mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1017 from Azaezel/alpha41/validateVars
uninitialized and unused value cleanups
This commit is contained in:
commit
0cdced232d
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@ -13,10 +13,10 @@ class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiTextCtrl* mLabel;
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GuiBitmapButtonCtrl* mPreviewBorderButton;
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GuiBitmapCtrl* mPreviewImage;
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GuiButtonCtrl* mEditButton;
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GuiTextCtrl* mLabel = NULL;
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GuiBitmapButtonCtrl* mPreviewBorderButton = NULL;
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GuiBitmapCtrl* mPreviewImage = NULL;
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GuiButtonCtrl* mEditButton = NULL;
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DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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static void consoleInit();
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@ -592,9 +592,6 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
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// Animate the shape once.
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shape->animate(0);
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// So we don't have to change it everywhere.
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const GFXFormat format = GFXFormatR8G8B8A8;
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GBitmap* imposter = NULL;
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GBitmap* imposterNrml = NULL;
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@ -605,8 +602,6 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
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MatrixF angMat;
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S32 mip = 0;
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PROFILE_START(ShapeAsset_generateCachedPreviewImage);
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//dMemset(destBmp.getWritableBits(mip), 0, destBmp.getWidth(mip) * destBmp.getHeight(mip) * GFXFormat_getByteSize(format));
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@ -104,9 +104,6 @@ ConsoleSetType(TypeTerrainAssetId)
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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@ -638,7 +638,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
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U32 pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
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while (pos < dStrlen(sanitizedStr))
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{
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dStrcpy(sanitizedStr + pos, sanitizedStr + pos + 1, len - pos);
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dStrcpy(sanitizedStr + pos, sanitizedStr + pos + 1, (dsize_t)(len - pos));
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pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
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}
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@ -1903,7 +1903,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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//Check to see if our target module has a matching assetId for this slot already based on our trimmed mat name
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testAssetId = targetModuleId + ":" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
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bool localAssetFound = false;
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localAssetFound = false;
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if (AssetDatabase.isDeclaredAsset(testAssetId.c_str()))
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localAssetFound = true;
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@ -2792,7 +2792,7 @@ void AssetImporter::acquireAssets(AssetImportObject* assetItem)
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if (AssetDatabase.isDeclaredAsset(assetId))
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{
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AssetBase* assetDef = AssetDatabase.acquireAsset<AssetBase>(assetId);
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AssetDatabase.acquireAsset<AssetBase>(assetId);
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AssetDatabase.releaseAsset(assetId);
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}
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}
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@ -1370,48 +1370,6 @@ void ConvexShape::_updateGeometry( bool updateCollision )
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}
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//Build the buffer for our default material
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/*if (mVertCount > 0)
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{
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mVertexBuffer.set(GFX, mVertCount, GFXBufferTypeStatic);
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VertexType *pVert = mVertexBuffer.lock();
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for (S32 i = 0; i < faceList.size(); i++)
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{
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if (mSurfaceUVs[i].matID == -1)
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{
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const ConvexShape::Face &face = faceList[i];
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const Vector< U32 > &facePntMap = face.points;
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const Vector< ConvexShape::Triangle > &triangles = face.triangles;
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const ColorI &faceColor = sgConvexFaceColors[i % sgConvexFaceColorCount];
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const Point3F binormal = mCross(face.normal, face.tangent);
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pVert++;
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}
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}
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}
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}
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mVertexBuffer.unlock();
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// Allocate PB
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mPrimitiveBuffer.set(GFX, mPrimCount * 3, mPrimCount, GFXBufferTypeStatic);
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U16 *pIndex;
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mPrimitiveBuffer.lock(&pIndex);
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for (U16 i = 0; i < mPrimCount * 3; i++)
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{
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*pIndex = i;
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pIndex++;
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}
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mPrimitiveBuffer.unlock();
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}*/
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//
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//
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for (U32 i = 0; i < mSurfaceBuffers.size(); i++)
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{
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if (mSurfaceBuffers[i].mVertCount > 0)
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@ -1428,7 +1386,6 @@ void ConvexShape::_updateGeometry( bool updateCollision )
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const ConvexShape::Face &face = faceList[f];
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const Vector< U32 > &facePntMap = face.points;
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const Vector< ConvexShape::Triangle > &triangles = face.triangles;
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const ColorI &faceColor = sgConvexFaceColors[f % sgConvexFaceColorCount];
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const Point3F binormal = mCross(face.normal, face.tangent);
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@ -1439,7 +1396,6 @@ void ConvexShape::_updateGeometry( bool updateCollision )
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pVert->normal = face.normal;
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pVert->T = face.tangent;
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pVert->B = mCross(face.normal,face.tangent);
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//pVert->color = faceColor;
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pVert->point = pointList[facePntMap[triangles[j][k]]];
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pVert->texCoord = face.texcoords[triangles[j][k]];
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pVert->texCoord2 = pVert->texCoord;
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@ -1469,56 +1425,6 @@ void ConvexShape::_updateGeometry( bool updateCollision )
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mSurfaceBuffers[i].mPrimitiveBuffer.unlock();
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}
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}
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//
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//
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/*// Allocate VB and copy in data.
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for (S32 i = 0; i < faceList.size(); i++)
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{
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mVertexBuffer.set(GFX, mVertCount, GFXBufferTypeStatic);
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VertexType *pVert = mVertexBuffer.lock();
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for (S32 i = 0; i < faceList.size(); i++)
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{
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const ConvexShape::Face &face = faceList[i];
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const Vector< U32 > &facePntMap = face.points;
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const Vector< ConvexShape::Triangle > &triangles = face.triangles;
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const ColorI &faceColor = sgConvexFaceColors[i % sgConvexFaceColorCount];
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const Point3F binormal = mCross(face.normal, face.tangent);
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for (S32 j = 0; j < triangles.size(); j++)
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{
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for (S32 k = 0; k < 3; k++)
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{
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pVert->normal = face.normal;
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pVert->tangent = face.tangent;
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pVert->color = faceColor;
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pVert->point = pointList[facePntMap[triangles[j][k]]];
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pVert->texCoord = face.texcoords[triangles[j][k]];
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pVert++;
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}
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}
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}
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mVertexBuffer.unlock();
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// Allocate PB
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mPrimitiveBuffer.set(GFX, mPrimCount * 3, mPrimCount, GFXBufferTypeStatic);
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U16 *pIndex;
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mPrimitiveBuffer.lock(&pIndex);
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for (U16 i = 0; i < mPrimCount * 3; i++)
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{
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*pIndex = i;
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pIndex++;
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}
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mPrimitiveBuffer.unlock();
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}*/
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}
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void ConvexShape::_updateCollision()
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@ -56,7 +56,7 @@
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool ReflectionProbe::smRenderPreviewProbes = true;
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static MatrixF sEditingTransformMat;
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IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
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ConsoleDocClass(ReflectionProbe,
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@ -371,10 +371,10 @@ const MatrixF& ReflectionProbe::getTransform() const
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return mObjToWorld;
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else
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{
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MatrixF transformMat = MatrixF::Identity;
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transformMat.setPosition(mProbeRefOffset);
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sEditingTransformMat = MatrixF::Identity;
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sEditingTransformMat.setPosition(mProbeRefOffset);
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return transformMat;
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return sEditingTransformMat;
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}
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}
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@ -112,7 +112,18 @@ public:
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bool mCanDamp;
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public:
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ProbeInfo() : mScore(0) {}
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ProbeInfo()
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{
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mScore = 0;
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mAtten = 0.0f;
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mCanDamp = false;
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mDirty = false;
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mIsEnabled = true;
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mObject = NULL;
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mPriority = 0;
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mProbeShapeType = Box;
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mRadius = 10.0f;
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}
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~ProbeInfo() {}
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// Copies data passed in from light
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@ -202,7 +202,7 @@ public:
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void remove( DelegateSig dlg )
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{
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for( DelegateLink* ptr = mList.next;ptr != &mList; ptr = ptr->next )
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for( DelegateLink* ptr = mList.next;(ptr != &mList)&& (ptr!= NULL); ptr = ptr->next )
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{
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if( DelegateLinkImpl* del = static_cast< DelegateLinkImpl* >( ptr ) )
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{
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@ -70,7 +70,11 @@ namespace Torque
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UUID()
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{
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dMemset( this, 0, sizeof( UUID ) );
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a = b = c = d = e = 0;
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for (U32 i = 0; i < 6; i++)
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{
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f [i]=0;
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}
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}
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///
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@ -2452,9 +2452,9 @@ void MeshRoad::_generateSlices()
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profileMat2.setRow(1, slicePtr->uvec);
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profileMat2.setRow(2, slicePtr->fvec);
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for(U32 i = 0; i < 2; i++)
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for(U32 profile = 0; profile < 2; profile++)
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{
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if(i)
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if(profile)
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mSideProfile.setTransform(profileMat2, slicePtr->p0);
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else
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mSideProfile.setTransform(profileMat1, slicePtr->p2);
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@ -2470,7 +2470,7 @@ void MeshRoad::_generateSlices()
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slicePtr->verts.push_back(pos);
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box.extend( pos );
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if(i)
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if(profile)
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slicePtr->pb0 = pos;
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else
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slicePtr->pb2 = pos;
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@ -319,7 +319,7 @@ void SkySphere::_initRender()
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U32 height = 16;
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U32 radius = 1;
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F32 x, y, z, xy; // vertex position
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F32 x, y; // vertex position
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F32 nx, ny, nz, lengthInv = 1.0f / radius; // normal
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F32 s, t; // texCoord
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@ -107,7 +107,8 @@ public:
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{
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Point3F pos;
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Point3F nor;
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F32 s, t;
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F32 s = 0.0f;
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F32 t = 0.0f;
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};
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Vector<SphereVertex> tmpVertices;
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@ -119,8 +120,8 @@ public:
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{
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Point3F pos;
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Point3F nor;
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F32 s;
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F32 t;
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F32 s = 0.0f;
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F32 t = 0.0f;
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};
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Vector<FinalVertexData> finalVertData;
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@ -150,7 +150,7 @@ static bool sReadJPG(Stream &stream, GBitmap *bitmap)
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U8* pBase = (U8*)bitmap->getBits();
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for (U32 i = 0; i < bitmap->getHeight(); i++)
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{
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JSAMPROW rowPointer = pBase + (i * rowBytes);
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JSAMPROW rowPointer = pBase + (U64)(i * rowBytes);
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jpeg_read_scanlines(&cinfo, &rowPointer, 1);
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}
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@ -357,7 +357,6 @@ void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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const U32 mipSize = getMax(U32(1), mSize >> currentMip);
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if (isCompressed)
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{
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const U32 mipDataSize = getCompressedSurfaceSize(mFormat, mSize, mSize, currentMip);
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glCompressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, i * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
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}
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else
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@ -378,7 +377,6 @@ void GFXGLCubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize,
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setCubeTexSize(cubemapFaceSize);
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mFormat = format;
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mNumCubemaps = cubemapCount;
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const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
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glGenTextures(1, &mCubemap);
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PRESERVE_CUBEMAP_ARRAY_TEXTURE();
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@ -416,7 +414,6 @@ void GFXGLCubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32
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const U32 mipSize = getMax(U32(1), mSize >> currentMip);
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if (isCompressed)
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{
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const U32 mipDataSize = getCompressedSurfaceSize(mFormat, mSize, mSize, currentMip);
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glCompressedTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, currentMip, 0, 0, slot * 6 + face, mipSize, mipSize, 1, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], pixelData);
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}
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else
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@ -118,7 +118,6 @@ void GuiGameSettingsCtrl::onRender(Point2I offset, const RectI &updateRect)
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Point2I iconExtent, iconOffset(0.0f, 0.0f);
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bool highlight = mHighlighted;
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bool depressed = mDepressed;
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ColorI fontColor = mActive ? (highlight ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
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ColorI fillColor = mActive ? (highlight ? mProfile->mFillColorHL : mProfile->mFillColor) : mProfile->mFillColorNA;
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@ -182,52 +181,51 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
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bool hasOptions = (mOptions.size() > 0) && mSelectedOption > -1;
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if (hasOptions)
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{
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if (mPreviousBitmapAsset.notNull())
|
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// do we render the left or right arrows?
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bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
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bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
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if (arrowOnL)
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{
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// render the left arrow
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bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
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arrowOffset.x = currentOffset.x + mColumnSplit;
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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if (mPreviousBitmapAsset.notNull())
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{
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arrowOffset.x = currentOffset.x + mColumnSplit;
|
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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|
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretch(mPreviousBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretch(mPreviousBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
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else
|
||||
{
|
||||
arrowOffset.x = currentOffset.x + mColumnSplit;
|
||||
arrowOffset.y = currentOffset.y + height / 2;
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||||
|
||||
drawer->clearBitmapModulation();
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|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (arrowOnR)
|
||||
{
|
||||
// render the left arrow
|
||||
bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
|
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arrowOffset.x = currentOffset.x + mColumnSplit;
|
||||
arrowOffset.y = currentOffset.y + height/2;
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||||
if (mNextBitmapAsset.notNull())
|
||||
{
|
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arrowOffset.x = currentOffset.x + getWidth() - mRightPad - mArrowSize;
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||||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
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drawer->clearBitmapModulation();
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drawer->clearBitmapModulation();
|
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drawer->drawBitmapStretch(mNextBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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||||
}
|
||||
else
|
||||
{
|
||||
arrowOffset.x = currentOffset.x + getWidth() - mRightPad;
|
||||
arrowOffset.y = currentOffset.y + height / 2;
|
||||
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
drawer->clearBitmapModulation();
|
||||
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
if (mNextBitmapAsset.notNull())
|
||||
{
|
||||
// render the right arrow
|
||||
bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
|
||||
arrowOffset.x = currentOffset.x + getWidth() - mRightPad - mArrowSize;
|
||||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretch(mNextBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// render the left arrow
|
||||
bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
|
||||
arrowOffset.x = currentOffset.x + getWidth() - mRightPad;
|
||||
arrowOffset.y = currentOffset.y + height / 2;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
}
|
||||
|
||||
// get the appropriate font color
|
||||
ColorI fontColor;
|
||||
if (!mEnabled)
|
||||
|
|
@ -265,65 +263,13 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
|
|||
|
||||
void GuiGameSettingsCtrl::onRenderSliderOption(Point2I currentOffset)
|
||||
{
|
||||
F32 xScale = (float)getWidth();
|
||||
|
||||
S32 height = getHeight();
|
||||
|
||||
S32 arrowOffsetY = 0;
|
||||
|
||||
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
||||
|
||||
Point2I arrowOffset;
|
||||
//Point2I arrowOffset;
|
||||
S32 columnSplit = mColumnSplit;
|
||||
|
||||
|
||||
|
||||
/*if (mPreviousBitmapAsset.notNull())
|
||||
{
|
||||
// render the left arrow
|
||||
bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
|
||||
arrowOffset.x = currentOffset.x + columnSplit;
|
||||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretch(mPreviousBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// render the left arrow
|
||||
bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
|
||||
arrowOffset.x = currentOffset.x + mColumnSplit;
|
||||
arrowOffset.y = currentOffset.y + height / 2;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x + mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
}
|
||||
|
||||
if (mNextBitmapAsset.notNull())
|
||||
{
|
||||
// render the right arrow
|
||||
bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
|
||||
arrowOffset.x = currentOffset.x + mRightPad * xScale - mArrowSize;
|
||||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretch(mNextBitmap, RectI(arrowOffset, Point2I(mArrowSize, mArrowSize)), GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// render the left arrow
|
||||
bool arrowOnL = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption > 0));
|
||||
arrowOffset.x = currentOffset.x + getWidth() - mRightPad;
|
||||
arrowOffset.y = currentOffset.y + height / 2;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y), ColorI::WHITE);
|
||||
drawer->drawLine(arrowOffset, Point2I(arrowOffset.x - mArrowSize, currentOffset.y + height), ColorI::WHITE);
|
||||
}*/
|
||||
|
||||
//Draw the slider bar
|
||||
|
||||
RectI sliderRect;
|
||||
|
|
@ -389,13 +335,10 @@ void GuiGameSettingsCtrl::onRenderSliderOption(Point2I currentOffset)
|
|||
fontColor = mProfile->mFontColor;
|
||||
}
|
||||
|
||||
// calculate text to be at the center between the arrows
|
||||
GFont* font = mProfile->mFont;
|
||||
|
||||
char stringVal[32];
|
||||
dSprintf(stringVal, 32, "%.1f", mValue);
|
||||
|
||||
S32 stringWidth = font->getStrWidth(stringVal);
|
||||
//S32 stringWidth = font->getStrWidth(stringVal); //adaptive width
|
||||
Point2I textOffset(sliderRect.point.x + sliderRect.extent.x, 0);
|
||||
|
||||
// render the option text itself
|
||||
|
|
@ -413,7 +356,6 @@ void GuiGameSettingsCtrl::onRenderSliderOption(Point2I currentOffset)
|
|||
|
||||
void GuiGameSettingsCtrl::onRenderKeybindOption(Point2I currentOffset)
|
||||
{
|
||||
F32 xScale = (float)getWidth();
|
||||
S32 columnSplit = mColumnSplit;
|
||||
|
||||
S32 height = getHeight();
|
||||
|
|
@ -696,8 +638,6 @@ void GuiGameSettingsCtrl::addOption(const char* displayText, const char* keyText
|
|||
|
||||
void GuiGameSettingsCtrl::clickOption(S32 xPos)
|
||||
{
|
||||
F32 xScale = (float)getWidth();
|
||||
|
||||
S32 leftArrowX1 = mColumnSplit;
|
||||
S32 leftArrowX2 = leftArrowX1 + mArrowSize;
|
||||
|
||||
|
|
@ -814,8 +754,6 @@ void GuiGameSettingsCtrl::clickSlider(S32 xPos)
|
|||
|
||||
void GuiGameSettingsCtrl::clickKeybind(S32 xPos)
|
||||
{
|
||||
S32 columnSplit = mColumnSplit;
|
||||
|
||||
S32 height = getHeight();
|
||||
S32 width = getWidth();
|
||||
|
||||
|
|
|
|||
|
|
@ -573,8 +573,8 @@ void DeferredSubSurfaceGLSL::processPix( Vector<ShaderComponent*> &componentLis
|
|||
subSurfaceParams->uniform = true;
|
||||
subSurfaceParams->constSortPos = cspPotentialPrimitive;
|
||||
|
||||
Var *d_lightcolor = (Var*)LangElement::find( "d_lightcolor" );
|
||||
Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
|
||||
//Var *d_lightcolor = (Var*)LangElement::find( "d_lightcolor" );
|
||||
//Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
Var* targ = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
|
|
|
|||
|
|
@ -613,8 +613,8 @@ void DeferredSubSurfaceHLSL::processPix( Vector<ShaderComponent*> &componentLis
|
|||
subSurfaceParams->uniform = true;
|
||||
subSurfaceParams->constSortPos = cspPotentialPrimitive;
|
||||
|
||||
Var *d_lightcolor = (Var*)LangElement::find( "d_lightcolor" );
|
||||
Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
|
||||
//Var *d_lightcolor = (Var*)LangElement::find( "d_lightcolor" );
|
||||
//Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
Var* targ = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
|
|
|
|||
|
|
@ -56,7 +56,10 @@ struct SceneData
|
|||
/// @afxRenderHighlightMgr
|
||||
HighlightBin,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_LIGHTS = 8
|
||||
};
|
||||
/// This defines when we're rendering a special bin
|
||||
/// type that the material or lighting system needs
|
||||
/// to know about.
|
||||
|
|
@ -71,7 +74,7 @@ struct SceneData
|
|||
|
||||
/// The current lights to use in rendering
|
||||
/// in order of the light importance.
|
||||
LightInfo* lights[8];
|
||||
LightInfo* lights[MAX_LIGHTS];
|
||||
|
||||
///
|
||||
LinearColorF ambientLightColor;
|
||||
|
|
@ -98,9 +101,24 @@ struct SceneData
|
|||
Vector<CustomShaderBindingData*> customShaderData;
|
||||
|
||||
/// Constructor.
|
||||
SceneData()
|
||||
{
|
||||
dMemset( this, 0, sizeof( SceneData ) );
|
||||
SceneData()
|
||||
{
|
||||
accuTex = NULL;
|
||||
backBuffTex = NULL;
|
||||
binType = RegularBin;
|
||||
cubemap = NULL;
|
||||
fogDensity = 0.0f;
|
||||
fogDensityOffset = 0.0f;
|
||||
fogHeightFalloff = 0.0f;
|
||||
lightmap = NULL;
|
||||
for (U32 i = 0; i < MAX_LIGHTS; i++)
|
||||
{
|
||||
lights[i] = NULL;
|
||||
}
|
||||
materialHint = NULL;
|
||||
miscTex = NULL;
|
||||
reflectTex = NULL;
|
||||
wireframe = false;
|
||||
objTrans = &MatrixF::Identity;
|
||||
visibility = 1.0f;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -389,7 +389,7 @@ inline ThreadSafePriorityQueue< T, K, SORT_MIN_TO_MAX, MAX_LEVEL, PROBABILISTIC_
|
|||
mPriority( priority ),
|
||||
mValue( value )
|
||||
{
|
||||
dMemset( mNext, 0, sizeof( Node* ) * ( getLevel() + 1 ) );
|
||||
dMemset( mNext, 0, sizeof( Node* ) * (U32)( getLevel() + 1 ) );
|
||||
|
||||
// Level is already set by the allocation routines.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,13 +30,13 @@
|
|||
class PlatformThreadData
|
||||
{
|
||||
public:
|
||||
ThreadRunFunction mRunFunc;
|
||||
void* mRunArg;
|
||||
Thread* mThread;
|
||||
ThreadRunFunction mRunFunc = NULL;
|
||||
void* mRunArg = NULL;
|
||||
Thread* mThread = NULL;
|
||||
Semaphore mGateway; // default count is 1
|
||||
SDL_threadID mThreadID;
|
||||
SDL_Thread* mSdlThread;
|
||||
bool mDead;
|
||||
SDL_threadID mThreadID = 0;
|
||||
SDL_Thread* mSdlThread = NULL;
|
||||
bool mDead = true;
|
||||
};
|
||||
|
||||
ThreadManager::MainThreadId ThreadManager::smMainThreadId;
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ static void detectCpuFeatures(Platform::SystemInfo_struct::Processor &processor)
|
|||
{
|
||||
S32 cpuInfo[4];
|
||||
__cpuid(cpuInfo, 1);
|
||||
U32 eax = cpuInfo[0]; // eax
|
||||
//U32 eax = cpuInfo[0]; // eax
|
||||
U32 edx = cpuInfo[3]; // edx
|
||||
U32 ecx = cpuInfo[2]; // ecx
|
||||
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ S32 SFXALDevice::getMaxSources()
|
|||
|
||||
S32 SFXALDevice::getMaxSourcesOld()
|
||||
{
|
||||
ALuint uiSource[256];
|
||||
ALuint uiSource[256] = {};
|
||||
S32 sourceCount = 0;
|
||||
|
||||
// clear errors.
|
||||
|
|
@ -148,7 +148,7 @@ SFXALDevice::SFXALDevice( SFXProvider *provider,
|
|||
#if defined(AL_ALEXT_PROTOTYPES)
|
||||
mOpenAL.alcGetIntegerv(mDevice, ALC_MAX_AUXILIARY_SENDS, 1, &iSends);
|
||||
#endif
|
||||
U32 err = mOpenAL.alcGetError( mDevice );
|
||||
err = mOpenAL.alcGetError( mDevice );
|
||||
|
||||
if( err != ALC_NO_ERROR )
|
||||
Con::errorf( "SFXALDevice - Context Initialization Error: %s", mOpenAL.alcGetString( mDevice, err ) );
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ MODULE_BEGIN( OpenAL )
|
|||
MODULE_INIT_BEFORE( SFX )
|
||||
MODULE_SHUTDOWN_AFTER( SFX )
|
||||
|
||||
SFXALProvider* mProvider;
|
||||
SFXALProvider* mProvider = NULL;
|
||||
|
||||
MODULE_INIT
|
||||
{
|
||||
|
|
@ -91,9 +91,8 @@ void SFXALProvider::init()
|
|||
}
|
||||
|
||||
// Cool, loop through them, and caps em
|
||||
const char *deviceFormat = "OpenAL v%d.%d %s";
|
||||
//const char *deviceFormat = "OpenAL v%d.%d %s";
|
||||
|
||||
char temp[256];
|
||||
for( S32 i = 0; i < mALDL->GetNumDevices(); i++ )
|
||||
{
|
||||
ALDeviceInfo* info = new ALDeviceInfo;
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@ struct SFXDeviceInfo
|
|||
String driver;
|
||||
String internalName;
|
||||
String name;
|
||||
bool hasHardware;
|
||||
S32 maxBuffers;
|
||||
bool hasHardware = false;
|
||||
S32 maxBuffers =0;
|
||||
|
||||
virtual ~SFXDeviceInfo() {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1620,7 +1620,6 @@ DefineEngineFunction( sfxPlayOnce, S32, (StringTableEntry assetId, const char* a
|
|||
"Create a new play-once source for the given profile or description+filename and start playback of the source.\n"
|
||||
"@hide" )
|
||||
{
|
||||
SFXDescription* description = NULL;
|
||||
if (assetId == StringTable->EmptyString())
|
||||
{
|
||||
Con::errorf( "sfxPlayOnce - Must Define a sound asset");
|
||||
|
|
|
|||
|
|
@ -184,7 +184,7 @@ void CustomFeatureGLSL::addVariable(String name, String type, String defaultValu
|
|||
void CustomFeatureGLSL::addConnector(String name, String type, String elementName)
|
||||
{
|
||||
// grab connector texcoord register
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
//ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
|
||||
//Get element
|
||||
S32 element = -1;
|
||||
|
|
|
|||
|
|
@ -2139,8 +2139,6 @@ void RTLightingFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
if ( fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit] )
|
||||
return;
|
||||
|
||||
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
// Now the wsPosition and wsView.
|
||||
|
|
@ -2202,10 +2200,7 @@ void RTLightingFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
{
|
||||
Con::errorf("ShaderGen::RTLightingFeatGLSL() - failed to generate surface!");
|
||||
return;
|
||||
}
|
||||
Var *roughness = (Var*)LangElement::find("roughness");
|
||||
|
||||
Var *metalness = (Var*)LangElement::find("metalness");
|
||||
}
|
||||
|
||||
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
|
||||
|
|
@ -2957,10 +2952,8 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
|
|||
if (fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit])
|
||||
return;
|
||||
|
||||
ShaderConnector * connectComp = dynamic_cast<ShaderConnector*>(componentList[C_CONNECTOR]);
|
||||
|
||||
MultiLine * meta = new MultiLine;
|
||||
|
||||
|
||||
// Now the wsPosition and wsView.
|
||||
Var *wsPosition = getInWsPosition(componentList);
|
||||
Var *worldToTangent = getInWorldToTangent(componentList);
|
||||
|
|
|
|||
|
|
@ -201,7 +201,7 @@ void CustomFeatureHLSL::addVariable(String name, String type, String defaultValu
|
|||
void CustomFeatureHLSL::addConnector(String name, String type, String elementName)
|
||||
{
|
||||
// grab connector texcoord register
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
//ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]);
|
||||
|
||||
//Get element
|
||||
S32 element = -1;
|
||||
|
|
|
|||
|
|
@ -122,8 +122,6 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
|
|||
if (fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit])
|
||||
return;
|
||||
|
||||
ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(componentList[C_CONNECTOR]);
|
||||
|
||||
MultiLine* meta = new MultiLine;
|
||||
|
||||
// Now the wsPosition and wsView.
|
||||
|
|
@ -146,21 +144,10 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
|
|||
Var* worldToObjArray = (Var*)LangElement::find("inWorldToObjArray");
|
||||
|
||||
Var* BRDFTexture = (Var*)LangElement::find("BRDFTexture");
|
||||
Var* BRDFTextureTex = (Var*)LangElement::find("texture_BRDFTexture");
|
||||
|
||||
Var* specularCubemapAR = (Var*)LangElement::find("SpecularCubemapAR");
|
||||
Var* specularCubemapARTex = (Var*)LangElement::find("texture_SpecularCubemapAR");
|
||||
|
||||
Var* irradianceCubemapAR = (Var*)LangElement::find("IrradianceCubemapAR");
|
||||
Var* irradianceCubemapARTex = (Var*)LangElement::find("texture_IrradianceCubemapAR");
|
||||
|
||||
Var* matinfo = (Var*)LangElement::find("ORMConfig");
|
||||
Var* metalness = (Var*)LangElement::find("metalness");
|
||||
Var* roughness = (Var*)LangElement::find("roughness");
|
||||
|
||||
Var* wsEyePos = (Var*)LangElement::find("eyePosWorld");
|
||||
|
||||
Var* ibl = (Var*)LangElement::find("ibl");
|
||||
|
||||
//Reflection vec
|
||||
Var* showAttenVar = new Var("showAttenVar", "int");
|
||||
|
|
|
|||
|
|
@ -2217,10 +2217,10 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
if ( fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit] )
|
||||
return;
|
||||
|
||||
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
|
||||
//ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>( componentList[C_CONNECTOR] );
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
|
||||
// Now the wsPosition and wsView.
|
||||
Var *wsPosition = getInWsPosition( componentList );
|
||||
Var* worldToTangent = getInWorldToTangent(componentList);
|
||||
|
|
@ -2280,10 +2280,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
{
|
||||
Con::errorf("ShaderGen::RTLightingFeatHLSL() - failed to generate surface!");
|
||||
return;
|
||||
}
|
||||
Var *roughness = (Var*)LangElement::find("roughness");
|
||||
|
||||
Var *metalness = (Var*)LangElement::find("metalness");
|
||||
}
|
||||
|
||||
Var *curColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
|
||||
|
|
@ -3035,10 +3032,10 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
|
|||
if (fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit])
|
||||
return;
|
||||
|
||||
ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(componentList[C_CONNECTOR]);
|
||||
//ShaderConnector *connectComp = dynamic_cast<ShaderConnector *>(componentList[C_CONNECTOR]);
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
|
||||
// Now the wsPosition and wsView.
|
||||
Var* wsPosition = getInWsPosition(componentList);
|
||||
Var* worldToTangent = getInWorldToTangent(componentList);
|
||||
|
|
|
|||
|
|
@ -130,8 +130,8 @@ public:
|
|||
//**************************************************************************
|
||||
struct Resources
|
||||
{
|
||||
U32 numTex;
|
||||
U32 numTexReg;
|
||||
U32 numTex = 0;
|
||||
U32 numTexReg = 0;
|
||||
|
||||
Resources()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1172,7 +1172,7 @@ void TerrainBlock::_updatePhysics()
|
|||
|
||||
SAFE_DELETE( mPhysicsRep );
|
||||
|
||||
PhysicsCollision *colShape;
|
||||
PhysicsCollision *colShape = NULL;
|
||||
|
||||
// If we can steal the collision shape from the local server
|
||||
// object then do so as it saves us alot of cpu time and memory.
|
||||
|
|
@ -1187,22 +1187,31 @@ void TerrainBlock::_updatePhysics()
|
|||
}
|
||||
else
|
||||
{
|
||||
// Get empty state of each vert
|
||||
bool *holes = new bool[ getBlockSize() * getBlockSize() ];
|
||||
for ( U32 row = 0; row < getBlockSize(); row++ )
|
||||
for ( U32 column = 0; column < getBlockSize(); column++ )
|
||||
holes[ row + (column * getBlockSize()) ] = mFile->isEmptyAt( row, column );
|
||||
if (getBlockSize() > 0)
|
||||
{
|
||||
// Get empty state of each vert
|
||||
bool* holes = new bool[getBlockSize() * getBlockSize()];
|
||||
for (U32 row = 0; row < getBlockSize(); row++)
|
||||
for (U32 column = 0; column < getBlockSize(); column++)
|
||||
holes[row + (column * getBlockSize())] = mFile->isEmptyAt(row, column);
|
||||
|
||||
colShape = PHYSICSMGR->createCollision();
|
||||
colShape->addHeightfield( mFile->getHeightMap().address(), holes, getBlockSize(), mSquareSize, MatrixF::Identity );
|
||||
colShape = PHYSICSMGR->createCollision();
|
||||
colShape->addHeightfield(mFile->getHeightMap().address(), holes, getBlockSize(), mSquareSize, MatrixF::Identity);
|
||||
|
||||
delete [] holes;
|
||||
delete[] holes;
|
||||
}
|
||||
}
|
||||
if (getBlockSize() > 0)
|
||||
{
|
||||
PhysicsWorld* world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
|
||||
mPhysicsRep = PHYSICSMGR->createBody();
|
||||
mPhysicsRep->init(colShape, 0, 0, this, world);
|
||||
mPhysicsRep->setTransform(getTransform());
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(mPhysicsRep);
|
||||
}
|
||||
|
||||
PhysicsWorld *world = PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" );
|
||||
mPhysicsRep = PHYSICSMGR->createBody();
|
||||
mPhysicsRep->init( colShape, 0, 0, this, world );
|
||||
mPhysicsRep->setTransform( getTransform() );
|
||||
}
|
||||
|
||||
void TerrainBlock::onRemove()
|
||||
|
|
@ -1470,7 +1479,6 @@ bool TerrainBlock::renameTerrainMaterial(StringTableEntry oldMatName, StringTabl
|
|||
{
|
||||
if (mFile->mMaterials[i]->getInternalName() == oldMatName)
|
||||
{
|
||||
TerrainMaterial* oldMat = mFile->mMaterials[i];
|
||||
mFile->mMaterials[i] = newMat;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -224,8 +224,7 @@ void TSLastDetail::update( bool forceUpdate )
|
|||
// Do we need to update the imposter?
|
||||
const String diffuseMapPath = _getDiffuseMapPath();
|
||||
bool isFile = Platform::isFile(diffuseMapPath.c_str());
|
||||
if ( forceUpdate || !Platform::isFile(diffuseMapPath.c_str()) ||
|
||||
Platform::compareModifiedTimes( diffuseMapPath, shapeFile ) <= 0 )
|
||||
if ( forceUpdate || !isFile || Platform::compareModifiedTimes( diffuseMapPath, shapeFile ) <= 0 )
|
||||
_update();
|
||||
|
||||
// If the time check fails now then the update must have not worked.
|
||||
|
|
|
|||
|
|
@ -294,8 +294,6 @@ void TSShapeInstance::reSkin( String newBaseName, String oldBaseName )
|
|||
if ( newBaseName.equal( oldBaseName, String::NoCase ) )
|
||||
return;
|
||||
|
||||
const U32 oldBaseNameLength = oldBaseName.length();
|
||||
|
||||
// Make our own copy of the materials list from the resource if necessary
|
||||
if (ownMaterialList() == false)
|
||||
cloneMaterialList();
|
||||
|
|
|
|||
|
|
@ -740,25 +740,25 @@ class TSThread
|
|||
/// if in transition...
|
||||
struct TransitionData
|
||||
{
|
||||
bool inTransition;
|
||||
bool inTransition = false;
|
||||
|
||||
F32 duration;
|
||||
F32 pos;
|
||||
F32 direction;
|
||||
F32 targetScale; ///< time scale for sequence we are transitioning to (during transition only)
|
||||
F32 duration = 0.0f;
|
||||
F32 pos = 0.0f;
|
||||
F32 direction = 1.0f;
|
||||
F32 targetScale = 1.0f; ///< time scale for sequence we are transitioning to (during transition only)
|
||||
///< this is either 1 or 0 (if 1 target sequence plays as we transition, if 0 it doesn't)
|
||||
TSIntegerSet oldRotationNodes; ///< nodes controlled by this thread pre-transition
|
||||
TSIntegerSet oldTranslationNodes; ///< nodes controlled by this thread pre-transition
|
||||
TSIntegerSet oldScaleNodes; ///< nodes controlled by this thread pre-transition
|
||||
U32 oldSequence; ///< sequence that was set before transition began
|
||||
F32 oldPos; ///< position of sequence before transition began
|
||||
U32 oldSequence = 0; ///< sequence that was set before transition began
|
||||
F32 oldPos = 0.0f; ///< position of sequence before transition began
|
||||
} transitionData;
|
||||
|
||||
struct
|
||||
{
|
||||
F32 start;
|
||||
F32 end;
|
||||
S32 loop;
|
||||
F32 start = 0.0f;
|
||||
F32 end = 0.0f;
|
||||
S32 loop = 0.0f;
|
||||
} path;
|
||||
bool makePath;
|
||||
|
||||
|
|
@ -781,7 +781,18 @@ class TSThread
|
|||
/// @}
|
||||
|
||||
TSThread(TSShapeInstance*);
|
||||
TSThread() {}
|
||||
TSThread() {
|
||||
blendDisabled = true;
|
||||
keyNum1 = 0;
|
||||
keyNum2 = 0;
|
||||
keyPos = 0;
|
||||
mSeqPos = 0;
|
||||
mShapeInstance = NULL;
|
||||
makePath = NULL;
|
||||
priority = 0;
|
||||
sequence = 0;
|
||||
timeScale = 1.0f;
|
||||
}
|
||||
|
||||
void setSequence(S32 seq, F32 pos);
|
||||
void transitionToSequence(S32 seq, F32 pos, F32 duration, bool continuePlay);
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ protected:
|
|||
mSuppressReset = false;
|
||||
mOffscreenRender = false;
|
||||
mDisplayWindow = false;
|
||||
|
||||
mWindowId = 0;
|
||||
// This controller maps window input (Mouse/Keyboard) to a generic input consumer
|
||||
mWindowInputGenerator = new WindowInputGenerator( this );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,10 +66,10 @@ class WindowInputGenerator
|
|||
/// Accelerator key map
|
||||
struct AccKeyMap
|
||||
{
|
||||
void *hnd;
|
||||
void *hnd = NULL;
|
||||
String cmd;
|
||||
U32 keyCode;
|
||||
U32 modifier;
|
||||
U32 keyCode = 0x000;
|
||||
U32 modifier = 0x000;
|
||||
};
|
||||
Vector <AccKeyMap> mAcceleratorMap;
|
||||
|
||||
|
|
@ -128,4 +128,4 @@ class WindowInputGenerator
|
|||
}
|
||||
};
|
||||
|
||||
#endif // _WINDOW_INPUTGENERATOR_H_
|
||||
#endif // _WINDOW_INPUTGENERATOR_H_
|
||||
|
|
|
|||
Loading…
Reference in a new issue