Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash

Added console method for looking up a soundAsset by filename
Added initial pass of project importer for sound assets content
This commit is contained in:
Areloch 2021-09-05 03:43:41 -05:00
parent df0f8dafa6
commit 0ca66b99db
7 changed files with 309 additions and 8 deletions

View file

@ -42,6 +42,10 @@ function AssetBrowser::editShapeAsset(%this, %assetDef)
ShapeEditorPlugin.openShapeAsset(%assetDef);
}
function AssetBrowser::onShapeAssetChanged(%this, %assetDef)
{
}
function AssetBrowser::deleteShapeAsset(%this, %assetDef)
{

View file

@ -5,6 +5,12 @@ function AssetBrowser::editSoundAsset(%this, %assetDef)
$PreviewSoundSource = %assetDef.playSound();
}
function AssetBrowser::onSoundAssetChanged(%this, %assetDef)
{
if (isObject($PreviewSoundSource))
sfxStop($PreviewSoundSource);
}
function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;

View file

@ -6,6 +6,11 @@ function AssetBrowser_editAsset::saveAsset(%this)
AssetBrowser.reloadAsset(%this.editedAssetId);
AssetBrowser.refresh();
%assetType = AssetDatabase.getAssetType(%this.editedAssetId);
%assetDef = AssetDatabase.acquireAsset(%this.editedAssetId);
AssetBrowser.call("on" @ %assetType @ "Changed", %assetDef);
AssetDatabase.releaseAsset(%this.editedAssetId);
Canvas.popDialog(AssetBrowser_editAsset);
}