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adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
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4 changed files with 106 additions and 5 deletions
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@ -73,7 +73,7 @@ class ParticleEmitterData : public GameBaseData
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F32 ejectionVelocity; ///< Ejection velocity
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F32 velocityVariance; ///< Variance for velocity between 0 and n
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F32 ejectionOffset; ///< Z offset from emitter point to eject from
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F32 ejectionOffsetVariance; ///< Z offset Variance from emitter point to eject
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F32 thetaMin; ///< Minimum angle, from the horizontal plane, to eject from
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F32 thetaMax; ///< Maximum angle, from the horizontal plane, to eject from
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