shift pbrconfig to ORM

This commit is contained in:
AzaezelX 2020-09-30 13:51:12 -05:00
parent 22b0785c73
commit 0c7811bd1a
54 changed files with 879 additions and 680 deletions

View file

@ -49,7 +49,7 @@ namespace
FEATUREMGR->registerFeature( MFT_TerrainLightMap, new TerrainLightMapFeatGLSL );
FEATUREMGR->registerFeature( MFT_TerrainSideProject, new NamedFeatureGLSL( "Terrain Side Projection" ) );
FEATUREMGR->registerFeature( MFT_TerrainAdditive, new TerrainAdditiveFeatGLSL );
FEATUREMGR->registerFeature( MFT_TerrainCompositeMap, new TerrainCompositeMapFeatGLSL );
FEATUREMGR->registerFeature( MFT_TerrainORMMap, new TerrainORMMapFeatGLSL );
FEATUREMGR->registerFeature( MFT_DeferredTerrainBlankInfoMap, new TerrainBlankInfoMapFeatGLSL );
}
@ -142,22 +142,22 @@ Var* TerrainFeatGLSL::_getNormalMapTex()
return normalMap;
}
Var* TerrainFeatGLSL::_getCompositeMapTex()
Var* TerrainFeatGLSL::_getORMConfigMapTex()
{
String name(String::ToString("compositeMap%d", getProcessIndex()));
Var *compositeMap = (Var*)LangElement::find(name);
String name(String::ToString("ormConfigMap%d", getProcessIndex()));
Var *ormConfigMap = (Var*)LangElement::find(name);
if (!compositeMap)
if (!ormConfigMap)
{
compositeMap = new Var;
compositeMap->setType("sampler2D");
compositeMap->setName(name);
compositeMap->uniform = true;
compositeMap->sampler = true;
compositeMap->constNum = Var::getTexUnitNum();
ormConfigMap = new Var;
ormConfigMap->setType("sampler2D");
ormConfigMap->setName(name);
ormConfigMap->uniform = true;
ormConfigMap->sampler = true;
ormConfigMap->constNum = Var::getTexUnitNum();
}
return compositeMap;
return ormConfigMap;
}
Var* TerrainFeatGLSL::_getDetailIdStrengthParallax()
@ -1140,7 +1140,7 @@ void TerrainAdditiveFeatGLSL::processPix( Vector<ShaderComponent*> &componentLis
//.b = specular strength, a= spec power.
void TerrainCompositeMapFeatGLSL::processVert(Vector<ShaderComponent*> &componentList,
void TerrainORMMapFeatGLSL::processVert(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
const S32 detailIndex = getProcessIndex();
@ -1230,12 +1230,12 @@ void TerrainCompositeMapFeatGLSL::processVert(Vector<ShaderComponent*> &componen
output = meta;
}
U32 TerrainCompositeMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const
U32 TerrainORMMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
}
void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
void TerrainORMMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
/// Get the texture coord.
@ -1243,7 +1243,7 @@ void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
Var *inTex = getVertTexCoord("texCoord");
const S32 compositeIndex = getProcessIndex();
Var *compositeMap = _getCompositeMapTex();
Var *ormConfigMap = _getORMConfigMapTex();
// Sample the normal map.
//
// We take two normal samples and lerp between them for
@ -1253,28 +1253,28 @@ void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
if (fd.features.hasFeature(MFT_TerrainSideProject, compositeIndex))
{
texOp = new GenOp("lerp( tex2D( @, @.yz ), tex2D( @, @.xz ), @.z )",
compositeMap, inDet, compositeMap, inDet, inTex);
ormConfigMap, inDet, ormConfigMap, inDet, inTex);
}
else
texOp = new GenOp("tex2D(@, @.xy)", compositeMap, inDet);
texOp = new GenOp("tex2D(@, @.xy)", ormConfigMap, inDet);
// search for material var
Var * pbrConfig;
Var * ormConfig;
OutputTarget targ = RenderTarget1;
if (fd.features[MFT_isDeferred])
{
targ = RenderTarget2;
}
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
MultiLine * meta = new MultiLine;
if (!pbrConfig)
if (!ormConfig)
{
// create color var
pbrConfig = new Var;
pbrConfig->setType("fragout");
pbrConfig->setName(getOutputTargetVarName(targ));
pbrConfig->setStructName("OUT");
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setStructName("OUT");
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1287,23 +1287,23 @@ void TerrainCompositeMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
if (priorComp)
{
meta->addStatement(new GenOp(" @ = @.rgb*@;\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @.bga += @;\r\n", pbrConfig, matinfoCol));
meta->addStatement(new GenOp(" @.gba += @;\r\n", ormConfig, matinfoCol));
}
else
{
meta->addStatement(new GenOp(" @ = lerp(vec3(0,1,0),@.rgb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @ = vec4(0.0,@);\r\n", pbrConfig, matinfoCol));
meta->addStatement(new GenOp(" @ = lerp(vec3(1.0,1.0,0.0),@.rgb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @ = vec4(0.0,@);\r\n", ormConfig, matinfoCol));
}
if (!fd.features[MFT_InvertSmoothness])
if (fd.features[MFT_InvertRoughness])
{
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", pbrConfig, pbrConfig));
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", ormConfig, ormConfig));
}
output = meta;
}
ShaderFeature::Resources TerrainCompositeMapFeatGLSL::getResources(const MaterialFeatureData &fd)
ShaderFeature::Resources TerrainORMMapFeatGLSL::getResources(const MaterialFeatureData &fd)
{
Resources res;
res.numTex = 1;
@ -1340,7 +1340,7 @@ void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
material->setStructName("OUT");
}
meta->addStatement(new GenOp(" @ = vec4(0.0,0.0,1.0,0);\r\n", material));
meta->addStatement(new GenOp(" @ = vec4(0.0,1.0,1.0,0.0);\r\n", material));
output = meta;
}

View file

@ -46,7 +46,7 @@ public:
Var* _getNormalMapTex();
Var* _getCompositeMapTex();
Var* _getORMConfigMapTex();
static Var* _getUniformVar( const char *name, const char *type, ConstantSortPosition csp );
@ -162,7 +162,7 @@ public:
virtual String getName() { return "Terrain Additive"; }
};
class TerrainCompositeMapFeatGLSL : public TerrainFeatGLSL
class TerrainORMMapFeatGLSL : public TerrainFeatGLSL
{
public:

View file

@ -49,7 +49,7 @@ namespace
FEATUREMGR->registerFeature( MFT_TerrainLightMap, new TerrainLightMapFeatHLSL );
FEATUREMGR->registerFeature( MFT_TerrainSideProject, new NamedFeatureHLSL( "Terrain Side Projection" ) );
FEATUREMGR->registerFeature( MFT_TerrainAdditive, new TerrainAdditiveFeatHLSL );
FEATUREMGR->registerFeature( MFT_TerrainCompositeMap, new TerrainCompositeMapFeatHLSL );
FEATUREMGR->registerFeature( MFT_TerrainORMMap, new TerrainORMMapFeatHLSL );
FEATUREMGR->registerFeature( MFT_DeferredTerrainBlankInfoMap, new TerrainBlankInfoMapFeatHLSL );
}
};
@ -141,22 +141,22 @@ Var* TerrainFeatHLSL::_getNormalMapTex()
return normalMap;
}
Var* TerrainFeatHLSL::_getCompositeMapTex()
Var* TerrainFeatHLSL::_getORMConfigMapTex()
{
String name(String::ToString("compositeMap%d", getProcessIndex()));
Var *compositeMap = (Var*)LangElement::find(name);
String name(String::ToString("ormConfigMap%d", getProcessIndex()));
Var *ormConfigMap = (Var*)LangElement::find(name);
if (!compositeMap)
if (!ormConfigMap)
{
compositeMap = new Var;
compositeMap->setType("SamplerState");
compositeMap->setName(name);
compositeMap->uniform = true;
compositeMap->sampler = true;
compositeMap->constNum = Var::getTexUnitNum();
ormConfigMap = new Var;
ormConfigMap->setType("SamplerState");
ormConfigMap->setName(name);
ormConfigMap->uniform = true;
ormConfigMap->sampler = true;
ormConfigMap->constNum = Var::getTexUnitNum();
}
return compositeMap;
return ormConfigMap;
}
Var* TerrainFeatHLSL::_getDetailIdStrengthParallax()
@ -1148,7 +1148,7 @@ void TerrainAdditiveFeatHLSL::processPix( Vector<ShaderComponent*> &componentLis
//standard matInfo map contains data of the form .r = bitflags, .g = (will contain AO),
//.b = specular strength, a= spec power.
void TerrainCompositeMapFeatHLSL::processVert(Vector<ShaderComponent*> &componentList,
void TerrainORMMapFeatHLSL::processVert(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
const S32 detailIndex = getProcessIndex();
@ -1238,12 +1238,12 @@ void TerrainCompositeMapFeatHLSL::processVert(Vector<ShaderComponent*> &componen
output = meta;
}
U32 TerrainCompositeMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
U32 TerrainORMMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
}
void TerrainCompositeMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
void TerrainORMMapFeatHLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
/// Get the texture coord.
@ -1251,48 +1251,48 @@ void TerrainCompositeMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
Var *inTex = getVertTexCoord("texCoord");
const S32 compositeIndex = getProcessIndex();
Var *compositeMap = _getCompositeMapTex();
Var *ormConfigMap = _getORMConfigMapTex();
// Sample the normal map.
//
// We take two normal samples and lerp between them for
// side projection layers... else a single sample.
LangElement *texOp;
String name(String::ToString("compositeMapTex%d", getProcessIndex()));
Var *compositeMapTex = (Var*)LangElement::find(name);
if (!compositeMapTex)
String name(String::ToString("ormConfigMapTex%d", getProcessIndex()));
Var *ormConfigMapTex = (Var*)LangElement::find(name);
if (!ormConfigMapTex)
{
compositeMapTex = new Var;
compositeMapTex->setName(String::ToString("compositeMapTex%d", getProcessIndex()));
compositeMapTex->setType("Texture2D");
compositeMapTex->uniform = true;
compositeMapTex->texture = true;
compositeMapTex->constNum = compositeMap->constNum;
ormConfigMapTex = new Var;
ormConfigMapTex->setName(String::ToString("ormConfigMapTex%d", getProcessIndex()));
ormConfigMapTex->setType("Texture2D");
ormConfigMapTex->uniform = true;
ormConfigMapTex->texture = true;
ormConfigMapTex->constNum = ormConfigMap->constNum;
}
if (fd.features.hasFeature(MFT_TerrainSideProject, compositeIndex))
{
texOp = new GenOp("lerp( @.Sample( @, @.yz ), @.Sample( @, @.xz ), @.z )",
compositeMapTex, compositeMap, inDet, compositeMapTex, compositeMap, inDet, inTex);
ormConfigMapTex, ormConfigMap, inDet, ormConfigMapTex, ormConfigMap, inDet, inTex);
}
else
texOp = new GenOp("@.Sample(@, @.xy)", compositeMapTex, compositeMap, inDet);
texOp = new GenOp("@.Sample(@, @.xy)", ormConfigMapTex, ormConfigMap, inDet);
// search for material var
Var * pbrConfig;
Var * ormConfig;
OutputTarget targ = DefaultTarget;
if (fd.features[MFT_isDeferred])
{
targ = RenderTarget2;
}
pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
ormConfig = (Var*)LangElement::find(getOutputTargetVarName(targ));
MultiLine * meta = new MultiLine;
if (!pbrConfig)
if (!ormConfig)
{
// create color var
pbrConfig = new Var;
pbrConfig->setType("fragout");
pbrConfig->setName(getOutputTargetVarName(targ));
pbrConfig->setStructName("OUT");
ormConfig = new Var;
ormConfig->setType("fragout");
ormConfig->setName(getOutputTargetVarName(targ));
ormConfig->setStructName("OUT");
}
Var *detailBlend = (Var*)LangElement::find(String::ToString("detailBlend%d", compositeIndex));
@ -1305,23 +1305,23 @@ void TerrainCompositeMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
if (priorComp)
{
meta->addStatement(new GenOp(" @ = @.rgb*@;\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @.bga += @;\r\n", pbrConfig, matinfoCol));
meta->addStatement(new GenOp(" @.gba += @;\r\n", ormConfig, matinfoCol));
}
else
{
meta->addStatement(new GenOp(" @ = lerp(float3(0,1,0),@.rgb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @ = float4(0.0,@);\r\n", pbrConfig, matinfoCol));
meta->addStatement(new GenOp(" @ = lerp(float3(1.0,1.0,0.0),@.rgb,@);\r\n", new DecOp(matinfoCol), texOp, detailBlend));
meta->addStatement(new GenOp(" @ = float4(0.0,@);\r\n", ormConfig, matinfoCol));
}
if (!fd.features[MFT_InvertSmoothness])
if (fd.features[MFT_InvertRoughness])
{
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", pbrConfig, pbrConfig));
meta->addStatement(new GenOp(" @.b = 1.0-@.b;\r\n", ormConfig, ormConfig));
}
output = meta;
}
ShaderFeature::Resources TerrainCompositeMapFeatHLSL::getResources(const MaterialFeatureData &fd)
ShaderFeature::Resources TerrainORMMapFeatHLSL::getResources(const MaterialFeatureData &fd)
{
Resources res;
res.numTex = 1;
@ -1356,7 +1356,7 @@ void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
material->setStructName("OUT");
}
meta->addStatement(new GenOp(" @ = float4(0.0,0.0,1.0,0);\r\n", material));
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,1.0,0.0);\r\n", material));
output = meta;
}

View file

@ -46,7 +46,7 @@ public:
Var* _getInMacroCoord(Vector<ShaderComponent*> &componentList );
Var* _getNormalMapTex();
Var* _getCompositeMapTex();
Var* _getORMConfigMapTex();
static Var* _getUniformVar( const char *name, const char *type, ConstantSortPosition csp );
@ -162,7 +162,7 @@ public:
virtual String getName() { return "Terrain Additive"; }
};
class TerrainCompositeMapFeatHLSL : public TerrainFeatHLSL
class TerrainORMMapFeatHLSL : public TerrainFeatHLSL
{
public:

View file

@ -60,7 +60,7 @@ Vector<String> _initSamplerNames()
samplerNames.push_back(avar("$normalMap%d",i));
samplerNames.push_back(avar("$detailMap%d",i));
//samplerNames.push_back(avar("$macroMap%d", i));
samplerNames.push_back(avar("$compositeMap%d", i));
samplerNames.push_back(avar("$ormConfigMap%d", i));
}
return samplerNames;
@ -151,9 +151,9 @@ void TerrainCellMaterial::_updateDefaultAnisotropy()
desc.samplers[sampler].minFilter = GFXTextureFilterLinear;
}
if (matInfo->compositeTexConst->isValid())
if (matInfo->ormTexConst->isValid())
{
const S32 sampler = matInfo->compositeTexConst->getSamplerRegister();
const S32 sampler = matInfo->ormTexConst->getSamplerRegister();
if (maxAnisotropy > 1)
{
@ -439,15 +439,15 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
features.addFeature(MFT_isDeferred, featureIndex);
features.addFeature( MFT_TerrainDetailMap, featureIndex );
if (!(mat->getCompositeMap().isEmpty()))
if (!(mat->getORMConfigMap().isEmpty()))
{
if (deferredMat)
features.addFeature(MFT_isDeferred, featureIndex);
features.addFeature(MFT_TerrainCompositeMap, featureIndex);
features.addFeature(MFT_TerrainORMMap, featureIndex);
features.removeFeature(MFT_DeferredTerrainBlankInfoMap);
}
if (mat->getInvertSmoothness())
features.addFeature(MFT_InvertSmoothness);
if (mat->getInvertRoughness())
features.addFeature(MFT_InvertRoughness);
pass->materials.push_back( (*materials)[i] );
normalMaps.increment();
@ -638,16 +638,16 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
&GFXStaticTextureProfile, "TerrainCellMaterial::_createPass() - DetailMap" );
}
matInfo->compositeTexConst = pass->shader->getShaderConstHandle(avar("$compositeMap%d", i));
if (matInfo->compositeTexConst->isValid())
matInfo->ormTexConst = pass->shader->getShaderConstHandle(avar("$ormConfigMap%d", i));
if (matInfo->ormTexConst->isValid())
{
GFXTextureProfile* profile = &GFXStaticTextureProfile;
if (matInfo->mat->getIsSRGB())
profile = &GFXStaticTextureSRGBProfile;
matInfo->compositeTex.set(matInfo->mat->getCompositeMap(),
matInfo->ormTex.set(matInfo->mat->getORMConfigMap(),
profile, "TerrainCellMaterial::_createPass() - CompositeMap");
const S32 sampler = matInfo->compositeTexConst->getSamplerRegister();
const S32 sampler = matInfo->ormTexConst->getSamplerRegister();
desc.samplers[sampler] = GFXSamplerStateDesc::getWrapLinear();
desc.samplers[sampler].magFilter = GFXTextureFilterLinear;
@ -859,8 +859,8 @@ bool TerrainCellMaterial::setupPass( const SceneRenderState *state,
GFX->setTexture( matInfo->macroTexConst->getSamplerRegister(), matInfo->macroTex );
if ( matInfo->normalTexConst->isValid() )
GFX->setTexture( matInfo->normalTexConst->getSamplerRegister(), matInfo->normalTex );
if ( matInfo->compositeTexConst->isValid() )
GFX->setTexture( matInfo->compositeTexConst->getSamplerRegister(), matInfo->compositeTex );
if ( matInfo->ormTexConst->isValid() )
GFX->setTexture( matInfo->ormTexConst->getSamplerRegister(), matInfo->ormTex );
}
pass.consts->setSafe( pass.layerSizeConst, (F32)mTerrain->mLayerTex.getWidth() );

View file

@ -59,7 +59,7 @@ protected:
MaterialInfo()
:mat(NULL), layerId(0), detailTexConst(NULL), macroTexConst(NULL), normalTexConst(NULL),
compositeTexConst(NULL), detailInfoVConst(NULL), detailInfoPConst(NULL), macroInfoVConst(NULL), macroInfoPConst(NULL)
ormTexConst(NULL), detailInfoVConst(NULL), detailInfoPConst(NULL), macroInfoVConst(NULL), macroInfoPConst(NULL)
{
}
@ -79,8 +79,8 @@ protected:
GFXShaderConstHandle *normalTexConst;
GFXTexHandle normalTex;
GFXShaderConstHandle *compositeTexConst;
GFXTexHandle compositeTex;
GFXShaderConstHandle *ormTexConst;
GFXTexHandle ormTex;
GFXShaderConstHandle *detailInfoVConst;
GFXShaderConstHandle *detailInfoPConst;

View file

@ -36,4 +36,4 @@ ImplementFeatureType( MFT_TerrainSideProject, MFG_Texture, 106.0f, false );
ImplementFeatureType( MFT_TerrainAdditive, MFG_PostProcess, 999.0f, false );
//Deferred Shading
ImplementFeatureType( MFT_DeferredTerrainBlankInfoMap, MFG_Texture, 104.1f, false);
ImplementFeatureType( MFT_TerrainCompositeMap, MFG_Texture, 104.2f, false);
ImplementFeatureType( MFT_TerrainORMMap, MFG_Texture, 104.2f, false);

View file

@ -36,7 +36,7 @@ DeclareFeatureType( MFT_TerrainLightMap );
DeclareFeatureType( MFT_TerrainSideProject );
DeclareFeatureType( MFT_TerrainAdditive );
//Deferred Shading
DeclareFeatureType( MFT_TerrainCompositeMap );
DeclareFeatureType( MFT_TerrainORMMap );
DeclareFeatureType( MFT_DeferredTerrainBlankInfoMap );

View file

@ -69,7 +69,7 @@ TerrainMaterial::TerrainMaterial()
mMacroDistance( 500.0f ),
mParallaxScale( 0.0f ),
mIsSRGB(false),
mInvertSmoothness(false)
mInvertRoughness(false)
{
initMapSlot(DiffuseMap);
initMapSlot(NormalMap);

View file

@ -49,13 +49,10 @@ protected:
F32 mDiffuseSize;
///
FileName mNormalMap;
DECLARE_TEXTUREMAP(NormalMap);
///
FileName mDetailMap;
///
FileName mCompositeMap;
DECLARE_TEXTUREMAP(DetailMap);
/// The size of the detail map in meters used
/// to generate the texture coordinates for the
@ -68,13 +65,19 @@ protected:
///
F32 mDetailDistance;
///
DECLARE_TEXTUREMAP(ORMConfigMap);
bool mIsSRGB;
bool mInvertRoughness;
/// Normally the detail is projected on to the xy
/// coordinates of the terrain. If this flag is true
/// then this detail is projected along the xz and yz
/// planes.
bool mSideProjection;
FileName mMacroMap;
DECLARE_TEXTUREMAP(MacroMap);
F32 mMacroSize;
F32 mMacroStrength;
F32 mMacroDistance;
@ -82,9 +85,6 @@ protected:
///
F32 mParallaxScale;
bool mIsSRGB;
bool mInvertSmoothness;
public:
TerrainMaterial();
@ -124,7 +124,7 @@ public:
bool getIsSRGB() const { return mIsSRGB; }
bool getInvertSmoothness() const { return mInvertSmoothness; }
bool getInvertRoughness() const { return mInvertRoughness; }
};