mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 04:15:36 +00:00
shift pbrconfig to ORM
This commit is contained in:
parent
22b0785c73
commit
0c7811bd1a
54 changed files with 879 additions and 680 deletions
|
|
@ -848,8 +848,8 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
|
|||
|
||||
Var* diffuseColor = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
|
||||
Var* pbrConfig = (Var*)LangElement::find("PBRConfig");
|
||||
if (!pbrConfig)
|
||||
Var* ormConfig = (Var*)LangElement::find("ORMConfig");
|
||||
if (!ormConfig)
|
||||
{
|
||||
Var* metalness = (Var*)LangElement::find("metalness");
|
||||
if (!metalness)
|
||||
|
|
@ -859,17 +859,17 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
|
|||
metalness->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
|
||||
Var* smoothness = (Var*)LangElement::find("smoothness");
|
||||
if (!smoothness)
|
||||
Var* roughness = (Var*)LangElement::find("roughness");
|
||||
if (!roughness)
|
||||
{
|
||||
smoothness = new Var("smoothness", "float");
|
||||
smoothness->uniform = true;
|
||||
smoothness->constSortPos = cspPotentialPrimitive;
|
||||
roughness = new Var("roughness", "float");
|
||||
roughness->uniform = true;
|
||||
roughness->constSortPos = cspPotentialPrimitive;
|
||||
}
|
||||
|
||||
pbrConfig = new Var("PBRConfig", "float4");
|
||||
LangElement* colorDecl = new DecOp(pbrConfig);
|
||||
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, smoothness, metalness)); //reconstruct matinfo, no ao darkening
|
||||
ormConfig = new Var("ORMConfig", "float4");
|
||||
LangElement* colorDecl = new DecOp(ormConfig);
|
||||
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,@,@);\r\n", colorDecl, roughness, metalness)); //reconstruct matinfo, no ao darkening
|
||||
}
|
||||
|
||||
Var* normal = (Var*)LangElement::find("normal");
|
||||
|
|
@ -902,7 +902,7 @@ Var* ShaderFeatureHLSL::getSurface(Vector<ShaderComponent*>& componentList, Mult
|
|||
if (!surface)
|
||||
{
|
||||
surface = new Var("surface", "Surface");
|
||||
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, pbrConfig,
|
||||
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, normal, ormConfig,
|
||||
wsPosition, wsEyePos, wsView));
|
||||
}
|
||||
|
||||
|
|
@ -1327,7 +1327,7 @@ void LightmapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
lightMapTex->texture = true;
|
||||
lightMapTex->constNum = lightMap->constNum;
|
||||
|
||||
// argh, PBRConfigMap should prob use this too
|
||||
// argh, ORMConfigMap should prob use this too
|
||||
if( fd.features[MFT_NormalMap] )
|
||||
{
|
||||
Var *lmColor = new Var;
|
||||
|
|
@ -1985,11 +1985,11 @@ void ReflectCubeFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
|
||||
LangElement *texCube = NULL;
|
||||
Var* matinfo = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
|
||||
Var *smoothness = (Var*)LangElement::find("smoothness");
|
||||
Var *roughness = (Var*)LangElement::find("roughness");
|
||||
|
||||
if (smoothness) //try to grab smoothness directly
|
||||
if (roughness) //try to grab roughness directly
|
||||
{
|
||||
texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min((1.0 - @)*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, smoothness, cubeMips, cubeMips);
|
||||
texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min((1.0 - @)*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, roughness, cubeMips, cubeMips);
|
||||
}
|
||||
else if (glossColor)//failing that, try and find color data
|
||||
{
|
||||
|
|
@ -2287,7 +2287,7 @@ void RTLightingFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
Con::errorf("ShaderGen::RTLightingFeatHLSL() - failed to generate surface!");
|
||||
return;
|
||||
}
|
||||
Var *smoothness = (Var*)LangElement::find("smoothness");
|
||||
Var *roughness = (Var*)LangElement::find("roughness");
|
||||
|
||||
Var *metalness = (Var*)LangElement::find("metalness");
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue