shift pbrconfig to ORM

This commit is contained in:
AzaezelX 2020-09-30 13:51:12 -05:00
parent 22b0785c73
commit 0c7811bd1a
54 changed files with 879 additions and 680 deletions

View file

@ -27,7 +27,7 @@
#include "shaderGen/GLSL/bumpGLSL.h"
// Specular Outputs
class PBRConfigMapGLSL : public ShaderFeatureGLSL
class DeferredOrmMapGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: PBR Config Map"; }
@ -60,7 +60,7 @@ public:
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
};
class PBRConfigVarsGLSL : public ShaderFeatureGLSL
class ORMConfigVarsGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }