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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Revert "collada/ts chain shadowvar and member var clenaups"
This reverts commit 3ce15b33eb.
This commit is contained in:
parent
c386e90348
commit
0c316dab46
6 changed files with 264 additions and 264 deletions
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@ -147,12 +147,12 @@ private:
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end = start;
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// Get the set for this input
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domInputLocalOffset* localOffset = daeSafeCast<domInputLocalOffset>(input);
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const domInputLocalOffset* localOffset = daeSafeCast<domInputLocalOffset>(input);
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domUint newSet = localOffset ? localOffset->getSet() : 0;
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// Add the input to the right place in the list (somewhere between start and end)
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for (S32 i = start; i <= end; i++) {
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localOffset = daeSafeCast<domInputLocalOffset>(sortedInputs[i]);
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const domInputLocalOffset* localOffset = daeSafeCast<domInputLocalOffset>(sortedInputs[i]);
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domUint set = localOffset ? localOffset->getSet() : 0xFFFFFFFF;
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if (newSet < set) {
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for (S32 j = i + 1; j <= end; j++)
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@ -181,10 +181,10 @@ private:
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const char* semantic = SourceTypeToSemantic( type );
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for (S32 iInput = 0; iInput < vertices->getInput_array().getCount(); iInput++)
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{
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domInputLocal* vInput = vertices->getInput_array().get(iInput);
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if (dStrEqual(vInput->getSemantic(), semantic))
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domInputLocal* input = vertices->getInput_array().get(iInput);
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if (dStrEqual(input->getSemantic(), semantic))
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{
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source = daeSafeCast<domSource>(findInputSource(vInput));
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source = daeSafeCast<domSource>(findInputSource(input));
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break;
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}
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}
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@ -966,7 +966,7 @@ void ColladaAppMesh::lookupSkinData()
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// Determine the offset into the vindices array for each vertex (since each
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// vertex may have multiple [bone, weight] pairs in the array)
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Vector<U32> vindicesOffset;
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domInt* vindices = (domInt*)weights_v.getRaw(0);
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const domInt* vindices = (domInt*)weights_v.getRaw(0);
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for (S32 iWeight = 0; iWeight < weights_vcount.getCount(); iWeight++) {
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// Store the offset into the vindices array for this vertex
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vindicesOffset.push_back(vindices - (domInt*)weights_v.getRaw(0));
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@ -977,7 +977,7 @@ void ColladaAppMesh::lookupSkinData()
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bool tooManyWeightsWarning = false;
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for (S32 iVert = 0; iVert < vertsPerFrame; iVert++) {
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const domUint* vcount = (domUint*)weights_vcount.getRaw(0);
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vindices = (domInt*)weights_v.getRaw(0);
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const domInt* vindices = (domInt*)weights_v.getRaw(0);
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vindices += vindicesOffset[vertTuples[iVert].vertex];
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S32 nonZeroWeightCount = 0;
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@ -120,9 +120,9 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
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for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
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{
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domInstance_node* instnode = node->getInstance_node_array()[i];
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domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
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if (dNode)
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processNode(tree, dNode, nodeID, stats);
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domNode* node = daeSafeCast<domNode>(instnode->getUrl().getElement());
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if (node)
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processNode(tree, node, nodeID, stats);
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}
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}
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@ -239,14 +239,14 @@ void ColladaShapeLoader::enumerateScene()
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for (S32 iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
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const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
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for (S32 iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
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mAppSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
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appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
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}
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// Process all animations => this attaches animation channels to the targeted
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// Collada elements, and determines the length of the sequence if it is not
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// already specified in the Collada <animation_clip> element
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for (S32 iSeq = 0; iSeq < mAppSequences.size(); iSeq++) {
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ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(mAppSequences[iSeq]);
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for (S32 iSeq = 0; iSeq < appSequences.size(); iSeq++) {
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ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
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F32 maxEndTime = 0;
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F32 minFrameTime = 1000.0f;
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for (S32 iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
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@ -317,7 +317,7 @@ void ColladaShapeLoader::enumerateScene()
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}
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// Make sure that the scene has a bounds node (for getting the root scene transform)
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if (!mBoundsNode)
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if (!boundsNode)
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{
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domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
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domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
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@ -354,7 +354,7 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
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ColladaUtils::getOptions().adjustFloor) )
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{
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// Compute shape offset
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Point3F shapeOffset = Point3F::Zero;
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Point3F shapeOffset = Point3F::Zero;
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if ( ColladaUtils::getOptions().adjustCenter )
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{
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bounds.getCenter( &shapeOffset );
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@ -368,24 +368,24 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
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bounds.maxExtents += shapeOffset;
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// Now adjust all positions for root level nodes (nodes with no parent)
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for (S32 iNode = 0; iNode < mShape->nodes.size(); iNode++)
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for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
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{
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if ( !mAppNodes[iNode]->isParentRoot() )
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if ( !appNodes[iNode]->isParentRoot() )
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continue;
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// Adjust default translation
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mShape->defaultTranslations[iNode] += shapeOffset;
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shape->defaultTranslations[iNode] += shapeOffset;
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// Adjust animated translations
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for (S32 iSeq = 0; iSeq < mShape->sequences.size(); iSeq++)
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for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
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{
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const TSShape::Sequence& seq = mShape->sequences[iSeq];
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const TSShape::Sequence& seq = shape->sequences[iSeq];
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if ( seq.translationMatters.test(iNode) )
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{
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for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
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{
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S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
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mShape->nodeTranslations[index] += shapeOffset;
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shape->nodeTranslations[index] += shapeOffset;
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}
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}
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}
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@ -266,10 +266,10 @@ void AnimData::parseTargetString(const char* target, S32 fullCount, const char*
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targetValueCount = 1;
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}
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}
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else if (const char* p2 = dStrrchr(target, '.')) {
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else if (const char* p = dStrrchr(target, '.')) {
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// Check for named elements
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for (S32 iElem = 0; elements[iElem][0] != 0; iElem++) {
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if (!dStrcmp(p2, elements[iElem])) {
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if (!dStrcmp(p, elements[iElem])) {
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targetValueOffset = iElem;
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targetValueCount = 1;
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break;
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