* [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl.

This commit is contained in:
Robert MacGregor 2021-10-18 09:46:58 -04:00
parent 479f943cfd
commit 0b24c728ea

View file

@ -20,9 +20,9 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include "../../../gl/hlslCompat.glsl" #include "../../../rendering/shaders/gl/hlslCompat.glsl"
#include "shadergen:/autogenConditioners.h" #include "shadergen:/autogenConditioners.h"
#include "../../gl/postFx.glsl" #include "../../../rendering/shaders/postFX/gl/postFx.glsl"
uniform sampler2D backBuffer; // The original backbuffer. uniform sampler2D backBuffer; // The original backbuffer.
uniform sampler2D deferredTex; // The pre-pass depth and normals. uniform sampler2D deferredTex; // The pre-pass depth and normals.