BitfieldConsoleBaseType::setData definition

also, preserve saved out 0 and -1 numbers to resrver 'none' and 'all'
ditch 'no' materialdefinition::animtype
This commit is contained in:
AzaezelX 2025-03-06 20:55:40 -06:00
parent 64103a58aa
commit 0ac0ee88c2
3 changed files with 28 additions and 8 deletions

View file

@ -223,6 +223,15 @@ class BitfieldConsoleBaseType : public ConsoleBaseType
const U32 numEnums = tbl->getNumValues();
bool first = true;
if (dptrVal.testStrict(-1)) //test for all
{
return Con::getReturnBuffer("-1");
}
else if (!dptrVal.test(-1)) //test for none
{
return Con::getReturnBuffer("0");
}
for (U32 i = 0; i < numEnums; i++)
{
if (dptrVal.test(BIT(i)))
@ -242,10 +251,25 @@ class BitfieldConsoleBaseType : public ConsoleBaseType
return Con::getReturnBuffer(returnBuffer);
}
void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 ) override
void setData( void* dptr, S32 argc, const char** argv, const EnumTable* tbl, BitSet32 ) override
{
if( argc != 1 ) return; \
*((S32 *) dptr) = dAtoui(argv[0]); \
if( argc != 1 ) return;
S32 retVal = dAtoui(argv[0]);
if (retVal == 0 && retVal != -1) //zero we need to double check. -1 we know is all on
{
BitSet32 mask;
if (!tbl) tbl = getEnumTable();
const U32 numEnums = tbl->getNumValues();
String inString(argv[0]);
for (U32 i = 0; i < numEnums; i++)
{
if (inString.find((*tbl)[i].getName()) != String::NPos)
mask.set(BIT(i));
}
retVal = mask;
}
*((S32*)dptr) = retVal;
}
};

View file

@ -71,7 +71,6 @@ ConsoleDocClass(Material,
ImplementBitfieldType(MaterialAnimType,
"The type of animation effect to apply to this material.\n"
"@ingroup GFX\n\n")
{ Material::No, "$No", "No animations.\n"},
{ Material::Scroll, "$Scroll", "Scroll the material along the X/Y axis.\n"},
{ Material::Rotate, "$Rotate" , "Rotate the material around a point.\n" },
{ Material::Wave, "$Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
@ -82,9 +81,7 @@ EndImplementBitfieldType;
ImplementEnumType(MaterialBlendOp,
"The type of graphical blending operation to apply to this material\n"
"@ingroup GFX\n\n")
{
Material::None, "None", "Disable blending for this material."
},
{ Material::None, "None", "Disable blending for this material."},
{ Material::Mul, "Mul", "Multiplicative blending." },
{ Material::PreMul, "PreMul", "Premultiplied alpha." },
{ Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },

View file

@ -115,7 +115,6 @@ public:
enum AnimType
{
No = 0,
Scroll = BIT(0),
Rotate = BIT(1),
Wave = BIT(2),