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Adds handling to the path manager so it can deal with both looping and non-looping paths
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parent
036c7c2c75
commit
0a962342ac
3 changed files with 128 additions and 12 deletions
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@ -49,6 +49,7 @@ class PathManager
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private:
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struct PathEntry {
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U32 totalTime;
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bool looping;
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Vector<Point3F> positions;
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Vector<QuatF> rotations;
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@ -85,6 +86,8 @@ class PathManager
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U32 getPathTotalTime(const U32 id) const;
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U32 getPathNumWaypoints(const U32 id) const;
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U32 getWaypointTime(const U32 id, const U32 wayPoint) const;
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F64 getClosestTimeToPoint(const U32 id, const Point3F p);
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F64 getClosestTimeToPoint(const U32 id, const Point3F p, const F64 tMin, const F64 tMax);
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U32 getPathTimeBits(const U32 id);
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U32 getPathWaypointBits(const U32 id);
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@ -97,7 +100,7 @@ class PathManager
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void transmitPath(U32);
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U32 allocatePathId();
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void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32> &, const Vector<U32>&);
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void updatePath(const U32 id, const Vector<Point3F>&, const Vector<QuatF>&, const Vector<U32>&, const Vector<U32>&, const bool looping);
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//-------------------------------------- State dumping/reading
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public:
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