shadowvar cleanup

This commit is contained in:
Azaezel 2018-03-14 17:42:18 -05:00
parent c01b149e74
commit 0a80dac669

View file

@ -350,9 +350,9 @@ void MeshRenderSystem::rebuildBuffers()
U16 *pIndex; U16 *pIndex;
buffers.primitiveBuffer.lock(&pIndex); buffers.primitiveBuffer.lock(&pIndex);
for (U16 i = 0; i < buffers.primData.size(); i++) for (U16 primDataIDx = 0; primDataIDx < buffers.primData.size(); primDataIDx++)
{ {
*pIndex = i; *pIndex = primDataIDx;
pIndex++; pIndex++;
} }