Proper bracketing for shaderGen.cpp

This commit is contained in:
Areloch 2019-05-22 23:20:29 -05:00
parent 1259e5245b
commit 0a0e3980e0

View file

@ -31,8 +31,12 @@
#include "core/memVolume.h"
#include "core/module.h"
#ifdef TORQUE_D3D11
#include "shaderGen/HLSL/customFeatureHLSL.h"
#endif
#ifdef TORQUE_OPENGL
#include "shaderGen/GLSL/customFeatureGLSL.h"
#endif
MODULE_BEGIN( ShaderGen )
@ -291,6 +295,7 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
{
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
{
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
@ -304,7 +309,9 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
mCustomFeaturesData[i]->mFeatureHLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
{
mCustomFeaturesData[i]->mFeatureGLSL->processVert(mComponents, mFeatureData);
@ -317,6 +324,7 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
mCustomFeaturesData[i]->mFeatureGLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
#endif
}
}
@ -365,6 +373,7 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
{
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
{
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
@ -378,7 +387,9 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
mCustomFeaturesData[i]->mFeatureHLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
{
mCustomFeaturesData[i]->mFeatureGLSL->processPix(mComponents, mFeatureData);
@ -391,6 +402,7 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
mCustomFeaturesData[i]->mFeatureGLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
#endif
}
}