Merge branch 'Preview4_0' into alpha40translucency2

This commit is contained in:
AzaezelX 2019-07-11 03:45:21 -05:00
commit 09c8e70e1c
2 changed files with 7 additions and 5 deletions

View file

@ -817,7 +817,7 @@ void ReflectionProbe::bake()
PROBEMGR->bakeProbe(this); PROBEMGR->bakeProbe(this);
setMaskBits(StaticDataMask); setMaskBits(-1);
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View file

@ -381,7 +381,7 @@ void RenderProbeMgr::unregisterProbe(U32 probeIdx)
//recalculate all the probe's indicies just to be sure //recalculate all the probe's indicies just to be sure
for (U32 i = 0; i < mRegisteredProbes.size(); i++) for (U32 i = 0; i < mRegisteredProbes.size(); i++)
{ {
mRegisteredProbes[i].mProbeIdx == i; mRegisteredProbes[i].mProbeIdx = i;
} }
//rebuild our probe data //rebuild our probe data
@ -666,8 +666,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
shaderConsts->setSafe(probeShaderConsts->mSkylightCubemapIdxSC, (float)skyLightIdx); shaderConsts->setSafe(probeShaderConsts->mSkylightCubemapIdxSC, (float)skyLightIdx);
if (mBRDFTexture.isValid()) if(probeShaderConsts->mBRDFTextureMap->getSamplerRegister() != -1 && mBRDFTexture.isValid())
GFX->setTexture(2, mBRDFTexture); GFX->setTexture(probeShaderConsts->mBRDFTextureMap->getSamplerRegister(), mBRDFTexture);
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1) if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray); GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
@ -721,7 +721,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
_setupStaticParameters(); _setupStaticParameters();
// Early out if nothing to draw. // Early out if nothing to draw.
if (!RenderProbeMgr::smRenderReflectionProbes || !state->isDiffusePass() || (mEffectiveProbeCount == 0 && mSkylightCubemapIdx == -1)) if (!RenderProbeMgr::smRenderReflectionProbes || (!state->isDiffusePass() && !state->isReflectPass()) || (mEffectiveProbeCount == 0 && mSkylightCubemapIdx == -1))
{ {
getProbeArrayEffect()->setSkip(true); getProbeArrayEffect()->setSkip(true);
return; return;
@ -927,6 +927,8 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe)
U32 endMSTime = Platform::getRealMilliseconds(); U32 endMSTime = Platform::getRealMilliseconds();
F32 diffTime = F32(endMSTime - startMSTime); F32 diffTime = F32(endMSTime - startMSTime);
probe->setMaskBits(-1);
Con::warnf("RenderProbeMgr::bake() - Finished bake! Took %g milliseconds", diffTime); Con::warnf("RenderProbeMgr::bake() - Finished bake! Took %g milliseconds", diffTime);
} }