Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

View file

@ -0,0 +1,51 @@
//-----------------------------------------------------------------------------
// Module creation functions.
//-----------------------------------------------------------------------------
function inputTest::create( %this )
{
}
function inputTest::destroy( %this )
{
}
function inputTest::initClient( %this )
{
%this.queueExec("/scripts/customProfiles.tscript");
%this.queueExec("/scripts/inputMonitor.tscript");
%this.queueExec("/scripts/gui/inputMonitor.gui");
%this.queueExec("/scripts/joystickSettings.tscript");
%this.queueExec("/scripts/gui/joystickSettings.gui");
%this.queueExec("/scripts/menuButtons.tscript");
}
function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
{
echo("onSDLDeviceConnected(" @ %sdlIndex @ ", \"" @ %deviceName @ "\", \"" @ %deviceType @ "\") - Called");
// Note: This is called before the device is automatically processed to allow
// overrides, so refreshing the gui needs to happen after the device has been opened
if (JoystickSettingsDlg.isAwake())
JoystickSettingsDlg.schedule(250, "updateDevices");
if (InputMonitorDlg.isAwake())
InputMonitorDlg.schedule(250, "updateDevicesLine");
}
function onSDLDeviceDisconnected(%sdlIndex)
{
echo("onSDLDeviceDisconnected(" @ %sdlIndex @ ") - Called");
if (JoystickSettingsDlg.isAwake())
JoystickSettingsDlg.schedule(250, "updateDevices");
if (InputMonitorDlg.isAwake())
InputMonitorDlg.schedule(250, "updateDevicesLine");
}
function listAllGCMappings()
{ // Lists all game controller device mappings that are currently installed
%numMappings = SDLInputManager::GameControllerNumMappings();
for (%i = 0; %i < %numMappings; %i++)
echo(SDLInputManager::GameControllerMappingForIndex(%i));
}