Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

View file

@ -24,45 +24,45 @@
// a server is constructed.
// Do the sounds first -- later scripts/datablocks may need them
exec("./audioProfiles.cs");
exec("./audioProfiles.tscript");
// LightFlareData and LightAnimData(s)
exec("./lights.cs");
exec("./lights.tscript");
// Do the various effects next -- later scripts/datablocks may need them
exec("./particles.cs");
exec("./environment.cs");
exec("./particles.tscript");
exec("./environment.tscript");
exec("./triggers.cs");
exec("./triggers.tscript");
// Add a rigid example
exec("./rigidShape.cs");
exec("./rigidShape.tscript");
exec("./health.cs");
exec("./health.tscript");
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon.cs");
exec("./weapons/grenadefx.cs");
exec("./weapons/rocketfx.cs");
exec("./weapon.tscript");
exec("./weapons/grenadefx.tscript");
exec("./weapons/rocketfx.tscript");
// Load the weapon datablocks
exec("./weapons/Lurker.cs");
exec("./weapons/Ryder.cs");
exec("./weapons/ProxMine.cs");
exec("./weapons/Turret.cs");
exec("./weapons/Lurker.tscript");
exec("./weapons/Ryder.tscript");
exec("./weapons/ProxMine.tscript");
exec("./weapons/Turret.tscript");
exec("./teleporter.cs");
exec("./teleporter.tscript");
// Load the default player datablocks
exec("./player.cs");
exec("./player.tscript");
// Load our other player datablocks
exec("./aiPlayer.cs");
exec("./aiPlayer.tscript");
// Load the vehicle datablocks
exec("./vehicles/cheetahCar.cs");
exec("./vehicles/cheetahCar.tscript");
// Load Verve Data.
exec("./verve/VerveActorData.cs");
exec("./verve/VervePathTutorialData.cs");
exec("./verve/VerveActorData.tscript");
exec("./verve/VervePathTutorialData.tscript");