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Parametrize script extension, default to 'tscript'
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542 changed files with 774 additions and 783 deletions
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@ -24,45 +24,45 @@
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// a server is constructed.
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// Do the sounds first -- later scripts/datablocks may need them
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exec("./audioProfiles.cs");
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exec("./audioProfiles.tscript");
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// LightFlareData and LightAnimData(s)
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exec("./lights.cs");
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exec("./lights.tscript");
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// Do the various effects next -- later scripts/datablocks may need them
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exec("./particles.cs");
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exec("./environment.cs");
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exec("./particles.tscript");
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exec("./environment.tscript");
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exec("./triggers.cs");
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exec("./triggers.tscript");
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// Add a rigid example
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exec("./rigidShape.cs");
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exec("./rigidShape.tscript");
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exec("./health.cs");
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exec("./health.tscript");
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// Load our supporting weapon datablocks, effects and such. They must be
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// loaded before any weapon that uses them.
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exec("./weapon.cs");
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exec("./weapons/grenadefx.cs");
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exec("./weapons/rocketfx.cs");
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exec("./weapon.tscript");
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exec("./weapons/grenadefx.tscript");
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exec("./weapons/rocketfx.tscript");
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// Load the weapon datablocks
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exec("./weapons/Lurker.cs");
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exec("./weapons/Ryder.cs");
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exec("./weapons/ProxMine.cs");
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exec("./weapons/Turret.cs");
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exec("./weapons/Lurker.tscript");
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exec("./weapons/Ryder.tscript");
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exec("./weapons/ProxMine.tscript");
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exec("./weapons/Turret.tscript");
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exec("./teleporter.cs");
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exec("./teleporter.tscript");
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// Load the default player datablocks
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exec("./player.cs");
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exec("./player.tscript");
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// Load our other player datablocks
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exec("./aiPlayer.cs");
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exec("./aiPlayer.tscript");
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// Load the vehicle datablocks
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exec("./vehicles/cheetahCar.cs");
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exec("./vehicles/cheetahCar.tscript");
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// Load Verve Data.
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exec("./verve/VerveActorData.cs");
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exec("./verve/VervePathTutorialData.cs");
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exec("./verve/VerveActorData.tscript");
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exec("./verve/VervePathTutorialData.tscript");
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