Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

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@ -2,7 +2,7 @@
ModuleId="Verve"
VersionId="1"
Description="Module that implements Verve."
ScriptFile="Verve.cs"
ScriptFile="Verve.tscript"
CreateFunction="create"
DestroyFunction="destroy"
Group="Game">

View file

@ -2,14 +2,14 @@ function Verve::create( %this )
{
exec("data/Verve/gui/verveCinematic.gui");
exec("data/Verve/scripts/server/verveCinematicController.cs");
exec("data/Verve/scripts/server/verveCinematicTrigger.cs");
exec("data/Verve/scripts/server/vervePathTutorialData.cs");
exec("data/Verve/scripts/server/verveCinematicController.tscript");
exec("data/Verve/scripts/server/verveCinematicTrigger.tscript");
exec("data/Verve/scripts/server/vervePathTutorialData.tscript");
if(isObject(DatablockFilesList))
{
DatablockFilesList.add( "data/Verve/scripts/datablocks/verve/VerveActorData.cs" );
DatablockFilesList.add( "data/Verve/scripts/datablocks/verve/VervePathTutorialData.cs" );
DatablockFilesList.add( "data/Verve/scripts/datablocks/verve/VerveActorData.tscript" );
DatablockFilesList.add( "data/Verve/scripts/datablocks/verve/VervePathTutorialData.tscript" );
}
}

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@ -24,45 +24,45 @@
// a server is constructed.
// Do the sounds first -- later scripts/datablocks may need them
exec("./audioProfiles.cs");
exec("./audioProfiles.tscript");
// LightFlareData and LightAnimData(s)
exec("./lights.cs");
exec("./lights.tscript");
// Do the various effects next -- later scripts/datablocks may need them
exec("./particles.cs");
exec("./environment.cs");
exec("./particles.tscript");
exec("./environment.tscript");
exec("./triggers.cs");
exec("./triggers.tscript");
// Add a rigid example
exec("./rigidShape.cs");
exec("./rigidShape.tscript");
exec("./health.cs");
exec("./health.tscript");
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon.cs");
exec("./weapons/grenadefx.cs");
exec("./weapons/rocketfx.cs");
exec("./weapon.tscript");
exec("./weapons/grenadefx.tscript");
exec("./weapons/rocketfx.tscript");
// Load the weapon datablocks
exec("./weapons/Lurker.cs");
exec("./weapons/Ryder.cs");
exec("./weapons/ProxMine.cs");
exec("./weapons/Turret.cs");
exec("./weapons/Lurker.tscript");
exec("./weapons/Ryder.tscript");
exec("./weapons/ProxMine.tscript");
exec("./weapons/Turret.tscript");
exec("./teleporter.cs");
exec("./teleporter.tscript");
// Load the default player datablocks
exec("./player.cs");
exec("./player.tscript");
// Load our other player datablocks
exec("./aiPlayer.cs");
exec("./aiPlayer.tscript");
// Load the vehicle datablocks
exec("./vehicles/cheetahCar.cs");
exec("./vehicles/cheetahCar.tscript");
// Load Verve Data.
exec("./verve/VerveActorData.cs");
exec("./verve/VervePathTutorialData.cs");
exec("./verve/VerveActorData.tscript");
exec("./verve/VervePathTutorialData.tscript");

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@ -2,7 +2,7 @@
ModuleId="inputTest"
VersionId="1"
Description="Input Monitor Module."
ScriptFile="inputTest.cs"
ScriptFile="inputTest.tscript"
CreateFunction="create"
DestroyFunction="destroy"
Group="Game"

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@ -13,12 +13,12 @@ function inputTest::destroy( %this )
function inputTest::initClient( %this )
{
%this.queueExec("/scripts/customProfiles.cs");
%this.queueExec("/scripts/inputMonitor.cs");
%this.queueExec("/scripts/customProfiles.tscript");
%this.queueExec("/scripts/inputMonitor.tscript");
%this.queueExec("/scripts/gui/inputMonitor.gui");
%this.queueExec("/scripts/joystickSettings.cs");
%this.queueExec("/scripts/joystickSettings.tscript");
%this.queueExec("/scripts/gui/joystickSettings.gui");
%this.queueExec("/scripts/menuButtons.cs");
%this.queueExec("/scripts/menuButtons.tscript");
}
function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)

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@ -2,7 +2,7 @@
ModuleId="VR"
VersionId="1"
Description="Module that implements the core engine-level setup for the game."
ScriptFile="VR.cs"
ScriptFile="VR.tscript"
CreateFunction="onCreate"
DestroyFunction="onDestroy"
Group="Game">

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@ -1,7 +1,7 @@
function VR::onCreate(%this)
{
exec("./scripts/oculusVR.cs");
exec("./scripts/oculusVR.tscript");
}
function VR::onDestroy(%this)