Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

View file

@ -0,0 +1,26 @@
function ToolsModule::onCreate(%this)
{
// ----------------------------------------------------------------------------
// Initialize core sub system functionality such as audio, the Canvas, PostFX,
// rendermanager, light managers, etc.
//
// Note that not all of these need to be initialized before the client, although
// the audio should and the canvas definitely needs to be. I've put things here
// to distinguish between the purpose and functionality of the various client
// scripts. Game specific script isn't needed until we reach the shell menus
// and start a game or connect to a server. We get the various subsystems ready
// to go, and then use initClient() to handle the rest of the startup sequence.
//
// If this is too convoluted we can reduce this complexity after futher testing
// to find exactly which subsystems should be readied before kicking things off.
// ----------------------------------------------------------------------------
//ModuleDatabase.LoadExplicit( "MainEditor" );
//ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
}
function ToolsModule::onDestroy(%this)
{
}