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Parametrize script extension, default to 'tscript'
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542 changed files with 774 additions and 783 deletions
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@ -37,13 +37,13 @@ ConsoleDocClass( RenderPassStateToken,
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"The RenderPassStateBin manager changes the rendering state associated with "
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"a token it is declared with. In stock Torque 3D, a single example exists in the "
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"way of AL_FormatToken (found in renderManager.cs). In that script file, all the "
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"way of AL_FormatToken (found in renderManager." TORQUE_SCRIPT_EXTENSION "). In that script file, all the "
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"render managers are intialized, and a single RenderFormatToken is used. This "
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"implementation basically exists to ensure Advanced Lighting works with MSAA.\n\n"
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"@see RenderFormatToken\n"
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"@see RenderPassStateBin\n"
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"@see game/core/scripts/client/renderManager.cs\n"
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"@see game/core/scripts/client/renderManager." TORQUE_SCRIPT_EXTENSION "\n"
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"@ingroup RenderBin\n"
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);
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@ -160,4 +160,4 @@ DefineEngineMethod(RenderPassStateToken, toggle, void, (),,
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"@brief Toggles the token from enabled to disabled or vice versa." )
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{
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object->enable(!object->isEnabled());
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}
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}
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