Parametrize script extension, default to 'tscript'

This commit is contained in:
Lukas Aldershaab 2020-12-12 16:54:16 +01:00
parent b8b62292bd
commit 099dd4f1f3
542 changed files with 774 additions and 783 deletions

View file

@ -42,7 +42,7 @@ ConsoleDocClass( RenderFormatToken,
"The RenderPassStateBin manager changes the rendering state associated with "
"this token. In stock Torque 3D, a single example exists in the "
"way of AL_FormatToken (found in renderManager.cs). In that script file, all the "
"way of AL_FormatToken (found in renderManager." TORQUE_SCRIPT_EXTENSION "). In that script file, all the "
"render managers are intialized, and a single RenderFormatToken is used. This "
"implementation basically exists to ensure Advanced Lighting works with MSAA.\n\n"
@ -72,7 +72,7 @@ ConsoleDocClass( RenderFormatToken,
"@see RenderPassToken\n\n"
"@see RenderPassStateBin\n"
"@see game/core/scripts/client/renderManager.cs\n"
"@see game/core/scripts/client/renderManager." TORQUE_SCRIPT_EXTENSION "\n"
"@ingroup GFX\n"
);
@ -381,4 +381,4 @@ void RenderFormatToken::onRemove()
mTarget.release();
Parent::onRemove();
}
}