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Parametrize script extension, default to 'tscript'
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542 changed files with 774 additions and 783 deletions
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@ -220,7 +220,7 @@ DefineEngineStringlyVariadicFunction( commandToServer, void, 2, RemoteCommandEve
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"@tsexample\n"
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"// Create a standard function. Needs to be executed on the client, such \n"
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"// as within scripts/client/default.bind.cs\n"
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"// as within scripts/client/default.bind." TORQUE_SCRIPT_EXTENSION "\n"
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"function toggleCamera(%val)\n"
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"{\n"
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" // If key was down, call a server command named 'ToggleCamera'\n"
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@ -228,7 +228,7 @@ DefineEngineStringlyVariadicFunction( commandToServer, void, 2, RemoteCommandEve
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" commandToServer('ToggleCamera');\n"
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"}\n\n"
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"// Server command being called from above. Needs to be executed on the \n"
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"// server, such as within scripts/server/commands.cs\n"
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"// server, such as within scripts/server/commands." TORQUE_SCRIPT_EXTENSION "\n"
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"function serverCmdToggleCamera(%client)\n"
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"{\n"
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" if (%client.getControlObject() == %client.player)\n"
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@ -264,7 +264,7 @@ DefineEngineStringlyVariadicFunction( commandToClient, void, 3, RemoteCommandEve
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"@tsexample\n"
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"// Set up the client command. Needs to be executed on the client, such as\n"
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"// within scripts/client/client.cs\n"
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"// within scripts/client/client." TORQUE_SCRIPT_EXTENSION "\n"
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"// Update the Ammo Counter with current ammo, if not any then hide the counter.\n"
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"function clientCmdSetAmmoAmountHud(%amount)\n"
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"{\n"
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@ -277,7 +277,7 @@ DefineEngineStringlyVariadicFunction( commandToClient, void, 3, RemoteCommandEve
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" }\n"
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"}\n\n"
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"// Call it from a server function. Needs to be executed on the server, \n"
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"//such as within scripts/server/game.cs\n"
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"//such as within scripts/server/game." TORQUE_SCRIPT_EXTENSION "\n"
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"function GameConnection::setAmmoAmountHud(%client, %amount)\n"
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"{\n"
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" commandToClient(%client, 'SetAmmoAmountHud', %amount);\n"
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