glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.

This commit is contained in:
AzaezelX 2019-11-04 00:40:09 -06:00
parent d034895e8f
commit 091af6bdff
3 changed files with 191 additions and 47 deletions

View file

@ -32,6 +32,8 @@ class PBRConfigMapGLSL : public ShaderFeatureGLSL
public:
virtual String getName() { return "Deferred Shading: PBR Config Map"; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
@ -54,8 +56,8 @@ public:
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
};
class PBRConfigVarsGLSL : public ShaderFeatureGLSL
@ -63,10 +65,28 @@ class PBRConfigVarsGLSL : public ShaderFeatureGLSL
public:
virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
};
class GlowMapGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Glow Map"; }
virtual void processPix(Vector<ShaderComponent*>& componentList,
const MaterialFeatureData& fd);
virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
virtual Resources getResources(const MaterialFeatureData& fd);
// Sets textures and texture flags for current pass
virtual void setTexData(Material::StageData& stageDat,
const MaterialFeatureData& fd,
RenderPassData& passData,
U32& texIndex);
};
#endif