Updated gitignore and Engine/bin for ticket #1

This commit is contained in:
DavidWyand-GG 2012-09-20 12:46:44 -04:00
parent 1cca6c95f2
commit 08d5ba86f7
593 changed files with 72474 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Full Plugin</string>
<key>CFBundleIdentifier</key>
<string>com.mygamecompany.fulltemplateplugin</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BRPL</string>
<key>CFBundleShortVersionString</key>
<string>1.01</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>GameInstallPath</key>
<string>/Users/garagegames/Desktop/Torque3DCheckout/Templates/Full/game/</string>
<key>GameName</key>
<string>Full</string>
<key>WebPluginDescription</key>
<string>Full Template Plugin 1.0</string>
<key>WebPluginMIMETypes</key>
<dict>
<key>application/x-fulltemplateplugin</key>
<dict>
<key>WebPluginTypeDescription</key>
<string>1.0</string>
</dict>
</dict>
<key>WebPluginName</key>
<string>Full Plugin</string>
</dict>
</plist>

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<?php
class WebDeploymentWindows
{
public static $plugin = "<plugin>";
//------ NP plugin settings
// The plugin MUST begin with NP for Firefox to recognize it
// setup in project.conf
public static $npPluginName = "";
public static $company = "<company>";
public static $companyKey = "<companyKey>";
public static $productName = "<productName>";
public static $version = "<version>";
public static $description = "<description>";
// Before you should specify a unique MIME type for your game
public static $mimeType = "<mimeType>";
//------ ActiveX plugin settings
// setup in project.conf
public static $axPluginName = "";
// Before shipping the UUID should be changed to unique numbers for your game
// This UUID is used by CLSID in object tag in your site's html
public static $axWebGameLibUUID = "<axWebGameLibUUID>";
// Other UUID used by registry
public static $axAppUUID = "<axAppUUID>";
public static $axWebGameUUID = "<axWebGameUUID>";
public static $axWebGameCtrlUUID = "<axWebGameCtrlUUID>";
};
?>

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<?php
class WebDeploymentOSX
{
// setup in project.conf
public static $safariPluginName = "";
public static $identifier = "<identifier>";
public static $description = "<description>";
public static $version = "<version>";
// Before you should specify a unique MIME type for your game
public static $mimeType = "<mimeType>";
};
?>