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Updated gitignore and Engine/bin for ticket #1
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BIN
Engine/bin/tools/web/launchsafari.scpt
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BIN
Engine/bin/tools/web/launchsafari.scpt
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BIN
Engine/bin/tools/web/launchsafarisamewindow.scpt
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BIN
Engine/bin/tools/web/launchsafarisamewindow.scpt
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Full Plugin</string>
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<key>CFBundleIdentifier</key>
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<string>com.mygamecompany.fulltemplateplugin</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>BRPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.01</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>GameInstallPath</key>
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<string>/Users/garagegames/Desktop/Torque3DCheckout/Templates/Full/game/</string>
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<key>GameName</key>
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<string>Full</string>
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<key>WebPluginDescription</key>
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<string>Full Template Plugin 1.0</string>
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<key>WebPluginMIMETypes</key>
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<dict>
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<key>application/x-fulltemplateplugin</key>
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<dict>
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<key>WebPluginTypeDescription</key>
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<string>1.0</string>
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</dict>
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</dict>
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<key>WebPluginName</key>
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<string>Full Plugin</string>
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</dict>
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</plist>
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Engine/bin/tools/web/templates/webDeploy.conf
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Engine/bin/tools/web/templates/webDeploy.conf
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<?php
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class WebDeploymentWindows
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{
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public static $plugin = "<plugin>";
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//------ NP plugin settings
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// The plugin MUST begin with NP for Firefox to recognize it
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// setup in project.conf
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public static $npPluginName = "";
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public static $company = "<company>";
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public static $companyKey = "<companyKey>";
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public static $productName = "<productName>";
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public static $version = "<version>";
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public static $description = "<description>";
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// Before you should specify a unique MIME type for your game
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public static $mimeType = "<mimeType>";
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//------ ActiveX plugin settings
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// setup in project.conf
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public static $axPluginName = "";
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// Before shipping the UUID should be changed to unique numbers for your game
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// This UUID is used by CLSID in object tag in your site's html
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public static $axWebGameLibUUID = "<axWebGameLibUUID>";
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// Other UUID used by registry
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public static $axAppUUID = "<axAppUUID>";
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public static $axWebGameUUID = "<axWebGameUUID>";
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public static $axWebGameCtrlUUID = "<axWebGameCtrlUUID>";
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};
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?>
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22
Engine/bin/tools/web/templates/webDeploy.mac.conf
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Engine/bin/tools/web/templates/webDeploy.mac.conf
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<?php
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class WebDeploymentOSX
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{
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// setup in project.conf
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public static $safariPluginName = "";
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public static $identifier = "<identifier>";
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public static $description = "<description>";
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public static $version = "<version>";
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// Before you should specify a unique MIME type for your game
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public static $mimeType = "<mimeType>";
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};
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?>
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