mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 06:45:36 +00:00
Updated gitignore and Engine/bin for ticket #1
This commit is contained in:
parent
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commit
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593 changed files with 72474 additions and 0 deletions
5
Engine/bin/tools/getD3DXVer/app/ReadMe.txt
Normal file
5
Engine/bin/tools/getD3DXVer/app/ReadMe.txt
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getD3DXVer Notes:
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- Current compiled version checks for d3dx9_41.dll. This is based on March 2009 DirectX SDK.
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- Be sure to recompile the executable if the required DirectX SDK changes. The D3DX DLL version is automatically taken from d3dx9core.h so only a recompile is required.
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BIN
Engine/bin/tools/getD3DXVer/app/getD3DXVer.exe
Normal file
BIN
Engine/bin/tools/getD3DXVer/app/getD3DXVer.exe
Normal file
Binary file not shown.
60
Engine/bin/tools/getD3DXVer/source/getD3DXVer.cpp
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60
Engine/bin/tools/getD3DXVer/source/getD3DXVer.cpp
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@ -0,0 +1,60 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// getD3DXVer.exe
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//
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// Checks for the existance of the correct D3DX library. Automatically
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// uses the D3DX library version this executable was compiled against.
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// (As contained in D3dx9core.h)
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//-----------------------------------------------------------------------------
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#include "stdafx.h"
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#include <D3dx9core.h>
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#include <windows.h>
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int _tmain(int argc, _TCHAR* argv[])
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{
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// Method documented at http://msdn.microsoft.com/en-us/library/bb172717(VS.85).aspx
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// NOTE: Went with a different check below as this one requires linking with
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// the correct D3DX library to begin with.
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//if ( !D3DXCheckVersion(D3D_SDK_VERSION, D3DX_SDK_VERSION) )
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//{
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// return 1;
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//}
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// Perform a simple LoadLibrary to check for the correct D3DX
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_TCHAR name[64];
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_stprintf(name, _T("d3dx9_%d.dll"), D3DX_SDK_VERSION);
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HINSTANCE hinstLib = LoadLibrary(name);
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if( !hinstLib )
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{
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//_tprintf(_T("'%s' lib NOT found"), name);
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return 1;
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}
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FreeLibrary(hinstLib);
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//_tprintf(_T("'%s' lib was found"), name);
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return 0;
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}
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20
Engine/bin/tools/getD3DXVer/source/getD3DXVer.sln
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Engine/bin/tools/getD3DXVer/source/getD3DXVer.sln
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "getD3DXVer", "getD3DXVer.vcproj", "{38452831-9FDC-4961-ACE8-DF4A0EC06471}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{38452831-9FDC-4961-ACE8-DF4A0EC06471}.Debug|Win32.ActiveCfg = Debug|Win32
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{38452831-9FDC-4961-ACE8-DF4A0EC06471}.Debug|Win32.Build.0 = Debug|Win32
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{38452831-9FDC-4961-ACE8-DF4A0EC06471}.Release|Win32.ActiveCfg = Release|Win32
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{38452831-9FDC-4961-ACE8-DF4A0EC06471}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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211
Engine/bin/tools/getD3DXVer/source/getD3DXVer.vcproj
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Engine/bin/tools/getD3DXVer/source/getD3DXVer.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="getD3DXVer"
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ProjectGUID="{38452831-9FDC-4961-ACE8-DF4A0EC06471}"
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RootNamespace="getD3DXVer"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\..\$(ProjectName).exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\..\$(ProjectName).exe"
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LinkIncremental="1"
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GenerateDebugInformation="false"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\getD3DXVer.cpp"
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>
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</File>
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<File
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RelativePath=".\stdafx.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\stdafx.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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</Filter>
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<File
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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30
Engine/bin/tools/getD3DXVer/source/stdafx.cpp
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30
Engine/bin/tools/getD3DXVer/source/stdafx.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// stdafx.cpp : source file that includes just the standard includes
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// getD3DXVer.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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39
Engine/bin/tools/getD3DXVer/source/stdafx.h
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39
Engine/bin/tools/getD3DXVer/source/stdafx.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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||||
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
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#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#include <stdio.h>
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#include <tchar.h>
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// TODO: reference additional headers your program requires here
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