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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 13:25:36 +00:00
OpenGL multiple canvas support
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parent
efab1299ca
commit
08c0195cba
4 changed files with 60 additions and 28 deletions
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@ -255,14 +255,6 @@ void GFXGLDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
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HDC hdcGL = GetDC( hwnd );
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AssertFatal( hdcGL != NULL, "Failed to create device context" );
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// Create pixel format descriptor...
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PIXELFORMATDESCRIPTOR pfd;
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CreatePixelFormat( &pfd, 32, 0, 0, false ); // 32 bit color... We do not need depth or stencil, OpenGL renders into a FBO and then copy the image to window
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if( !SetPixelFormat( hdcGL, ChoosePixelFormat( hdcGL, &pfd ), &pfd ) )
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{
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AssertFatal( false, "GFXGLDevice::init - cannot get the one and only pixel format we check for." );
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}
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int OGL_MAJOR = 3;
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int OGL_MINOR = 2;
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@ -330,13 +322,21 @@ U32 GFXGLDevice::getTotalVideoMemory()
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//------------------------------------------------------------------------------
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GFXWindowTarget *GFXGLDevice::allocWindowTarget( PlatformWindow *window )
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GFXWindowTarget *GFXGLDevice::allocWindowTarget(PlatformWindow *window)
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{
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AssertFatal(!mContext, "");
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init(window->getVideoMode(), window);
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GFXGLWindowTarget *ggwt = new GFXGLWindowTarget(window, this);
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ggwt->registerResourceWithDevice(this);
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ggwt->createPixelFormat();
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//first window
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if (!mContext)
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{
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init(window->getVideoMode(), window);
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ggwt->mSecondaryWindow = false;
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}
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else
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ggwt->mSecondaryWindow = true;
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ggwt->mContext = mContext;
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AssertFatal(ggwt->mContext, "GFXGLDevice::allocWindowTarget - failed to allocate window target!");
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@ -364,15 +364,32 @@ void GFXGLWindowTarget::_setupNewMode()
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{
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}
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void GFXGLWindowTarget::createPixelFormat()
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{
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HWND hwnd = GETHWND(mWindow);
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// Create a device context
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HDC hdcGL = GetDC(hwnd);
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AssertFatal(hdcGL != NULL, "GFXGLWindowTarget::createPixelFormat() - Failed to create device context");
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// Create pixel format descriptor...
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PIXELFORMATDESCRIPTOR pfd;
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CreatePixelFormat(&pfd, 32, 0, 0, false); // 32 bit color... We do not need depth or stencil, OpenGL renders into a FBO and then copy the image to window
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if (!SetPixelFormat(hdcGL, ChoosePixelFormat(hdcGL, &pfd), &pfd))
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{
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AssertFatal(false, "GFXGLWindowTarget::createPixelFormat() - cannot get the one and only pixel format we check for.");
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}
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}
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void GFXGLWindowTarget::_makeContextCurrent()
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{
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HWND hwnd = GETHWND(getWindow());
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HDC hdc = GetDC(hwnd);
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if (!wglMakeCurrent(hdc, (HGLRC)mContext))
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{
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//HRESULT if needed for debug
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//HRESULT hr = HRESULT_FROM_WIN32(GetLastError());
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AssertFatal(false, "GFXGLWindowTarget::_makeContextCurrent() - cannot make our context current.");
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}
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}
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}
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