mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Merge pull request #1117 from marauder2k9-torque/AppleToolchainTest
Apple toolchain fixes
This commit is contained in:
commit
083e367be1
10 changed files with 251 additions and 54 deletions
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@ -57,7 +57,6 @@ torqueAddSourceDirectories("platform" "platform/threads" "platform/async"
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"platform/input" "platform/output")
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torqueAddSourceDirectories("platform/nativeDialogs")
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# Handle T3D
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torqueAddSourceDirectories("T3D/fps" "T3D/fx" "T3D/vehicles" "T3D/physics"
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"T3D/decal" "T3D/sfx" "T3D/gameBase" "T3D/turret"
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@ -199,9 +198,11 @@ torqueAddSourceDirectories("i18n")
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if (UNIX)
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torqueAddSourceDirectories("platformPOSIX")
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if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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torqueAddSourceDirectories("platformX86UNIX")
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endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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if(NOT APPLE)
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if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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torqueAddSourceDirectories("platformX86UNIX")
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endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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endif(NOT APPLE)
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endif (UNIX)
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# Handle platformMac
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@ -308,8 +309,23 @@ endif (WIN32)
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# Prepare OSX Plist
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if (APPLE)
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES} "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns")
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set_source_files_properties("${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set(MACOSX_RESOURCES "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns"
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"${TORQUE_APP_GAME_DIRECTORY}/data"
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"${TORQUE_APP_GAME_DIRECTORY}/core"
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"${TORQUE_APP_GAME_DIRECTORY}/tools"
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"${TORQUE_APP_GAME_DIRECTORY}/main.${TORQUE_SCRIPT_EXTENSION}"
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"${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.torsion"
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"${TORQUE_APP_GAME_DIRECTORY}/Template.torsion.exports")
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if(TORQUE_TESTING)
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set(MACOSX_RESOURCES ${MACOSX_RESOURCES} "${TORQUE_APP_GAME_DIRECTORY}/runTests.${TORQUE_SCRIPT_EXTENSION}")
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endif()
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES} ${MACOSX_RESOURCES})
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source_group("Resources" FILES ${MACOSX_RESOURCES})
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set_source_files_properties(${MACOSX_RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist" COPYONLY)
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@ -351,10 +367,19 @@ endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist")
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES
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BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_SKIP_INSTALL "No"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource
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MACOSX_RPATH TRUE)
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# Ensure the shared libraries are actually referenced at the correct path
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
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elseif (WIN32)
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add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES})
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@ -401,8 +426,27 @@ if(MSVC)
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
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endif()
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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foreach (TORQUE_LIBRARY ${TORQUE_LINK_LIBRARIES})
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set_target_properties(${TORQUE_LIBRARY} PROPERTIES
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FOLDER "Libraries")
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endforeach()
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target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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if(APPLE)
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_FRAMEWORKS})
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endif(APPLE)
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if(WIN32)
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_WINDOWS})
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endif(WIN32)
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if(UNIX AND NOT APPLE)
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target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LINUX})
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endif(UNIX AND NOT APPLE)
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target_link_options(${TORQUE_APP_NAME} PUBLIC ${TORQUE_LINK_OPTIONS})
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if (TORQUE_TARGET_PROPERTIES)
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES ${TORQUE_TARGET_PROPERTIES})
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@ -425,7 +469,7 @@ append_defs()
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foreach (LIBRARY_BINARY ${TORQUE_ADDITIONAL_LIBRARY_BINARIES})
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if (APPLE)
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# For OSX, we want these binaries to be copied to the Frameworks directory
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks/$(CONFIGURATION)")
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else()
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# All other platforms expect the file next to the executable
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add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}")
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@ -442,11 +486,11 @@ if (UNIX)
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# For eg. OSX some links are not valid targets - for example frameworks provided by OS
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if (TARGET ${GAME_LINK_LIBRARY})
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get_target_property(LINK_LIBRARY_TYPE ${GAME_LINK_LIBRARY} TYPE)
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# Only pay attention to shared libraries and make them output to the app resources
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if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY")
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if (APPLE)
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES
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XCODE_ATTRIBUTE_INSTALL_PATH "@rpath")
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else()
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set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}")
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endif(APPLE)
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@ -646,7 +646,7 @@ StringTableEntry Platform::getExecutablePath()
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return cwd;
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}
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NSString* string = [[NSBundle mainBundle] pathForResource:@"main" ofType:@"cs"];
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NSString* string = [[NSBundle mainBundle] pathForResource:@"main" ofType:@"tscript"];
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if(!string)
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string = [[NSBundle mainBundle] bundlePath];
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