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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-23 21:35:34 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright 1997-2022 Sam Lantinga
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Copyright 1997-2023 Sam Lantinga
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Copyright 2022 Collabora Ltd.
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SPDX-License-Identifier: Zlib
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*/
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@ -33,7 +33,7 @@ GetNearbyFilename(const char *file)
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return NULL;
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}
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SDL_snprintf(path, len, "%s%s", base, file);
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(void)SDL_snprintf(path, len, "%s%s", base, file);
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SDL_free(base);
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rw = SDL_RWFromFile(path, "rb");
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@ -114,17 +114,17 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
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switch (temp->format->BitsPerPixel) {
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case 15:
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SDL_SetColorKey(temp, SDL_TRUE,
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(*(Uint16 *) temp->pixels) & 0x00007FFF);
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(*(Uint16 *)temp->pixels) & 0x00007FFF);
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break;
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case 16:
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SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
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SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *)temp->pixels);
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break;
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case 24:
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SDL_SetColorKey(temp, SDL_TRUE,
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(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
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(*(Uint32 *)temp->pixels) & 0x00FFFFFF);
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break;
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case 32:
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SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
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SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *)temp->pixels);
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break;
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}
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}
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@ -139,13 +139,11 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
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}
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texture = SDL_CreateTextureFromSurface(renderer, temp);
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if (!texture) {
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if (texture == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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}
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}
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if (temp) {
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SDL_FreeSurface(temp);
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}
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SDL_FreeSurface(temp);
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if (path) {
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SDL_free(path);
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}
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