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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -22,12 +22,13 @@
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#include "SDL_test_common.h"
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#include "testutils.h"
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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static SDLTest_CommonState *state;
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typedef struct {
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typedef struct
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *background;
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@ -47,8 +48,7 @@ quit(int rc)
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exit(rc);
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}
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void
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Draw(DrawState *s)
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void Draw(DrawState *s)
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{
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SDL_Rect viewport;
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@ -78,8 +78,7 @@ Draw(DrawState *s)
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SDL_RenderPresent(s->renderer);
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}
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void
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loop()
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void loop()
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{
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int i;
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SDL_Event event;
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@ -89,8 +88,9 @@ loop()
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL)
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if (state->windows[i] == NULL) {
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continue;
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}
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Draw(&drawstates[i]);
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}
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#ifdef __EMSCRIPTEN__
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@ -100,8 +100,7 @@ loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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int frames;
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@ -112,7 +111,7 @@ main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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@ -154,7 +153,7 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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