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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -24,7 +24,8 @@
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static SDLTest_CommonState *state;
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typedef struct {
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typedef struct
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *background;
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@ -72,7 +73,7 @@ DrawComposite(DrawState *s)
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SDL_RenderCopy(s->renderer, A, NULL, NULL);
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SDL_RenderReadPixels(s->renderer, NULL, SDL_PIXELFORMAT_ARGB8888, &P, sizeof(P));
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SDL_Log("Blended pixel: 0x%8.8X\n", P);
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SDL_Log("Blended pixel: 0x%8.8" SDL_PRIX32 "\n", P);
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SDL_DestroyTexture(A);
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SDL_DestroyTexture(B);
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@ -137,7 +138,7 @@ Draw(DrawState *s)
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SDL_RenderGetViewport(s->renderer, &viewport);
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target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
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if (!target) {
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if (target == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
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return SDL_FALSE;
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}
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@ -172,8 +173,7 @@ Draw(DrawState *s)
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return SDL_TRUE;
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}
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void
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loop()
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void loop()
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{
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int i;
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SDL_Event event;
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@ -183,12 +183,17 @@ loop()
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL)
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if (state->windows[i] == NULL) {
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continue;
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}
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if (test_composite) {
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if (!DrawComposite(&drawstates[i])) done = 1;
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if (!DrawComposite(&drawstates[i])) {
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done = 1;
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}
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} else {
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if (!Draw(&drawstates[i])) done = 1;
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if (!Draw(&drawstates[i])) {
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done = 1;
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}
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}
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}
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#ifdef __EMSCRIPTEN__
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@ -198,8 +203,7 @@ loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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int frames;
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@ -210,7 +214,7 @@ main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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for (i = 1; i < argc;) {
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@ -272,7 +276,7 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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