Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -24,7 +24,8 @@
static SDLTest_CommonState *state;
typedef struct {
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *background;
@ -72,7 +73,7 @@ DrawComposite(DrawState *s)
SDL_RenderCopy(s->renderer, A, NULL, NULL);
SDL_RenderReadPixels(s->renderer, NULL, SDL_PIXELFORMAT_ARGB8888, &P, sizeof(P));
SDL_Log("Blended pixel: 0x%8.8X\n", P);
SDL_Log("Blended pixel: 0x%8.8" SDL_PRIX32 "\n", P);
SDL_DestroyTexture(A);
SDL_DestroyTexture(B);
@ -137,7 +138,7 @@ Draw(DrawState *s)
SDL_RenderGetViewport(s->renderer, &viewport);
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
if (!target) {
if (target == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
return SDL_FALSE;
}
@ -172,8 +173,7 @@ Draw(DrawState *s)
return SDL_TRUE;
}
void
loop()
void loop()
{
int i;
SDL_Event event;
@ -183,12 +183,17 @@ loop()
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
if (state->windows[i] == NULL) {
continue;
}
if (test_composite) {
if (!DrawComposite(&drawstates[i])) done = 1;
if (!DrawComposite(&drawstates[i])) {
done = 1;
}
} else {
if (!Draw(&drawstates[i])) done = 1;
if (!Draw(&drawstates[i])) {
done = 1;
}
}
}
#ifdef __EMSCRIPTEN__
@ -198,8 +203,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
int frames;
@ -210,7 +214,7 @@ main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
if (state == NULL) {
return 1;
}
for (i = 1; i < argc;) {
@ -272,7 +276,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}