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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -24,7 +24,8 @@
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static SDLTest_CommonState *state;
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typedef struct {
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typedef struct
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *background;
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@ -44,13 +45,12 @@ quit(int rc)
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exit(rc);
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}
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void
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Draw(DrawState *s)
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void Draw(DrawState *s)
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{
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SDL_Rect viewport;
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SDL_Texture *target;
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SDL_Point *center=NULL;
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SDL_Point origin = {0,0};
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SDL_Point *center = NULL;
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SDL_Point origin = { 0, 0 };
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SDL_RenderGetViewport(s->renderer, &viewport);
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@ -98,8 +98,9 @@ void loop()
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL)
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if (state->windows[i] == NULL) {
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continue;
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}
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Draw(&drawstates[i]);
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}
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#ifdef __EMSCRIPTEN__
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@ -109,8 +110,7 @@ void loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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int frames;
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@ -121,7 +121,7 @@ main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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@ -157,12 +157,12 @@ main(int argc, char *argv[])
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while (!done) {
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++frames;
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loop();
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}
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}
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#endif
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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