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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -13,7 +13,7 @@
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#include <stdio.h>
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#include <stdlib.h> /* for srand() */
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#include <time.h> /* for time() */
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#include <time.h> /* for time() */
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#include "testnative.h"
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#include "testutils.h"
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@ -47,14 +47,13 @@ static void
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quit(int rc)
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{
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SDL_VideoQuit();
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if (native_window) {
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if (native_window != NULL && factory != NULL) {
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factory->DestroyNativeWindow(native_window);
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}
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exit(rc);
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}
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void
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MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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{
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int sprite_w, sprite_h;
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int i;
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@ -92,8 +91,7 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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SDL_RenderPresent(renderer);
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i, done;
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const char *driver;
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@ -109,7 +107,7 @@ main(int argc, char *argv[])
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if (SDL_VideoInit(NULL) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
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SDL_GetError());
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SDL_GetError());
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exit(1);
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}
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driver = SDL_GetCurrentVideoDriver();
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@ -121,19 +119,19 @@ main(int argc, char *argv[])
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break;
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}
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}
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if (!factory) {
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if (factory == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
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driver);
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driver);
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quit(2);
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}
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SDL_Log("Creating native window for %s driver\n", driver);
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native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
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if (!native_window) {
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if (native_window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n");
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quit(3);
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}
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window = SDL_CreateWindowFrom(native_window);
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if (!window) {
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError());
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quit(4);
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}
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@ -141,7 +139,7 @@ main(int argc, char *argv[])
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/* Create the renderer */
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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if (renderer == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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quit(5);
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}
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@ -151,20 +149,20 @@ main(int argc, char *argv[])
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SDL_RenderClear(renderer);
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sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
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if (!sprite) {
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if (sprite == NULL) {
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quit(6);
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}
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/* Allocate memory for the sprite info */
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SDL_GetWindowSize(window, &window_w, &window_h);
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SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
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positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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if (!positions || !velocities) {
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positions = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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velocities = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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if (positions == NULL || velocities == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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}
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srand(time(NULL));
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srand((unsigned int)time(NULL));
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for (i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = rand() % (window_w - sprite_w);
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positions[i].y = rand() % (window_h - sprite_h);
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