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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Updates the SDL library to the latest standard bugfix release
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cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -22,22 +22,26 @@
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#endif
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static SDL_Window *window;
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typedef struct _Line {
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struct _Line *next;
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typedef struct _Object
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{
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struct _Object *next;
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int x1, y1, x2, y2;
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Uint8 r, g, b;
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} Line;
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static Line *active = NULL;
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static Line *lines = NULL;
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SDL_bool isRect;
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} Object;
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static Object *active = NULL;
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static Object *objects = NULL;
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static int buttons = 0;
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static SDL_bool isRect = SDL_FALSE;
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static SDL_bool wheel_x_active = SDL_FALSE;
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static SDL_bool wheel_y_active = SDL_FALSE;
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@ -46,39 +50,59 @@ static float wheel_y = SCREEN_HEIGHT * 0.5f;
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static SDL_bool done = SDL_FALSE;
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void
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DrawLine(SDL_Renderer * renderer, Line * line)
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void DrawObject(SDL_Renderer *renderer, Object *object)
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{
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SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
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SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
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SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
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if (object->isRect) {
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SDL_Rect rect;
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if (object->x1 > object->x2) {
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rect.x = object->x2;
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rect.w = object->x1 - object->x2;
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} else {
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rect.x = object->x1;
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rect.w = object->x2 - object->x1;
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}
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if (object->y1 > object->y2) {
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rect.y = object->y2;
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rect.h = object->y1 - object->y2;
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} else {
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rect.y = object->y1;
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rect.h = object->y2 - object->y1;
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}
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/* SDL_RenderDrawRect(renderer, &rect); */
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SDL_RenderFillRect(renderer, &rect);
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} else {
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SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
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}
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}
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void
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DrawLines(SDL_Renderer * renderer)
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void DrawObjects(SDL_Renderer *renderer)
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{
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Line *next = lines;
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Object *next = objects;
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while (next != NULL) {
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DrawLine(renderer, next);
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DrawObject(renderer, next);
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next = next->next;
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}
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}
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void
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AppendLine(Line *line)
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void AppendObject(Object *object)
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{
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if (lines) {
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Line *next = lines;
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if (objects) {
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Object *next = objects;
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while (next->next != NULL) {
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next = next->next;
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}
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next->next = line;
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next->next = object;
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} else {
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lines = line;
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objects = object;
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}
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}
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void
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loop(void *arg)
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void loop(void *arg)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)arg;
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SDL_Event event;
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@ -87,65 +111,108 @@ loop(void *arg)
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_MOUSEWHEEL:
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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event.wheel.preciseX *= -1.0f;
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event.wheel.preciseY *= -1.0f;
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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}
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if (event.wheel.preciseX != 0.0f) {
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wheel_x_active = SDL_TRUE;
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/* "positive to the right and negative to the left" */
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wheel_x += event.wheel.preciseX * 10.0f;
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}
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if (event.wheel.preciseY != 0.0f) {
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wheel_y_active = SDL_TRUE;
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/* "positive away from the user and negative towards the user" */
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wheel_y -= event.wheel.preciseY * 10.0f;
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}
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break;
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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event.wheel.preciseX *= -1.0f;
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event.wheel.preciseY *= -1.0f;
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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}
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if (event.wheel.preciseX != 0.0f) {
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wheel_x_active = SDL_TRUE;
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/* "positive to the right and negative to the left" */
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wheel_x += event.wheel.preciseX * 10.0f;
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}
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if (event.wheel.preciseY != 0.0f) {
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wheel_y_active = SDL_TRUE;
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/* "positive away from the user and negative towards the user" */
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wheel_y -= event.wheel.preciseY * 10.0f;
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}
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break;
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case SDL_MOUSEMOTION:
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if (!active)
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if (active == NULL) {
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break;
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}
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active->x2 = event.motion.x;
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active->y2 = event.motion.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (!active) {
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if (active == NULL) {
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active = SDL_calloc(1, sizeof(*active));
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active->x1 = active->x2 = event.button.x;
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active->y1 = active->y2 = event.button.y;
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active->isRect = isRect;
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}
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switch (event.button.button) {
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case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
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case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
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case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
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case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
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case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
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case SDL_BUTTON_LEFT:
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active->r = 255;
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buttons |= SDL_BUTTON_LMASK;
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break;
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case SDL_BUTTON_MIDDLE:
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active->g = 255;
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buttons |= SDL_BUTTON_MMASK;
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break;
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case SDL_BUTTON_RIGHT:
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active->b = 255;
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buttons |= SDL_BUTTON_RMASK;
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break;
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case SDL_BUTTON_X1:
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active->r = 255;
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active->b = 255;
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buttons |= SDL_BUTTON_X1MASK;
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break;
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case SDL_BUTTON_X2:
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active->g = 255;
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active->b = 255;
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buttons |= SDL_BUTTON_X2MASK;
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (!active)
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if (active == NULL) {
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break;
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}
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switch (event.button.button) {
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case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
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case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
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case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
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case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break;
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case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break;
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case SDL_BUTTON_LEFT:
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buttons &= ~SDL_BUTTON_LMASK;
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break;
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case SDL_BUTTON_MIDDLE:
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buttons &= ~SDL_BUTTON_MMASK;
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break;
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case SDL_BUTTON_RIGHT:
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buttons &= ~SDL_BUTTON_RMASK;
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break;
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case SDL_BUTTON_X1:
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buttons &= ~SDL_BUTTON_X1MASK;
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break;
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case SDL_BUTTON_X2:
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buttons &= ~SDL_BUTTON_X2MASK;
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break;
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}
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if (buttons == 0) {
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AppendLine(active);
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AppendObject(active);
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active = NULL;
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_LSHIFT:
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isRect = (event.key.state == SDL_PRESSED);
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if (active) {
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active->isRect = isRect;
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}
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break;
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}
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break;
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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@ -161,16 +228,17 @@ loop(void *arg)
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/* Mouse wheel */
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SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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if (wheel_x_active) {
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SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
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SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
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}
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if (wheel_y_active) {
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SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
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}
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/* Lines from mouse clicks */
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DrawLines(renderer);
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if (active)
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DrawLine(renderer, active);
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/* Objects from mouse clicks */
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DrawObjects(renderer);
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if (active) {
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DrawObject(renderer, active);
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}
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SDL_RenderPresent(renderer);
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@ -181,8 +249,7 @@ loop(void *arg)
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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SDL_Renderer *renderer;
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