Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -22,22 +22,26 @@
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
static SDL_Window *window;
typedef struct _Line {
struct _Line *next;
typedef struct _Object
{
struct _Object *next;
int x1, y1, x2, y2;
Uint8 r, g, b;
} Line;
static Line *active = NULL;
static Line *lines = NULL;
SDL_bool isRect;
} Object;
static Object *active = NULL;
static Object *objects = NULL;
static int buttons = 0;
static SDL_bool isRect = SDL_FALSE;
static SDL_bool wheel_x_active = SDL_FALSE;
static SDL_bool wheel_y_active = SDL_FALSE;
@ -46,39 +50,59 @@ static float wheel_y = SCREEN_HEIGHT * 0.5f;
static SDL_bool done = SDL_FALSE;
void
DrawLine(SDL_Renderer * renderer, Line * line)
void DrawObject(SDL_Renderer *renderer, Object *object)
{
SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
if (object->isRect) {
SDL_Rect rect;
if (object->x1 > object->x2) {
rect.x = object->x2;
rect.w = object->x1 - object->x2;
} else {
rect.x = object->x1;
rect.w = object->x2 - object->x1;
}
if (object->y1 > object->y2) {
rect.y = object->y2;
rect.h = object->y1 - object->y2;
} else {
rect.y = object->y1;
rect.h = object->y2 - object->y1;
}
/* SDL_RenderDrawRect(renderer, &rect); */
SDL_RenderFillRect(renderer, &rect);
} else {
SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
}
}
void
DrawLines(SDL_Renderer * renderer)
void DrawObjects(SDL_Renderer *renderer)
{
Line *next = lines;
Object *next = objects;
while (next != NULL) {
DrawLine(renderer, next);
DrawObject(renderer, next);
next = next->next;
}
}
void
AppendLine(Line *line)
void AppendObject(Object *object)
{
if (lines) {
Line *next = lines;
if (objects) {
Object *next = objects;
while (next->next != NULL) {
next = next->next;
}
next->next = line;
next->next = object;
} else {
lines = line;
objects = object;
}
}
void
loop(void *arg)
void loop(void *arg)
{
SDL_Renderer *renderer = (SDL_Renderer *)arg;
SDL_Event event;
@ -87,65 +111,108 @@ loop(void *arg)
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEWHEEL:
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
event.wheel.preciseX *= -1.0f;
event.wheel.preciseY *= -1.0f;
event.wheel.x *= -1;
event.wheel.y *= -1;
}
if (event.wheel.preciseX != 0.0f) {
wheel_x_active = SDL_TRUE;
/* "positive to the right and negative to the left" */
wheel_x += event.wheel.preciseX * 10.0f;
}
if (event.wheel.preciseY != 0.0f) {
wheel_y_active = SDL_TRUE;
/* "positive away from the user and negative towards the user" */
wheel_y -= event.wheel.preciseY * 10.0f;
}
break;
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
event.wheel.preciseX *= -1.0f;
event.wheel.preciseY *= -1.0f;
event.wheel.x *= -1;
event.wheel.y *= -1;
}
if (event.wheel.preciseX != 0.0f) {
wheel_x_active = SDL_TRUE;
/* "positive to the right and negative to the left" */
wheel_x += event.wheel.preciseX * 10.0f;
}
if (event.wheel.preciseY != 0.0f) {
wheel_y_active = SDL_TRUE;
/* "positive away from the user and negative towards the user" */
wheel_y -= event.wheel.preciseY * 10.0f;
}
break;
case SDL_MOUSEMOTION:
if (!active)
if (active == NULL) {
break;
}
active->x2 = event.motion.x;
active->y2 = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
if (!active) {
if (active == NULL) {
active = SDL_calloc(1, sizeof(*active));
active->x1 = active->x2 = event.button.x;
active->y1 = active->y2 = event.button.y;
active->isRect = isRect;
}
switch (event.button.button) {
case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
case SDL_BUTTON_LEFT:
active->r = 255;
buttons |= SDL_BUTTON_LMASK;
break;
case SDL_BUTTON_MIDDLE:
active->g = 255;
buttons |= SDL_BUTTON_MMASK;
break;
case SDL_BUTTON_RIGHT:
active->b = 255;
buttons |= SDL_BUTTON_RMASK;
break;
case SDL_BUTTON_X1:
active->r = 255;
active->b = 255;
buttons |= SDL_BUTTON_X1MASK;
break;
case SDL_BUTTON_X2:
active->g = 255;
active->b = 255;
buttons |= SDL_BUTTON_X2MASK;
break;
}
break;
case SDL_MOUSEBUTTONUP:
if (!active)
if (active == NULL) {
break;
}
switch (event.button.button) {
case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break;
case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break;
case SDL_BUTTON_LEFT:
buttons &= ~SDL_BUTTON_LMASK;
break;
case SDL_BUTTON_MIDDLE:
buttons &= ~SDL_BUTTON_MMASK;
break;
case SDL_BUTTON_RIGHT:
buttons &= ~SDL_BUTTON_RMASK;
break;
case SDL_BUTTON_X1:
buttons &= ~SDL_BUTTON_X1MASK;
break;
case SDL_BUTTON_X2:
buttons &= ~SDL_BUTTON_X2MASK;
break;
}
if (buttons == 0) {
AppendLine(active);
AppendObject(active);
active = NULL;
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_LSHIFT:
isRect = (event.key.state == SDL_PRESSED);
if (active) {
active->isRect = isRect;
}
break;
}
break;
case SDL_QUIT:
done = SDL_TRUE;
break;
@ -161,16 +228,17 @@ loop(void *arg)
/* Mouse wheel */
SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
if (wheel_x_active) {
SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
}
if (wheel_y_active) {
SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
}
/* Lines from mouse clicks */
DrawLines(renderer);
if (active)
DrawLine(renderer, active);
/* Objects from mouse clicks */
DrawObjects(renderer);
if (active) {
DrawObject(renderer, active);
}
SDL_RenderPresent(renderer);
@ -181,8 +249,7 @@ loop(void *arg)
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
SDL_Renderer *renderer;