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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-22 04:45:31 +00:00
Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -22,7 +22,12 @@
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#include "SDL_test_common.h"
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#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
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#define SWAP(typ, a, b) \
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do { \
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typ t = a; \
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a = b; \
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b = t; \
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} while (0)
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#define NUM_OBJECTS 100
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static SDLTest_CommonState *state;
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@ -37,8 +42,7 @@ static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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int mouse_begin_x = -1, mouse_begin_y = -1;
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int done;
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void
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DrawPoints(SDL_Renderer * renderer)
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void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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int x, y;
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@ -71,8 +75,8 @@ DrawPoints(SDL_Renderer * renderer)
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cycle_direction = -cycle_direction;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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(Uint8) current_color, (Uint8) current_alpha);
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = rand() % viewport.w;
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y = rand() % viewport.h;
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@ -86,10 +90,12 @@ SDL_Rect lines[MAX_LINES];
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static int
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add_line(int x1, int y1, int x2, int y2)
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{
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if (num_lines >= MAX_LINES)
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if (num_lines >= MAX_LINES) {
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return 0;
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if ((x1 == x2) && (y1 == y2))
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}
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if ((x1 == x2) && (y1 == y2)) {
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return 0;
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}
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SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
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lines[num_lines].x = x1;
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@ -100,9 +106,7 @@ add_line(int x1, int y1, int x2, int y2)
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return ++num_lines;
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}
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void
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DrawLines(SDL_Renderer * renderer)
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void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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SDL_Rect viewport;
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@ -130,18 +134,22 @@ SDL_Rect rects[MAX_RECTS];
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static int
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add_rect(int x1, int y1, int x2, int y2)
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{
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if (num_rects >= MAX_RECTS)
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if (num_rects >= MAX_RECTS) {
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return 0;
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if ((x1 == x2) || (y1 == y2))
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}
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if ((x1 == x2) || (y1 == y2)) {
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return 0;
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}
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if (x1 > x2)
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if (x1 > x2) {
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SWAP(int, x1, x2);
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if (y1 > y2)
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}
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if (y1 > y2) {
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SWAP(int, y1, y2);
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}
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SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
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x2 - x1, y2 - y1);
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x2 - x1, y2 - y1);
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rects[num_rects].x = x1;
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rects[num_rects].y = y1;
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@ -152,20 +160,20 @@ add_rect(int x1, int y1, int x2, int y2)
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}
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static void
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DrawRects(SDL_Renderer * renderer)
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DrawRects(SDL_Renderer *renderer)
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{
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SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
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SDL_RenderFillRects(renderer, rects, num_rects);
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}
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static void
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DrawRectLineIntersections(SDL_Renderer * renderer)
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DrawRectLineIntersections(SDL_Renderer *renderer)
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{
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int i, j;
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SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255);
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for (i = 0; i < num_rects; i++)
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for (i = 0; i < num_rects; i++) {
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for (j = 0; j < num_lines; j++) {
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int x1, y1, x2, y2;
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SDL_Rect r;
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@ -180,26 +188,27 @@ DrawRectLineIntersections(SDL_Renderer * renderer)
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SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
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}
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}
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}
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}
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static void
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DrawRectRectIntersections(SDL_Renderer * renderer)
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DrawRectRectIntersections(SDL_Renderer *renderer)
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{
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int i, j;
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SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255);
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for (i = 0; i < num_rects; i++)
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for (i = 0; i < num_rects; i++) {
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for (j = i + 1; j < num_rects; j++) {
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SDL_Rect r;
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if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
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SDL_RenderFillRect(renderer, &r);
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}
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}
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}
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}
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void
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loop()
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void loop()
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{
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int i;
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SDL_Event event;
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@ -213,28 +222,30 @@ loop()
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mouse_begin_y = event.button.y;
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break;
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case SDL_MOUSEBUTTONUP:
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if (event.button.button == 3)
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add_line(mouse_begin_x, mouse_begin_y, event.button.x,
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event.button.y);
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if (event.button.button == 1)
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add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
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event.button.y);
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if (event.button.button == 3) {
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add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
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}
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if (event.button.button == 1) {
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add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
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}
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case 'l':
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if (event.key.keysym.mod & KMOD_SHIFT)
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if (event.key.keysym.mod & KMOD_SHIFT) {
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num_lines = 0;
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else
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} else {
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add_line(rand() % 640, rand() % 480, rand() % 640,
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rand() % 480);
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}
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break;
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case 'r':
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if (event.key.keysym.mod & KMOD_SHIFT)
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if (event.key.keysym.mod & KMOD_SHIFT) {
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num_rects = 0;
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else
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} else {
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add_rect(rand() % 640, rand() % 480, rand() % 640,
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rand() % 480);
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}
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break;
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}
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break;
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@ -244,8 +255,9 @@ loop()
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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if (state->windows[i] == NULL)
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if (state->windows[i] == NULL) {
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continue;
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}
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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@ -264,8 +276,7 @@ loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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Uint32 then, now, frames;
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@ -278,7 +289,7 @@ main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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if (state == NULL) {
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return 1;
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}
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for (i = 1; i < argc;) {
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@ -333,7 +344,7 @@ main(int argc, char *argv[])
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SDL_RenderClear(renderer);
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}
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srand(time(NULL));
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srand((unsigned int)time(NULL));
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/* Main render loop */
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frames = 0;
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@ -354,7 +365,7 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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return 0;
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