Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -49,7 +49,8 @@ typedef struct _SDL_TimerMap
} SDL_TimerMap;
/* The timers are kept in a sorted list */
typedef struct {
typedef struct
{
/* Data used by the main thread */
SDL_Thread *thread;
SDL_atomic_t nextID;
@ -78,14 +79,13 @@ static SDL_TimerData SDL_timer_data;
* Timers are removed by simply setting a canceled flag
*/
static void
SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
{
SDL_Timer *prev, *curr;
prev = NULL;
for (curr = data->timers; curr; prev = curr, curr = curr->next) {
if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
if ((Sint32)(timer->scheduled - curr->scheduled) < 0) {
break;
}
}
@ -99,8 +99,7 @@ SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
timer->next = curr;
}
static int SDLCALL
SDL_TimerThread(void *_data)
static int SDLCALL SDL_TimerThread(void *_data)
{
SDL_TimerData *data = (SDL_TimerData *)_data;
SDL_Timer *pending;
@ -114,7 +113,7 @@ SDL_TimerThread(void *_data)
* 2. Handle any timers that should dispatch this cycle
* 3. Wait until next dispatch time or new timer arrives
*/
for ( ; ; ) {
for (;;) {
/* Pending and freelist maintenance */
SDL_AtomicLock(&data->lock);
{
@ -153,7 +152,7 @@ SDL_TimerThread(void *_data)
while (data->timers) {
current = data->timers;
if ((Sint32)(tick-current->scheduled) < 0) {
if ((Sint32)(tick - current->scheduled) < 0) {
/* Scheduled for the future, wait a bit */
delay = (current->scheduled - tick);
break;
@ -174,7 +173,7 @@ SDL_TimerThread(void *_data)
current->scheduled = tick + interval;
SDL_AddTimerInternal(data, current);
} else {
if (!freelist_head) {
if (freelist_head == NULL) {
freelist_head = current;
}
if (freelist_tail) {
@ -205,8 +204,7 @@ SDL_TimerThread(void *_data)
return 0;
}
int
SDL_TimerInit(void)
int SDL_TimerInit(void)
{
SDL_TimerData *data = &SDL_timer_data;
@ -237,14 +235,13 @@ SDL_TimerInit(void)
return 0;
}
void
SDL_TimerQuit(void)
void SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
/* Shutdown the timer thread */
if (data->thread) {
SDL_SemPost(data->sem);
@ -277,8 +274,7 @@ SDL_TimerQuit(void)
}
}
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
@ -302,7 +298,7 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
SDL_RemoveTimer(timer->timerID);
} else {
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
if (!timer) {
if (timer == NULL) {
SDL_OutOfMemory();
return 0;
}
@ -315,7 +311,7 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
SDL_AtomicSet(&timer->canceled, 0);
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
if (entry == NULL) {
SDL_free(timer);
SDL_OutOfMemory();
return 0;
@ -340,8 +336,7 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
return entry->timerID;
}
SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
SDL_bool SDL_RemoveTimer(SDL_TimerID id)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *prev, *entry;
@ -375,45 +370,43 @@ SDL_RemoveTimer(SDL_TimerID id)
#else
#include <emscripten/emscripten.h>
#include <emscripten/eventloop.h>
typedef struct _SDL_TimerMap
{
int timerID;
int timeoutID;
Uint32 interval;
SDL_TimerCallback callback;
void *param;
struct _SDL_TimerMap *next;
} SDL_TimerMap;
typedef struct {
typedef struct
{
int nextID;
SDL_TimerMap *timermap;
} SDL_TimerData;
static SDL_TimerData SDL_timer_data;
static void
SDL_Emscripten_TimerHelper(SDL_TimerMap *entry, Uint32 interval, SDL_TimerCallback callback, void *param)
static void SDL_Emscripten_TimerHelper(void *userdata)
{
Uint32 new_timeout;
new_timeout = callback(interval, param);
if (new_timeout != 0) {
entry->timeoutID = EM_ASM_INT({
return Browser.safeSetTimeout(function() {
dynCall('viiii', $0, [$1, $2, $3, $4]);
}, $2);
}, &SDL_Emscripten_TimerHelper, entry, interval, callback, param);
SDL_TimerMap *entry = (SDL_TimerMap *)userdata;
entry->interval = entry->callback(entry->interval, entry->param);
if (entry->interval > 0) {
entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
entry->interval,
entry);
}
}
int
SDL_TimerInit(void)
int SDL_TimerInit(void)
{
return 0;
}
void
SDL_TimerQuit(void)
void SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *entry;
@ -425,24 +418,24 @@ SDL_TimerQuit(void)
}
}
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *entry;
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
if (entry == NULL) {
SDL_OutOfMemory();
return 0;
}
entry->timerID = ++data->nextID;
entry->callback = callback;
entry->param = param;
entry->interval = interval;
entry->timeoutID = EM_ASM_INT({
return Browser.safeSetTimeout(function() {
dynCall('viiii', $0, [$1, $2, $3, $4]);
}, $2);
}, &SDL_Emscripten_TimerHelper, entry, interval, callback, param);
entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper,
entry->interval,
entry);
entry->next = data->timermap;
data->timermap = entry;
@ -450,8 +443,7 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
return entry->timerID;
}
SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
SDL_bool SDL_RemoveTimer(SDL_TimerID id)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *prev, *entry;
@ -470,9 +462,7 @@ SDL_RemoveTimer(SDL_TimerID id)
}
if (entry) {
EM_ASM_({
window.clearTimeout($0);
}, entry->timeoutID);
emscripten_clear_timeout(entry->timeoutID);
SDL_free(entry);
return SDL_TRUE;
@ -486,10 +476,9 @@ SDL_RemoveTimer(SDL_TimerID id)
which wraps back to zero every ~49 days. The newer SDL_GetTicks64()
doesn't have this problem, so we just wrap that function and clamp to
the low 32-bits for binary compatibility. */
Uint32
SDL_GetTicks(void)
Uint32 SDL_GetTicks(void)
{
return (Uint32) (SDL_GetTicks64() & 0xFFFFFFFF);
return (Uint32)(SDL_GetTicks64() & 0xFFFFFFFF);
}
/* vi: set ts=4 sw=4 expandtab: */