Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -44,7 +44,7 @@ SDL_PROC(void, glLoadIdentity, (void))
SDL_PROC(void, glMatrixMode, (GLenum))
SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC(void, glPixelStorei, (GLenum, GLint))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
@ -57,6 +57,6 @@ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint *))
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -23,8 +23,10 @@
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
#include "../../SDL_utils_c.h"
/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
@ -48,7 +50,7 @@ glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL ES capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
@ -56,9 +58,9 @@ typedef struct GLES_FBOList GLES_FBOList;
struct GLES_FBOList
{
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
};
typedef struct
@ -83,8 +85,8 @@ typedef struct
{
SDL_GLContext context;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
@ -95,6 +97,7 @@ typedef struct
SDL_bool GL_OES_blend_func_separate_supported;
SDL_bool GL_OES_blend_equation_separate_supported;
SDL_bool GL_OES_blend_subtract_supported;
SDL_bool GL_EXT_blend_minmax_supported;
GLES_DrawStateCache drawstate;
} GLES_RenderData;
@ -112,8 +115,7 @@ typedef struct
GLES_FBOList *fbo;
} GLES_TextureData;
static int
GLES_SetError(const char *prefix, GLenum result)
static int GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
@ -146,7 +148,7 @@ GLES_SetError(const char *prefix, GLenum result)
return SDL_SetError("%s: %s", prefix, error);
}
static int GLES_LoadFunctions(GLES_RenderData * data)
static int GLES_LoadFunctions(GLES_RenderData *data)
{
#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
@ -157,20 +159,20 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#define SDL_PROC_OES(ret,func,params) data->func=func;
#define SDL_PROC(ret, func, params) data->func = func;
#define SDL_PROC_OES(ret, func, params) data->func = func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
#define SDL_PROC(ret, func, params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if (!data->func) { \
return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
} \
} while ( 0 );
#define SDL_PROC_OES(ret,func,params) \
do { \
} \
} while (0);
#define SDL_PROC_OES(ret, func, params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
} while ( 0 );
} while (0);
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glesfuncs.h"
@ -179,29 +181,26 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
return 0;
}
static GLES_FBOList *
GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
static GLES_FBOList *GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
{
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h)) ) {
result = result->next;
}
if (result == NULL) {
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
data->glGenFramebuffersOES(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h))) {
result = result->next;
}
if (result == NULL) {
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
data->glGenFramebuffersOES(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
}
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
static int GLES_ActivateRenderer(SDL_Renderer *renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
if (SDL_GL_GetCurrentContext() != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
@ -212,10 +211,9 @@ GLES_ActivateRenderer(SDL_Renderer * renderer)
return 0;
}
static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static void GLES_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
@ -223,8 +221,7 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
}
}
static int
GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
static int GLES_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
@ -267,15 +264,18 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
return GL_FUNC_SUBTRACT_OES;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return GL_FUNC_REVERSE_SUBTRACT_OES;
case SDL_BLENDOPERATION_MINIMUM:
return GL_MIN_EXT;
case SDL_BLENDOPERATION_MAXIMUM:
return GL_MAX_EXT;
default:
return GL_INVALID_ENUM;
}
}
static SDL_bool
GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
static SDL_bool GLES_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
@ -300,24 +300,18 @@ GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
return SDL_FALSE;
}
if (colorOperation == SDL_BLENDOPERATION_MINIMUM && !data->GL_EXT_blend_minmax_supported) {
return SDL_FALSE;
}
if (colorOperation == SDL_BLENDOPERATION_MAXIMUM && !data->GL_EXT_blend_minmax_supported) {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_INLINE int
power_of_2(int input)
static int GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
@ -337,8 +331,8 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return SDL_SetError("Texture format not supported");
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
data = (GLES_TextureData *)SDL_calloc(1, sizeof(*data));
if (data == NULL) {
return SDL_OutOfMemory();
}
@ -351,7 +345,6 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
@ -362,22 +355,24 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->fbo = NULL;
}
renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
SDL_free(data->pixels);
}
SDL_free(data);
return GLES_SetError("glGenTextures()", result);
}
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
texture_w = SDL_powerof2(texture->w);
texture_h = SDL_powerof2(texture->h);
data->texw = (GLfloat)texture->w / texture_w;
data->texh = (GLfloat)texture->h / texture_h;
data->format = format;
data->formattype = type;
@ -396,6 +391,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
SDL_free(data->pixels);
}
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}
@ -404,12 +402,11 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
static int GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
@ -427,7 +424,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
src = (Uint8 *)pixels;
if (pitch != srcPitch) {
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob) {
if (blob == NULL) {
return SDL_OutOfMemory();
}
src = blob;
@ -445,14 +442,14 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
renderdata->glDisable(data->type);
SDL_free(blob);
@ -465,23 +462,21 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
static int GLES_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
(void *)((Uint8 *)data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
static void GLES_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
SDL_Rect rect;
/* We do whole texture updates, at least for now */
@ -492,11 +487,10 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
static void
GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
static void GLES_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
renderdata->glBindTexture(data->type, data->texture);
@ -504,10 +498,9 @@ GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Sca
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
}
static int
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
static int GLES_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
@ -522,7 +515,7 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
texturedata = (GLES_TextureData *)texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
@ -534,20 +527,17 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
return 0;
}
static int
GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
static int GLES_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
return 0; /* nothing to do in this backend. */
}
static int
GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
static int GLES_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(GLfloat), 0, &cmd->data.draw.first);
int i;
if (!verts) {
if (verts == NULL) {
return -1;
}
@ -560,15 +550,14 @@ GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
return 0;
}
static int
GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
static int GLES_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
int i;
GLfloat prevx, prevy;
const size_t vertlen = (sizeof (GLfloat) * 2) * count;
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
const size_t vertlen = (sizeof(GLfloat) * 2) * count;
GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
if (!verts) {
if (verts == NULL) {
return -1;
}
cmd->data.draw.count = count;
@ -586,7 +575,7 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
for (i = 1; i < count; i++) {
const GLfloat xstart = prevx;
const GLfloat ystart = prevy;
const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
const GLfloat yend = points[i].y + 0.5f;
/* bump a little in the direction we are moving in. */
const GLfloat deltax = xend - xstart;
@ -601,11 +590,10 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
return 0;
}
static int
GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
static int GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{
GLES_TextureData *texturedata = NULL;
int i;
@ -613,13 +601,13 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
GLfloat *verts;
int sz = 2 + 4 + (texture ? 2 : 0);
verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof (GLfloat), 0, &cmd->data.draw.first);
if (!verts) {
verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * sz * sizeof(GLfloat), 0, &cmd->data.draw.first);
if (verts == NULL) {
return -1;
}
if (texture) {
texturedata = (GLES_TextureData *) texture->driverdata;
texturedata = (GLES_TextureData *)texture->driverdata;
}
cmd->data.draw.count = count;
@ -639,8 +627,8 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
j = i;
}
xy_ = (float *)((char*)xy + j * xy_stride);
col_ = *(SDL_Color *)((char*)color + j * color_stride);
xy_ = (float *)((char *)xy + j * xy_stride);
col_ = *(SDL_Color *)((char *)color + j * color_stride);
*(verts++) = xy_[0] * scale_x;
*(verts++) = xy_[1] * scale_y;
@ -651,7 +639,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
*(verts++) = col_.a * inv255f;
if (texture) {
float *uv_ = (float *)((char*)uv + j * uv_stride);
float *uv_ = (float *)((char *)uv + j * uv_stride);
*(verts++) = uv_[0] * texturedata->texw;
*(verts++) = uv_[1] * texturedata->texh;
}
@ -659,8 +647,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
return 0;
}
static void
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
static void SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
{
const SDL_BlendMode blend = cmd->data.draw.blend;
const Uint8 r = cmd->data.draw.r;
@ -670,10 +657,10 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
const GLfloat fr = ((GLfloat)r) * inv255f;
const GLfloat fg = ((GLfloat)g) * inv255f;
const GLfloat fb = ((GLfloat)b) * inv255f;
const GLfloat fa = ((GLfloat)a) * inv255f;
data->glColor4f(fr, fg, fb, fa);
data->drawstate.color = color;
}
@ -687,9 +674,9 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
viewport->w, viewport->h);
if (viewport->w && viewport->h) {
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
(GLfloat) (istarget ? 0 : viewport->h),
(GLfloat) (istarget ? viewport->h : 0),
data->glOrthof((GLfloat)0, (GLfloat)viewport->w,
(GLfloat)(istarget ? 0 : viewport->h),
(GLfloat)(istarget ? viewport->h : 0),
0.0, 1.0);
}
data->glMatrixMode(GL_MODELVIEW);
@ -752,23 +739,21 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
}
}
static void
SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
static void SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
{
SDL_Texture *texture = cmd->data.draw.texture;
SetDrawState(data, cmd);
if (texture != data->drawstate.texture) {
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
data->drawstate.texture = texture;
}
}
static int
GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
static int GLES_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
if (GLES_ActivateRenderer(renderer) < 0) {
return -1;
@ -780,123 +765,129 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
int w, h;
SDL_GL_GetDrawableSize(renderer->window, &w, &h);
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
data->drawstate.cliprect_dirty = SDL_TRUE;
data->drawstate.drawablew = w;
data->drawstate.drawableh = h;
}
}
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
break; /* not used in this render backend. */
case SDL_RENDERCMD_SETDRAWCOLOR:
{
break; /* not used in this render backend. */
}
case SDL_RENDERCMD_SETVIEWPORT:
{
SDL_Rect *viewport = &data->drawstate.viewport;
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
SDL_copyp(viewport, &cmd->data.viewport.rect);
data->drawstate.viewport_dirty = SDL_TRUE;
}
break;
}
case SDL_RENDERCMD_SETCLIPRECT:
{
const SDL_Rect *rect = &cmd->data.cliprect.rect;
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
}
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
SDL_copyp(&data->drawstate.cliprect, rect);
data->drawstate.cliprect_dirty = SDL_TRUE;
}
break;
}
case SDL_RENDERCMD_CLEAR:
{
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
const GLfloat fr = ((GLfloat)r) * inv255f;
const GLfloat fg = ((GLfloat)g) * inv255f;
const GLfloat fb = ((GLfloat)b) * inv255f;
const GLfloat fa = ((GLfloat)a) * inv255f;
data->glClearColor(fr, fg, fb, fa);
data->drawstate.clear_color = color;
}
case SDL_RENDERCMD_SETVIEWPORT: {
SDL_Rect *viewport = &data->drawstate.viewport;
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
data->drawstate.viewport_dirty = SDL_TRUE;
}
break;
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
data->glDisable(GL_SCISSOR_TEST);
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
}
case SDL_RENDERCMD_SETCLIPRECT: {
const SDL_Rect *rect = &cmd->data.cliprect.rect;
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
}
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
data->drawstate.cliprect_dirty = SDL_TRUE;
}
break;
}
data->glClear(GL_COLOR_BUFFER_BIT);
case SDL_RENDERCMD_CLEAR: {
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
data->glClearColor(fr, fg, fb, fa);
data->drawstate.clear_color = color;
}
break;
}
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
data->glDisable(GL_SCISSOR_TEST);
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
}
case SDL_RENDERCMD_DRAW_POINTS:
{
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
SetDrawState(data, cmd);
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glDrawArrays(GL_POINTS, 0, (GLsizei)count);
break;
}
data->glClear(GL_COLOR_BUFFER_BIT);
case SDL_RENDERCMD_DRAW_LINES:
{
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
const size_t count = cmd->data.draw.count;
SDL_assert(count >= 2);
SetDrawState(data, cmd);
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count);
break;
}
break;
}
case SDL_RENDERCMD_FILL_RECTS: /* unused */
break;
case SDL_RENDERCMD_DRAW_POINTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
case SDL_RENDERCMD_COPY: /* unused */
break;
case SDL_RENDERCMD_COPY_EX: /* unused */
break;
case SDL_RENDERCMD_GEOMETRY:
{
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof(float);
if (texture) {
SetCopyState(data, cmd);
} else {
SetDrawState(data, cmd);
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
const size_t count = cmd->data.draw.count;
SDL_assert(count >= 2);
SetDrawState(data, cmd);
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
break;
data->glEnableClientState(GL_COLOR_ARRAY);
data->glVertexPointer(2, GL_FLOAT, stride, verts);
data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
if (texture) {
data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
}
case SDL_RENDERCMD_FILL_RECTS: /* unused */
break;
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei)count);
case SDL_RENDERCMD_COPY: /* unused */
break;
data->glDisableClientState(GL_COLOR_ARRAY);
break;
}
case SDL_RENDERCMD_COPY_EX: /* unused */
break;
case SDL_RENDERCMD_GEOMETRY: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof (float);
if (texture) {
SetCopyState(data, cmd);
} else {
SetDrawState(data, cmd);
}
data->glEnableClientState(GL_COLOR_ARRAY);
data->glVertexPointer(2, GL_FLOAT, stride, verts);
data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
if (texture) {
data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
}
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
data->glDisableClientState(GL_COLOR_ARRAY);
break;
}
case SDL_RENDERCMD_NO_OP:
break;
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
@ -905,11 +896,10 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
return 0;
}
static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
static int GLES_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
void *temp_pixels;
int temp_pitch;
@ -921,7 +911,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
if (temp_pixels == NULL) {
return SDL_OutOfMemory();
}
@ -929,15 +919,15 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
data->glReadPixels(rect->x, renderer->target ? rect->y : (h - rect->y) - rect->h,
rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
/* Flip the rows to be top-down if necessary */
if (!renderer->target) {
SDL_bool isstack;
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
src = (Uint8 *)temp_pixels + (rect->h - 1) * temp_pitch;
dst = (Uint8 *)temp_pixels;
tmp = SDL_small_alloc(Uint8, length, &isstack);
rows = rect->h / 2;
while (rows--) {
@ -958,20 +948,18 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return status;
}
static void
GLES_RenderPresent(SDL_Renderer * renderer)
static int GLES_RenderPresent(SDL_Renderer *renderer)
{
GLES_ActivateRenderer(renderer);
SDL_GL_SwapWindow(renderer->window);
return SDL_GL_SwapWindowWithResult(renderer->window);
}
static void
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
static void GLES_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
GLES_ActivateRenderer(renderer);
@ -982,7 +970,7 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
renderdata->drawstate.target = NULL;
}
if (!data) {
if (data == NULL) {
return;
}
if (data->texture) {
@ -993,18 +981,17 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = NULL;
}
static void
GLES_DestroyRenderer(SDL_Renderer * renderer)
static void GLES_DestroyRenderer(SDL_Renderer *renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
if (data) {
if (data->context) {
while (data->framebuffers) {
GLES_FBOList *nextnode = data->framebuffers->next;
data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
SDL_free(data->framebuffers);
data->framebuffers = nextnode;
GLES_FBOList *nextnode = data->framebuffers->next;
data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
SDL_free(data->framebuffers);
data->framebuffers = nextnode;
}
SDL_GL_DeleteContext(data->context);
}
@ -1013,10 +1000,10 @@ GLES_DestroyRenderer(SDL_Renderer * renderer)
SDL_free(renderer);
}
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
static int GLES_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
GLES_ActivateRenderer(renderer);
data->glEnable(GL_TEXTURE_2D);
@ -1035,10 +1022,10 @@ static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, floa
return 0;
}
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
static int GLES_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
GLES_ActivateRenderer(renderer);
data->glDisable(texturedata->type);
@ -1048,8 +1035,7 @@ static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
return 0;
}
static int
GLES_SetVSync(SDL_Renderer * renderer, const int vsync)
static int GLES_SetVSync(SDL_Renderer *renderer, const int vsync)
{
int retval;
if (vsync) {
@ -1068,9 +1054,7 @@ GLES_SetVSync(SDL_Renderer * renderer, const int vsync)
return retval;
}
static SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
static SDL_Renderer *GLES_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
GLES_RenderData *data;
@ -1097,14 +1081,14 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
if (renderer == NULL) {
SDL_OutOfMemory();
goto error;
}
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
data = (GLES_RenderData *)SDL_calloc(1, sizeof(*data));
if (data == NULL) {
GLES_DestroyRenderer(renderer);
SDL_OutOfMemory();
goto error;
@ -1120,7 +1104,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
renderer->SetRenderTarget = GLES_SetRenderTarget;
renderer->QueueSetViewport = GLES_QueueSetViewport;
renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = GLES_QueueDrawPoints;
renderer->QueueDrawLines = GLES_QueueDrawLines;
renderer->QueueGeometry = GLES_QueueGeometry;
@ -1188,6 +1172,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
data->GL_OES_blend_subtract_supported = SDL_TRUE;
}
if (SDL_GL_ExtensionSupported("GL_EXT_blend_minmax")) {
data->GL_EXT_blend_minmax_supported = SDL_TRUE;
}
/* Set up parameters for rendering */
data->glDisable(GL_DEPTH_TEST);
@ -1220,14 +1207,12 @@ error:
SDL_RenderDriver GLES_RenderDriver = {
GLES_CreateRenderer,
{
"opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
1,
{SDL_PIXELFORMAT_ABGR8888},
0,
0
}
{ "opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
1,
{ SDL_PIXELFORMAT_ABGR8888 },
0,
0 }
};
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */