mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 15:55:39 +00:00
Updates the SDL library to the latest standard bugfix release
This commit is contained in:
parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -44,7 +44,7 @@ SDL_PROC(void, glLoadIdentity, (void))
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SDL_PROC(void, glMatrixMode, (GLenum))
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SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glPixelStorei, (GLenum, GLint))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
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SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
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SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
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SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
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SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
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@ -57,6 +57,6 @@ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
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SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
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SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
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SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
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SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
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SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint *))
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -23,8 +23,10 @@
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_hints.h"
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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#include "../../SDL_utils_c.h"
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/* To prevent unnecessary window recreation,
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* these should match the defaults selected in SDL_GL_ResetAttributes
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@ -48,7 +50,7 @@ glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL ES capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
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@ -56,9 +58,9 @@ typedef struct GLES_FBOList GLES_FBOList;
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struct GLES_FBOList
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{
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Uint32 w, h;
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GLuint FBO;
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GLES_FBOList *next;
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Uint32 w, h;
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GLuint FBO;
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GLES_FBOList *next;
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};
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typedef struct
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@ -83,8 +85,8 @@ typedef struct
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{
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SDL_GLContext context;
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#define SDL_PROC_OES SDL_PROC
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#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
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#define SDL_PROC_OES SDL_PROC
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#include "SDL_glesfuncs.h"
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#undef SDL_PROC
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#undef SDL_PROC_OES
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@ -95,6 +97,7 @@ typedef struct
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SDL_bool GL_OES_blend_func_separate_supported;
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SDL_bool GL_OES_blend_equation_separate_supported;
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SDL_bool GL_OES_blend_subtract_supported;
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SDL_bool GL_EXT_blend_minmax_supported;
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GLES_DrawStateCache drawstate;
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} GLES_RenderData;
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@ -112,8 +115,7 @@ typedef struct
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GLES_FBOList *fbo;
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} GLES_TextureData;
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static int
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GLES_SetError(const char *prefix, GLenum result)
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static int GLES_SetError(const char *prefix, GLenum result)
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{
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const char *error;
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@ -146,7 +148,7 @@ GLES_SetError(const char *prefix, GLenum result)
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return SDL_SetError("%s: %s", prefix, error);
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}
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static int GLES_LoadFunctions(GLES_RenderData * data)
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static int GLES_LoadFunctions(GLES_RenderData *data)
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{
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#if SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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@ -157,20 +159,20 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) data->func=func;
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#define SDL_PROC_OES(ret,func,params) data->func=func;
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#define SDL_PROC(ret, func, params) data->func = func;
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#define SDL_PROC_OES(ret, func, params) data->func = func;
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#else
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#define SDL_PROC(ret,func,params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if ( ! data->func ) { \
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#define SDL_PROC(ret, func, params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if (!data->func) { \
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return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
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} \
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} while ( 0 );
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#define SDL_PROC_OES(ret,func,params) \
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do { \
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} \
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} while (0);
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#define SDL_PROC_OES(ret, func, params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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} while ( 0 );
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} while (0);
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#endif /* __SDL_NOGETPROCADDR__ */
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#include "SDL_glesfuncs.h"
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@ -179,29 +181,26 @@ static int GLES_LoadFunctions(GLES_RenderData * data)
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return 0;
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}
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static GLES_FBOList *
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GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
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static GLES_FBOList *GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
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{
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GLES_FBOList *result = data->framebuffers;
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while ((result) && ((result->w != w) || (result->h != h)) ) {
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result = result->next;
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}
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if (result == NULL) {
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result = SDL_malloc(sizeof(GLES_FBOList));
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result->w = w;
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result->h = h;
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data->glGenFramebuffersOES(1, &result->FBO);
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result->next = data->framebuffers;
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data->framebuffers = result;
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}
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return result;
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GLES_FBOList *result = data->framebuffers;
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while ((result) && ((result->w != w) || (result->h != h))) {
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result = result->next;
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}
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if (result == NULL) {
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result = SDL_malloc(sizeof(GLES_FBOList));
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result->w = w;
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result->h = h;
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data->glGenFramebuffersOES(1, &result->FBO);
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result->next = data->framebuffers;
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data->framebuffers = result;
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}
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return result;
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}
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static int
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GLES_ActivateRenderer(SDL_Renderer * renderer)
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static int GLES_ActivateRenderer(SDL_Renderer *renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
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if (SDL_GL_GetCurrentContext() != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
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@ -212,10 +211,9 @@ GLES_ActivateRenderer(SDL_Renderer * renderer)
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return 0;
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}
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static void
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GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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static void GLES_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
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/* According to Apple documentation, we need to finish drawing NOW! */
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@ -223,8 +221,7 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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static int
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GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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static int GLES_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
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{
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SDL_GL_GetDrawableSize(renderer->window, w, h);
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return 0;
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@ -267,15 +264,18 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
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return GL_FUNC_SUBTRACT_OES;
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case SDL_BLENDOPERATION_REV_SUBTRACT:
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return GL_FUNC_REVERSE_SUBTRACT_OES;
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case SDL_BLENDOPERATION_MINIMUM:
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return GL_MIN_EXT;
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case SDL_BLENDOPERATION_MAXIMUM:
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return GL_MAX_EXT;
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default:
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return GL_INVALID_ENUM;
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}
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}
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static SDL_bool
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GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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static SDL_bool GLES_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
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SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
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SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
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SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
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@ -300,24 +300,18 @@ GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
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return SDL_FALSE;
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}
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if (colorOperation == SDL_BLENDOPERATION_MINIMUM && !data->GL_EXT_blend_minmax_supported) {
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return SDL_FALSE;
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}
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if (colorOperation == SDL_BLENDOPERATION_MAXIMUM && !data->GL_EXT_blend_minmax_supported) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_INLINE int
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power_of_2(int input)
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static int GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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int value = 1;
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while (value < input) {
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value <<= 1;
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}
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return value;
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}
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static int
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GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
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GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
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GLES_TextureData *data;
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GLint internalFormat;
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GLenum format, type;
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@ -337,8 +331,8 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return SDL_SetError("Texture format not supported");
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}
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data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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data = (GLES_TextureData *)SDL_calloc(1, sizeof(*data));
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if (data == NULL) {
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return SDL_OutOfMemory();
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}
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@ -351,7 +345,6 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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if (!renderdata->GL_OES_framebuffer_object_supported) {
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SDL_free(data);
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@ -362,22 +355,24 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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data->fbo = NULL;
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}
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renderdata->glGetError();
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renderdata->glEnable(GL_TEXTURE_2D);
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renderdata->glGenTextures(1, &data->texture);
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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SDL_free(data->pixels);
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}
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SDL_free(data);
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return GLES_SetError("glGenTextures()", result);
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}
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data->type = GL_TEXTURE_2D;
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/* no NPOV textures allowed in OpenGL ES (yet) */
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texture_w = power_of_2(texture->w);
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texture_h = power_of_2(texture->h);
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data->texw = (GLfloat) texture->w / texture_w;
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data->texh = (GLfloat) texture->h / texture_h;
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texture_w = SDL_powerof2(texture->w);
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texture_h = SDL_powerof2(texture->h);
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data->texw = (GLfloat)texture->w / texture_w;
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data->texh = (GLfloat)texture->h / texture_h;
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data->format = format;
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data->formattype = type;
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@ -396,6 +391,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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SDL_free(data->pixels);
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}
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SDL_free(data);
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return GLES_SetError("glTexImage2D()", result);
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}
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@ -404,12 +402,11 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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static int
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GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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static int GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *pixels, int pitch)
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{
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GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
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GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
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GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
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Uint8 *blob = NULL;
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Uint8 *src;
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int srcPitch;
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@ -427,7 +424,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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src = (Uint8 *)pixels;
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if (pitch != srcPitch) {
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blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
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if (!blob) {
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if (blob == NULL) {
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return SDL_OutOfMemory();
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}
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src = blob;
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@ -445,14 +442,14 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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renderdata->glTexSubImage2D(data->type,
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0,
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rect->x,
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rect->y,
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rect->w,
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rect->h,
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data->format,
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data->formattype,
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src);
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0,
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rect->x,
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rect->y,
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rect->w,
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rect->h,
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data->format,
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data->formattype,
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src);
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renderdata->glDisable(data->type);
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SDL_free(blob);
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@ -465,23 +462,21 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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return 0;
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}
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static int
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GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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static int GLES_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch)
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{
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GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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(void *)((Uint8 *)data->pixels + rect->y * data->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = data->pitch;
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return 0;
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}
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static void
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GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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static void GLES_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
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SDL_Rect rect;
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/* We do whole texture updates, at least for now */
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@ -492,11 +487,10 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
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}
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static void
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GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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||||
static void GLES_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
{
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
|
||||
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
|
||||
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
renderdata->glBindTexture(data->type, data->texture);
|
||||
|
|
@ -504,10 +498,9 @@ GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Sca
|
|||
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
static int GLES_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
GLES_TextureData *texturedata = NULL;
|
||||
GLenum status;
|
||||
|
||||
|
|
@ -522,7 +515,7 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
return 0;
|
||||
}
|
||||
|
||||
texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
texturedata = (GLES_TextureData *)texture->driverdata;
|
||||
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
|
||||
/* TODO: check if texture pixel format allows this operation */
|
||||
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
|
||||
|
|
@ -534,20 +527,17 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
|
||||
static int GLES_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
||||
{
|
||||
return 0; /* nothing to do in this backend. */
|
||||
return 0; /* nothing to do in this backend. */
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||
static int GLES_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
||||
{
|
||||
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
|
||||
GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(GLfloat), 0, &cmd->data.draw.first);
|
||||
int i;
|
||||
|
||||
if (!verts) {
|
||||
if (verts == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
@ -560,15 +550,14 @@ GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
|
||||
static int GLES_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
||||
{
|
||||
int i;
|
||||
GLfloat prevx, prevy;
|
||||
const size_t vertlen = (sizeof (GLfloat) * 2) * count;
|
||||
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
||||
const size_t vertlen = (sizeof(GLfloat) * 2) * count;
|
||||
GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
|
||||
|
||||
if (!verts) {
|
||||
if (verts == NULL) {
|
||||
return -1;
|
||||
}
|
||||
cmd->data.draw.count = count;
|
||||
|
|
@ -586,7 +575,7 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
|||
for (i = 1; i < count; i++) {
|
||||
const GLfloat xstart = prevx;
|
||||
const GLfloat ystart = prevy;
|
||||
const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
|
||||
const GLfloat xend = points[i].x + 0.5f; /* 0.5f to hit pixel center. */
|
||||
const GLfloat yend = points[i].y + 0.5f;
|
||||
/* bump a little in the direction we are moving in. */
|
||||
const GLfloat deltax = xend - xstart;
|
||||
|
|
@ -601,11 +590,10 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||
float scale_x, float scale_y)
|
||||
static int GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
|
||||
int num_vertices, const void *indices, int num_indices, int size_indices,
|
||||
float scale_x, float scale_y)
|
||||
{
|
||||
GLES_TextureData *texturedata = NULL;
|
||||
int i;
|
||||
|
|
@ -613,13 +601,13 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
GLfloat *verts;
|
||||
int sz = 2 + 4 + (texture ? 2 : 0);
|
||||
|
||||
verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof (GLfloat), 0, &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * sz * sizeof(GLfloat), 0, &cmd->data.draw.first);
|
||||
if (verts == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (texture) {
|
||||
texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
texturedata = (GLES_TextureData *)texture->driverdata;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
|
@ -639,8 +627,8 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
j = i;
|
||||
}
|
||||
|
||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
xy_ = (float *)((char *)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
||||
|
||||
*(verts++) = xy_[0] * scale_x;
|
||||
*(verts++) = xy_[1] * scale_y;
|
||||
|
|
@ -651,7 +639,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
*(verts++) = col_.a * inv255f;
|
||||
|
||||
if (texture) {
|
||||
float *uv_ = (float *)((char*)uv + j * uv_stride);
|
||||
float *uv_ = (float *)((char *)uv + j * uv_stride);
|
||||
*(verts++) = uv_[0] * texturedata->texw;
|
||||
*(verts++) = uv_[1] * texturedata->texh;
|
||||
}
|
||||
|
|
@ -659,8 +647,7 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
static void SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
const Uint8 r = cmd->data.draw.r;
|
||||
|
|
@ -670,10 +657,10 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
|
||||
|
||||
if (color != data->drawstate.color) {
|
||||
const GLfloat fr = ((GLfloat) r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat) g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat) b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat) a) * inv255f;
|
||||
const GLfloat fr = ((GLfloat)r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat)g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat)b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat)a) * inv255f;
|
||||
data->glColor4f(fr, fg, fb, fa);
|
||||
data->drawstate.color = color;
|
||||
}
|
||||
|
|
@ -687,9 +674,9 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
|
||||
viewport->w, viewport->h);
|
||||
if (viewport->w && viewport->h) {
|
||||
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
|
||||
(GLfloat) (istarget ? 0 : viewport->h),
|
||||
(GLfloat) (istarget ? viewport->h : 0),
|
||||
data->glOrthof((GLfloat)0, (GLfloat)viewport->w,
|
||||
(GLfloat)(istarget ? 0 : viewport->h),
|
||||
(GLfloat)(istarget ? viewport->h : 0),
|
||||
0.0, 1.0);
|
||||
}
|
||||
data->glMatrixMode(GL_MODELVIEW);
|
||||
|
|
@ -752,23 +739,21 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
static void SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
|
||||
{
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
SetDrawState(data, cmd);
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
|
||||
data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
|
||||
data->drawstate.texture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
static int GLES_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
|
||||
if (GLES_ActivateRenderer(renderer) < 0) {
|
||||
return -1;
|
||||
|
|
@ -780,123 +765,129 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
int w, h;
|
||||
SDL_GL_GetDrawableSize(renderer->window, &w, &h);
|
||||
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
|
||||
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
|
||||
data->drawstate.viewport_dirty = SDL_TRUE; // if the window dimensions changed, invalidate the current viewport, etc.
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
data->drawstate.drawablew = w;
|
||||
data->drawstate.drawableh = h;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
break; /* not used in this render backend. */
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
{
|
||||
break; /* not used in this render backend. */
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
{
|
||||
SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
|
||||
SDL_copyp(viewport, &cmd->data.viewport.rect);
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
{
|
||||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
||||
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
|
||||
SDL_copyp(&data->drawstate.cliprect, rect);
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
{
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
|
||||
if (color != data->drawstate.clear_color) {
|
||||
const GLfloat fr = ((GLfloat)r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat)g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat)b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat)a) * inv255f;
|
||||
data->glClearColor(fr, fg, fb, fa);
|
||||
data->drawstate.clear_color = color;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||
SDL_Rect *viewport = &data->drawstate.viewport;
|
||||
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
|
||||
data->drawstate.viewport_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
||||
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
||||
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
||||
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
|
||||
}
|
||||
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
|
||||
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
|
||||
data->drawstate.cliprect_dirty = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
|
||||
if (color != data->drawstate.clear_color) {
|
||||
const GLfloat fr = ((GLfloat) r) * inv255f;
|
||||
const GLfloat fg = ((GLfloat) g) * inv255f;
|
||||
const GLfloat fb = ((GLfloat) b) * inv255f;
|
||||
const GLfloat fa = ((GLfloat) a) * inv255f;
|
||||
data->glClearColor(fr, fg, fb, fa);
|
||||
data->drawstate.clear_color = color;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
|
||||
data->glDisable(GL_SCISSOR_TEST);
|
||||
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
|
||||
}
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
{
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
SetDrawState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glDrawArrays(GL_POINTS, 0, (GLsizei)count);
|
||||
break;
|
||||
}
|
||||
|
||||
data->glClear(GL_COLOR_BUFFER_BIT);
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
{
|
||||
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
const size_t count = cmd->data.draw.count;
|
||||
SDL_assert(count >= 2);
|
||||
SetDrawState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case SDL_RENDERCMD_FILL_RECTS: /* unused */
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
case SDL_RENDERCMD_COPY: /* unused */
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY:
|
||||
{
|
||||
const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first);
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof(float);
|
||||
|
||||
if (texture) {
|
||||
SetCopyState(data, cmd);
|
||||
} else {
|
||||
SetDrawState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES: {
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const size_t count = cmd->data.draw.count;
|
||||
SDL_assert(count >= 2);
|
||||
SetDrawState(data, cmd);
|
||||
data->glVertexPointer(2, GL_FLOAT, 0, verts);
|
||||
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
|
||||
break;
|
||||
data->glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
data->glVertexPointer(2, GL_FLOAT, stride, verts);
|
||||
data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
|
||||
if (texture) {
|
||||
data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS: /* unused */
|
||||
break;
|
||||
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei)count);
|
||||
|
||||
case SDL_RENDERCMD_COPY: /* unused */
|
||||
break;
|
||||
data->glDisableClientState(GL_COLOR_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY: {
|
||||
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof (float);
|
||||
|
||||
if (texture) {
|
||||
SetCopyState(data, cmd);
|
||||
} else {
|
||||
SetDrawState(data, cmd);
|
||||
}
|
||||
|
||||
data->glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
data->glVertexPointer(2, GL_FLOAT, stride, verts);
|
||||
data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
|
||||
if (texture) {
|
||||
data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
|
||||
}
|
||||
|
||||
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
|
||||
|
||||
data->glDisableClientState(GL_COLOR_ARRAY);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
}
|
||||
|
||||
cmd = cmd->next;
|
||||
|
|
@ -905,11 +896,10 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 pixel_format, void * pixels, int pitch)
|
||||
static int GLES_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
|
||||
Uint32 pixel_format, void *pixels, int pitch)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
|
||||
void *temp_pixels;
|
||||
int temp_pitch;
|
||||
|
|
@ -921,7 +911,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
||||
temp_pixels = SDL_malloc(rect->h * temp_pitch);
|
||||
if (!temp_pixels) {
|
||||
if (temp_pixels == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
|
|
@ -929,15 +919,15 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
|
||||
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
|
||||
data->glReadPixels(rect->x, renderer->target ? rect->y : (h - rect->y) - rect->h,
|
||||
rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
|
||||
|
||||
/* Flip the rows to be top-down if necessary */
|
||||
if (!renderer->target) {
|
||||
SDL_bool isstack;
|
||||
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
|
||||
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
|
||||
dst = (Uint8*)temp_pixels;
|
||||
src = (Uint8 *)temp_pixels + (rect->h - 1) * temp_pitch;
|
||||
dst = (Uint8 *)temp_pixels;
|
||||
tmp = SDL_small_alloc(Uint8, length, &isstack);
|
||||
rows = rect->h / 2;
|
||||
while (rows--) {
|
||||
|
|
@ -958,20 +948,18 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
return status;
|
||||
}
|
||||
|
||||
static void
|
||||
GLES_RenderPresent(SDL_Renderer * renderer)
|
||||
static int GLES_RenderPresent(SDL_Renderer *renderer)
|
||||
{
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
SDL_GL_SwapWindow(renderer->window);
|
||||
return SDL_GL_SwapWindowWithResult(renderer->window);
|
||||
}
|
||||
|
||||
static void
|
||||
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||
static void GLES_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_RenderData *renderdata = (GLES_RenderData *)renderer->driverdata;
|
||||
|
||||
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
|
||||
GLES_TextureData *data = (GLES_TextureData *)texture->driverdata;
|
||||
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
|
|
@ -982,7 +970,7 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
renderdata->drawstate.target = NULL;
|
||||
}
|
||||
|
||||
if (!data) {
|
||||
if (data == NULL) {
|
||||
return;
|
||||
}
|
||||
if (data->texture) {
|
||||
|
|
@ -993,18 +981,17 @@ GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
texture->driverdata = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
GLES_DestroyRenderer(SDL_Renderer * renderer)
|
||||
static void GLES_DestroyRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
|
||||
if (data) {
|
||||
if (data->context) {
|
||||
while (data->framebuffers) {
|
||||
GLES_FBOList *nextnode = data->framebuffers->next;
|
||||
data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
|
||||
SDL_free(data->framebuffers);
|
||||
data->framebuffers = nextnode;
|
||||
GLES_FBOList *nextnode = data->framebuffers->next;
|
||||
data->glDeleteFramebuffersOES(1, &data->framebuffers->FBO);
|
||||
SDL_free(data->framebuffers);
|
||||
data->framebuffers = nextnode;
|
||||
}
|
||||
SDL_GL_DeleteContext(data->context);
|
||||
}
|
||||
|
|
@ -1013,10 +1000,10 @@ GLES_DestroyRenderer(SDL_Renderer * renderer)
|
|||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh)
|
||||
static int GLES_BindTexture(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
data->glEnable(GL_TEXTURE_2D);
|
||||
|
|
@ -1035,10 +1022,10 @@ static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, floa
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
||||
static int GLES_UnbindTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
||||
{
|
||||
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
|
||||
GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata;
|
||||
GLES_TextureData *texturedata = (GLES_TextureData *)texture->driverdata;
|
||||
GLES_ActivateRenderer(renderer);
|
||||
data->glDisable(texturedata->type);
|
||||
|
||||
|
|
@ -1048,8 +1035,7 @@ static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
GLES_SetVSync(SDL_Renderer * renderer, const int vsync)
|
||||
static int GLES_SetVSync(SDL_Renderer *renderer, const int vsync)
|
||||
{
|
||||
int retval;
|
||||
if (vsync) {
|
||||
|
|
@ -1068,9 +1054,7 @@ GLES_SetVSync(SDL_Renderer * renderer, const int vsync)
|
|||
return retval;
|
||||
}
|
||||
|
||||
|
||||
static SDL_Renderer *
|
||||
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
static SDL_Renderer *GLES_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
GLES_RenderData *data;
|
||||
|
|
@ -1097,14 +1081,14 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
}
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(*renderer));
|
||||
if (renderer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
goto error;
|
||||
}
|
||||
|
||||
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
|
||||
if (!data) {
|
||||
data = (GLES_RenderData *)SDL_calloc(1, sizeof(*data));
|
||||
if (data == NULL) {
|
||||
GLES_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
goto error;
|
||||
|
|
@ -1120,7 +1104,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
|
||||
renderer->SetRenderTarget = GLES_SetRenderTarget;
|
||||
renderer->QueueSetViewport = GLES_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
||||
renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
||||
renderer->QueueDrawPoints = GLES_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = GLES_QueueDrawLines;
|
||||
renderer->QueueGeometry = GLES_QueueGeometry;
|
||||
|
|
@ -1188,6 +1172,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) {
|
||||
data->GL_OES_blend_subtract_supported = SDL_TRUE;
|
||||
}
|
||||
if (SDL_GL_ExtensionSupported("GL_EXT_blend_minmax")) {
|
||||
data->GL_EXT_blend_minmax_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Set up parameters for rendering */
|
||||
data->glDisable(GL_DEPTH_TEST);
|
||||
|
|
@ -1220,14 +1207,12 @@ error:
|
|||
|
||||
SDL_RenderDriver GLES_RenderDriver = {
|
||||
GLES_CreateRenderer,
|
||||
{
|
||||
"opengles",
|
||||
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
|
||||
1,
|
||||
{SDL_PIXELFORMAT_ABGR8888},
|
||||
0,
|
||||
0
|
||||
}
|
||||
{ "opengles",
|
||||
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
|
||||
1,
|
||||
{ SDL_PIXELFORMAT_ABGR8888 },
|
||||
0,
|
||||
0 }
|
||||
};
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue