Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -41,7 +41,7 @@ extern "C" {
/* Platform specific functions for Windows */
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__GDK__)
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
@ -55,6 +55,10 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
*/
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
#endif /* defined(__WIN32__) || defined(__GDK__) */
#if defined(__WIN32__) || defined(__WINGDK__)
/**
* Get the D3D9 adapter index that matches the specified display index.
*
@ -102,6 +106,30 @@ typedef struct ID3D11Device ID3D11Device;
*/
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__WIN32__) || defined(__GDK__)
typedef struct ID3D12Device ID3D12Device;
/**
* Get the D3D12 device associated with a renderer.
*
* Once you are done using the device, you should release it to avoid a
* resource leak.
*
* \param renderer the renderer from which to get the associated D3D12 device
* \returns the D3D12 device associated with given renderer or NULL if it is
* not a D3D12 renderer; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
#endif /* defined(__WIN32__) || defined(__GDK__) */
#if defined(__WIN32__) || defined(__WINGDK__)
/**
* Get the DXGI Adapter and Output indices for the specified display index.
*
@ -122,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re
*/
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
/* Platform specific functions for Linux */
#ifdef __LINUX__
@ -178,7 +205,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
* This function is only available on Apple iOS.
*
* For more information see:
* [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
*
* This functions is also accessible using the macro
* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
@ -532,7 +559,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
/**
* Detects the device family of WinRT plattform at runtime.
* Detects the device family of WinRT platform at runtime.
*
* \returns a value from the SDL_WinRT_DeviceFamily enum.
*
@ -564,6 +591,27 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
#endif
/* Functions used only by GDK */
#if defined(__GDK__)
typedef struct XTaskQueueObject * XTaskQueueHandle;
/**
* Gets a reference to the global async task queue handle for GDK,
* initializing if needed.
*
* Once you are done with the task queue, you should call
* XTaskQueueCloseHandle to reduce the reference count to avoid a resource
* leak.
*
* \param outTaskQueue a pointer to be filled in with task queue handle.
* \returns 0 if success, -1 if any error occurs.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}