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Updates the SDL library to the latest standard bugfix release
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cb766f2878
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1280 changed files with 343926 additions and 179615 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -43,6 +43,8 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_guid.h"
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#include "SDL_mutex.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@ -65,13 +67,14 @@ extern "C" {
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/**
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* The joystick structure used to identify an SDL joystick
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*/
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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extern SDL_mutex *SDL_joystick_lock;
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#endif
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struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef struct {
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef SDL_GUID SDL_JoystickGUID;
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/**
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* This is a unique ID for a joystick for the time it is connected to the system,
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@ -125,9 +128,14 @@ typedef enum
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*
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* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
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* joystick subsystem, to prevent other threads from seeing joysticks in an
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* uninitialized state. However, all open joysticks will be closed and SDL
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* functions called with them will fail.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/**
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@ -142,7 +150,7 @@ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock);
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/**
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* Count the number of joysticks attached to the system.
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@ -280,13 +288,12 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
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/**
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* Get the instance ID of a joystick.
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*
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* This can be called before any joysticks are opened. If the index is out of
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* range, this function will return -1.
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the instance id of the selected joystick. If called on an invalid
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* index, this function returns zero
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* index, this function returns -1.
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*
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* \since This function is available since SDL 2.0.6.
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*/
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@ -426,6 +433,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* Note that when sending trigger axes, you should scale the value to the full
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* range of Sint16. For example, a trigger at rest would have the value of
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* `SDL_JOYSTICK_AXIS_MIN`.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param axis the specific axis on the virtual joystick to set.
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* \param value the new value for the specified axis.
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@ -515,7 +526,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
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* Set the player index of an opened joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \param player_index the player index to set.
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* \param player_index Player index to assign to this joystick, or -1 to clear
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* the player index and turn off player LEDs.
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*
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* \since This function is available since SDL 2.0.12.
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*/
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@ -574,6 +586,19 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the firmware version of an opened joystick, if available.
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*
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* If the firmware version isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the firmware version of the selected joystick, or 0 if
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* unavailable.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
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/**
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* Get the serial number of an opened joystick, if available.
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*
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@ -630,6 +655,25 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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/**
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* Get the device information encoded in a SDL_JoystickGUID structure
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*
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* \param guid the SDL_JoystickGUID you wish to get info about
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* \param vendor A pointer filled in with the device VID, or 0 if not
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* available
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* \param product A pointer filled in with the device PID, or 0 if not
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* available
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* \param version A pointer filled in with the device version, or 0 if not
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* available
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* \param crc16 A pointer filled in with a CRC used to distinguish different
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* products with the same VID/PID, or 0 if not available
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_JoystickGetDeviceGUID
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*/
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extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
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/**
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* Get the status of a specified joystick.
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*
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