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Updates the SDL library to the latest standard bugfix release
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@ -17,10 +17,10 @@ _Editor's note: I've been able to successfully build SDL using Visual Studio 201
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2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
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all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
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the `Platform Toolset`.
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If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
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3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
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3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
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panel in the _FileView_ tab), and selecting `Build`.
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You may get a few warnings, but you should not get any errors.
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@ -90,17 +90,17 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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```
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```
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### That's it!
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I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
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I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
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Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues).
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### Credits
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