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Updates the SDL library to the latest standard bugfix release
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1280 changed files with 343926 additions and 179615 deletions
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@ -1,13 +1,13 @@
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Native Client
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================================================================================
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Requirements:
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Requirements:
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* Native Client SDK (https://developer.chrome.com/native-client),
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* Native Client SDK (https://developer.chrome.com/native-client),
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(tested with Pepper version 33 or higher).
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The SDL backend for Chrome's Native Client has been tested only with the PNaCl
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toolchain, which generates binaries designed to run on ARM and x86_32/64
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toolchain, which generates binaries designed to run on ARM and x86_32/64
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platforms. This does not mean it won't work with the other toolchains!
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================================================================================
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@ -17,15 +17,15 @@ Building SDL for NaCl
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Set up the right environment variables (see naclbuild.sh), then configure SDL with:
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configure --host=pnacl --prefix some/install/destination
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Then "make".
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As an example of how to create a deployable app a Makefile project is provided
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in test/nacl/Makefile, which includes some monkey patching of the common.mk file
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provided by NaCl, without which linking properly to SDL won't work (the search
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path can't be modified externally, so the linker won't find SDL's binaries unless
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Then "make".
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As an example of how to create a deployable app a Makefile project is provided
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in test/nacl/Makefile, which includes some monkey patching of the common.mk file
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provided by NaCl, without which linking properly to SDL won't work (the search
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path can't be modified externally, so the linker won't find SDL's binaries unless
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you dump them into the SDK path, which is inconvenient).
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Also provided in test/nacl is the required support file, such as index.html,
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Also provided in test/nacl is the required support file, such as index.html,
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manifest.json, etc.
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SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure.
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This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem),
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@ -38,20 +38,20 @@ Running tests
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================================================================================
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Due to the nature of NaCl programs, building and running SDL tests is not as
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straightforward as one would hope. The script naclbuild.sh in build-scripts
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automates the process and should serve as a guide for users of SDL trying to build
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straightforward as one would hope. The script naclbuild.sh in build-scripts
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automates the process and should serve as a guide for users of SDL trying to build
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their own applications.
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Basic usage:
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./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35)
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This will build testgles2.c by default.
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If you want to build a different test, for example testrendercopyex.c:
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SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35
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Once the build finishes, you have to serve the contents with a web server (the
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script will give you instructions on how to do that with Python).
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@ -60,28 +60,28 @@ RWops and nacl_io
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================================================================================
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SDL_RWops work transparently with nacl_io. Two functions control the mount points:
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int mount(const char* source, const char* target,
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const char* filesystemtype,
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int mount(const char* source, const char* target,
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const char* filesystemtype,
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unsigned long mountflags, const void *data);
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int umount(const char *target);
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For convenience, SDL will by default mount an httpfs tree at / before calling
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For convenience, SDL will by default mount an httpfs tree at / before calling
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the app's main function. Such setting can be overridden by calling:
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umount("/");
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And then mounting a different filesystem at /
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It's important to consider that the asynchronous nature of file operations on a
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browser is hidden from the application, effectively providing the developer with
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a set of blocking file operations just like you get in a regular desktop
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environment, which eases the job of porting to Native Client, but also introduces
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a set of challenges of its own, in particular when big file sizes and slow
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a set of blocking file operations just like you get in a regular desktop
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environment, which eases the job of porting to Native Client, but also introduces
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a set of challenges of its own, in particular when big file sizes and slow
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connections are involved.
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For more information on how nacl_io and mount points work, see:
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https://developer.chrome.com/native-client/devguide/coding/nacl_io
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https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h
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