mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Updates the SDL library to the latest standard bugfix release
This commit is contained in:
parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -7,47 +7,19 @@
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|
||||
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||||
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||||
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@ -505,40 +285,17 @@
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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F3A495992555ED0500E92A8B /* libSDL2.a */,
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||||
F3A4959B2555ED0500E92A8B /* libSDL2.a */,
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||||
|
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@ -546,9 +303,6 @@
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|||
F3A4959F2555ED0500E92A8B /* libSDL2.dylib */,
|
||||
F3A495A12555ED0500E92A8B /* libSDL2.dylib */,
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -1077,8 +817,6 @@
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||||
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||||
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@ -1086,76 +824,56 @@
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1D6058950D05DD3E006BFB54 /* Release */ = {
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buildSettings = {
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||||
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||||
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|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
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GCC_SYMBOLS_PRIVATE_EXTERN = YES;
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|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
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|
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|
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};
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C01FCF5008A954540054247B /* Release */ = {
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|
||||
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
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||||
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||||
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||||
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|
||||
INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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||||
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
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||||
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
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||||
MARKETING_VERSION = 1.0;
|
||||
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|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
|
||||
SDKROOT = iphoneos;
|
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TARGETED_DEVICE_FAMILY = "1,2";
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TVOS_DEPLOYMENT_TARGET = 9.0;
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};
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FA30DEA71BBF59D9009C397F /* Debug */ = {
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_ENABLE_MODULES = YES;
|
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CLANG_ENABLE_OBJC_ARC = YES;
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CLANG_WARN_BOOL_CONVERSION = YES;
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CLANG_WARN_CONSTANT_CONVERSION = YES;
|
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
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CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
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GCC_DYNAMIC_NO_PIC = NO;
|
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GCC_NO_COMMON_BLOCKS = YES;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"DEBUG=1",
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"$(inherited)",
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);
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
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INFOPLIST_FILE = Info.plist;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
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||||
PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = appletvos;
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TARGETED_DEVICE_FAMILY = 3;
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@ -1166,164 +884,94 @@
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FA30DEA81BBF59D9009C397F /* Release */ = {
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buildSettings = {
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_ENABLE_MODULES = YES;
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CLANG_ENABLE_OBJC_ARC = YES;
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CLANG_WARN_BOOL_CONVERSION = YES;
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CLANG_WARN_CONSTANT_CONVERSION = YES;
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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CLANG_WARN_EMPTY_BODY = YES;
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CLANG_WARN_ENUM_CONVERSION = YES;
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CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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CLANG_WARN_UNREACHABLE_CODE = YES;
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
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COPY_PHASE_STRIP = NO;
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DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
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||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
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GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
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SDKROOT = appletvos;
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||||
TARGETED_DEVICE_FAMILY = 3;
|
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TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
VALIDATE_PRODUCT = YES;
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};
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name = Release;
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};
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FD15FCB50E086866003BDF25 /* Debug */ = {
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buildSettings = {
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GCC_DYNAMIC_NO_PIC = NO;
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|
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PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
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||||
SDKROOT = iphoneos;
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};
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name = Debug;
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};
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||||
FD15FCB60E086866003BDF25 /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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INFOPLIST_FILE = Info.plist;
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||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
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name = Release;
|
||||
};
|
||||
FD5F9BE70E0DEBEB008E885B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
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};
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name = Debug;
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};
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FD5F9BE80E0DEBEB008E885B /* Release */ = {
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};
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FDB6520A0E43D1F300F688B5 /* Debug */ = {
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buildSettings = {
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PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
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|
||||
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};
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name = Debug;
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};
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FDB6520B0E43D1F300F688B5 /* Release */ = {
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||||
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};
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name = Release;
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};
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||||
FDC202EC0E107B1200ABAC90 /* Debug */ = {
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||||
isa = XCBuildConfiguration;
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buildSettings = {
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||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
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|
||||
};
|
||||
name = Debug;
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};
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||||
FDC202ED0E107B1200ABAC90 /* Release */ = {
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||||
isa = XCBuildConfiguration;
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buildSettings = {
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||||
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||||
PRODUCT_NAME = Touch;
|
||||
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};
|
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name = Release;
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};
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FDC52EDC0E2843D6008D768C /* Debug */ = {
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||||
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||||
buildSettings = {
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||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
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||||
};
|
||||
FDC52EDD0E2843D6008D768C /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDF0D6A20E12D05400247964 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDF0D6A30E12D05400247964 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,36 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
14
Engine/lib/sdl/Xcode-iOS/Demos/config.xcconfig
Normal file
14
Engine/lib/sdl/Xcode-iOS/Demos/config.xcconfig
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
//
|
||||
// config.xcconfig
|
||||
// SDL tests
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
// Include any optional config for this build
|
||||
#include? "build.xcconfig"
|
||||
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
|
|
@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
|
|||
|
||||
/* create ship texture from surface */
|
||||
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (ship == 0) {
|
||||
if (ship == NULL) {
|
||||
fatalError("could not create ship texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
|
||||
|
|
@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
|
|||
}
|
||||
/* create space texture from surface */
|
||||
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (space == 0) {
|
||||
if (space == NULL) {
|
||||
fatalError("could not create space texture");
|
||||
}
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
|
|
|
|||
|
|
@ -84,14 +84,16 @@ stepParticles(double deltaTime)
|
|||
/* is the particle actually active, or is it marked for deletion? */
|
||||
if (curr->isActive) {
|
||||
/* is the particle off the screen? */
|
||||
if (curr->y > screen_h)
|
||||
if (curr->y > screen_h) {
|
||||
curr->isActive = 0;
|
||||
else if (curr->y < 0)
|
||||
} else if (curr->y < 0) {
|
||||
curr->isActive = 0;
|
||||
if (curr->x > screen_w)
|
||||
}
|
||||
if (curr->x > screen_w) {
|
||||
curr->isActive = 0;
|
||||
else if (curr->x < 0)
|
||||
} else if (curr->x < 0) {
|
||||
curr->isActive = 0;
|
||||
}
|
||||
|
||||
/* step velocity, then step position */
|
||||
curr->yvel += ACCEL * deltaMilliseconds;
|
||||
|
|
@ -133,15 +135,17 @@ stepParticles(double deltaTime)
|
|||
}
|
||||
|
||||
/* if we're a dust particle, shrink our size */
|
||||
if (curr->type == dust)
|
||||
if (curr->type == dust) {
|
||||
curr->size -= deltaMilliseconds * 0.010f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* if we're still active, pack ourselves in the array next
|
||||
to the last active guy (pack the array tightly) */
|
||||
if (curr->isActive)
|
||||
if (curr->isActive) {
|
||||
*(slot++) = *curr;
|
||||
}
|
||||
} /* endif (curr->isActive) */
|
||||
curr++;
|
||||
}
|
||||
|
|
@ -188,8 +192,9 @@ explodeEmitter(struct particle *emitter)
|
|||
int i;
|
||||
for (i = 0; i < 200; i++) {
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* come up with a random angle and speed for new particle */
|
||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||
|
|
@ -226,8 +231,9 @@ void
|
|||
spawnTrailFromEmitter(struct particle *emitter)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* select the particle at the slot at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
|
@ -262,8 +268,9 @@ void
|
|||
spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
{
|
||||
|
||||
if (num_active_particles >= MAX_PARTICLES)
|
||||
if (num_active_particles >= MAX_PARTICLES) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* find particle at endpoint of array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
|
|||
|
||||
/* convert RGBA surface to texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (texture == 0) {
|
||||
if (texture == NULL) {
|
||||
fatalError("could not create texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ loadFont(void)
|
|||
{
|
||||
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
|
||||
|
||||
if (!surface) {
|
||||
if (surface == NULL) {
|
||||
printf("Error loading bitmap: %s\n", SDL_GetError());
|
||||
return 0;
|
||||
} else {
|
||||
|
|
@ -183,7 +183,7 @@ loadFont(void)
|
|||
SDL_BlitSurface(surface, NULL, converted, NULL);
|
||||
/* create our texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, converted);
|
||||
if (texture == 0) {
|
||||
if (texture == NULL) {
|
||||
printf("texture creation failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
/* set blend mode for our texture */
|
||||
|
|
|
|||
|
|
@ -207,9 +207,9 @@ playSound(struct sound *s)
|
|||
break;
|
||||
}
|
||||
/* if this channel's sound is older than the oldest so far, set it to oldest */
|
||||
if (mixer.channels[i].timestamp <
|
||||
mixer.channels[oldest_channel].timestamp)
|
||||
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
|
||||
oldest_channel = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* no empty channels, take the oldest one */
|
||||
|
|
|
|||
|
|
@ -58,11 +58,11 @@ main(int argc, char *argv[])
|
|||
|
||||
/* create window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == 0) {
|
||||
if (window == NULL) {
|
||||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
if (!renderer) {
|
||||
if (renderer == NULL) {
|
||||
fatalError("Could not create renderer");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
|
|||
brush =
|
||||
SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
if (brush == 0) {
|
||||
if (brush == NULL) {
|
||||
fatalError("could not create brush texture");
|
||||
}
|
||||
/* additive blending -- laying strokes on top of eachother makes them brighter */
|
||||
|
|
|
|||
|
|
@ -1,422 +0,0 @@
|
|||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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@ -1,34 +0,0 @@
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|
||||
|
|
@ -1,11 +0,0 @@
|
|||
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
|
||||
|
||||
testthread:
|
||||
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
|
||||
|
||||
testlock:
|
||||
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
|
||||
|
||||
testsprite2:
|
||||
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
|
||||
|
||||
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue