Updates the SDL library to the latest standard bugfix release

This commit is contained in:
JeffR 2023-07-13 15:20:29 -05:00
parent cb766f2878
commit 083d2175ea
1280 changed files with 343926 additions and 179615 deletions

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@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.23.0</string>
<string>2.28.1</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.23.0</string>
<string>2.28.1</string>
</dict>
</plist>

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
BuildableName = "SDL2.framework"
BlueprintName = "Framework-iOS"
ReferencedContainer = "container:SDL.xcodeproj">
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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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version = "1.3">
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buildImplicitDependencies = "YES">
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buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
</dict>
</plist>

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@ -1,4 +1,4 @@
Title SDL 2.0.0
Title SDL 2.28.1
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

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@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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@ -18,7 +18,19 @@ To Install:
Copy the SDL2.framework to /Library/Frameworks
You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.
if your access privileges are not high enough.
Use in CMake projects:
SDL2.framework can be used in CMake projects using the following pattern:
```
find_package(SDL2 REQUIRED COMPONENTS SDL2)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL2::SDL2)
```
If SDL2.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
Additional References:

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@ -0,0 +1,14 @@
//
// config.xcconfig
// SDL tests
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Include any optional config for this build
#include? "build.xcconfig"
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL2 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL2 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit