mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Updates the SDL library to the latest standard bugfix release
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parent
cb766f2878
commit
083d2175ea
1280 changed files with 343926 additions and 179615 deletions
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@ -9,11 +9,13 @@
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# can compile hidapi joystick support against it (experimental)
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# by specifying HIDAPI=1, e.g.:
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# wmake -f Makefile.os2 HIDAPI=1
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#
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# To error out upon warnings: wmake -f Makefile.os2 ENABLE_WERROR=1
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LIBNAME = SDL2
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MAJOR_VERSION = 2
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MINOR_VERSION = 23
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MICRO_VERSION = 0
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MINOR_VERSION = 28
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MICRO_VERSION = 1
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VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
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DESCRIPTION = Simple DirectMedia Layer 2
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@ -40,6 +42,9 @@ CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
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# max warnings:
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CFLAGS+= -wx
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!ifeq ENABLE_WERROR 1
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CFLAGS+= -we
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!endif
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# newer OpenWatcom versions enable W303 by default
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CFLAGS+= -wcd=303
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# the include paths :
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@ -67,15 +72,15 @@ CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
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CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
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CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
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SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
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SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
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SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
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SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
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SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
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SRCS+= SDL_rwops.c SDL_power.c
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SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
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SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
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SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
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SDL_sensor.c SDL_touch.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
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SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
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SDL_render_sw.c SDL_rotate.c SDL_triangle.c
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@ -89,7 +94,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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