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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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@ -41,7 +41,7 @@ class GuiSpeedometerHud : public GuiBitmapCtrl
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F32 mMaxAngle; ///< Max pos of needle
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F32 mMinAngle; ///< Min pos of needle
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Point2F mCenter; ///< Center of needle rotation
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ColorF mColor; ///< Needle Color
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LinearColorF mColor; ///< Needle Color
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F32 mNeedleLength;
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F32 mNeedleWidth;
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F32 mTailLength;
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