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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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294 changed files with 3894 additions and 2813 deletions
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@ -77,8 +77,8 @@ bool GuiMaterialPreview::onWake()
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if (!mFakeSun)
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mFakeSun = LightManager::createLightInfo();
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mFakeSun->setColor( ColorF( 1.0f, 1.0f, 1.0f ) );
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mFakeSun->setAmbient( ColorF( 0.5f, 0.5f, 0.5f ) );
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mFakeSun->setColor( LinearColorF( 1.0f, 1.0f, 1.0f ) );
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mFakeSun->setAmbient( LinearColorF( 0.5f, 0.5f, 0.5f ) );
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mFakeSun->setDirection( VectorF( 0.0f, 0.707f, -0.707f ) );
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mFakeSun->setPosition( mFakeSun->getDirection() * -10000.0f );
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mFakeSun->setRange( 2000000.0f );
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@ -89,7 +89,7 @@ bool GuiMaterialPreview::onWake()
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// This function allows the viewport's ambient color to be changed. This is exposed to script below.
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void GuiMaterialPreview::setAmbientLightColor( F32 r, F32 g, F32 b )
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{
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ColorF temp(r, g, b);
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LinearColorF temp(r, g, b);
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temp.clamp();
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GuiMaterialPreview::mFakeSun->setAmbient( temp );
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}
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@ -97,7 +97,7 @@ void GuiMaterialPreview::setAmbientLightColor( F32 r, F32 g, F32 b )
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// This function allows the light's color to be changed. This is exposed to script below.
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void GuiMaterialPreview::setLightColor( F32 r, F32 g, F32 b )
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{
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ColorF temp(r, g, b);
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LinearColorF temp(r, g, b);
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temp.clamp();
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GuiMaterialPreview::mFakeSun->setColor( temp );
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}
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@ -437,8 +437,8 @@ void GuiMaterialPreview::resetViewport()
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mOrbitPos = mModel->getShape()->center;
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// Reset the viewport's lighting.
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GuiMaterialPreview::mFakeSun->setColor( ColorF( 1.0f, 1.0f, 1.0f ) );
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GuiMaterialPreview::mFakeSun->setAmbient( ColorF( 0.5f, 0.5f, 0.5f ) );
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GuiMaterialPreview::mFakeSun->setColor( LinearColorF( 1.0f, 1.0f, 1.0f ) );
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GuiMaterialPreview::mFakeSun->setAmbient( LinearColorF( 0.5f, 0.5f, 0.5f ) );
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GuiMaterialPreview::mFakeSun->setDirection( VectorF( 0.0f, 0.707f, -0.707f ) );
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}
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@ -482,14 +482,14 @@ DefineEngineMethod(GuiMaterialPreview, reset, void, (),,
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}
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// This function allows the user to change the light's color.
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DefineEngineMethod(GuiMaterialPreview, setLightColor, void, ( ColorF color ),,
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DefineEngineMethod(GuiMaterialPreview, setLightColor, void, ( LinearColorF color ),,
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"Sets the color of the light in the scene.\n")
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{
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object->setLightColor( color.red, color.green, color.blue );
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}
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// This function allows the user to change the viewports's ambient color.
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DefineEngineMethod(GuiMaterialPreview, setAmbientLightColor, void, ( ColorF color ),,
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DefineEngineMethod(GuiMaterialPreview, setAmbientLightColor, void, ( LinearColorF color ),,
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"Sets the color of the ambient light in the scene.\n")
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{
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object->setAmbientLightColor( color.red, color.green, color.blue );
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