mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 13:43:48 +00:00
was improperly accounting for attenaution. needs a reversal for atten = 0 to be full unblended application fo a given projection.
This commit is contained in:
parent
5165d9c868
commit
07ff3ee8aa
1 changed files with 1 additions and 1 deletions
|
|
@ -71,7 +71,7 @@ float getDistBoxToPoint(float3 pt, float3 extents)
|
|||
float defineBoxSpaceInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
|
||||
{
|
||||
float3 surfPosLS = mul(probe.worldToLocal, float4(surface.P, 1.0)).xyz;
|
||||
float atten = probe.attenuation;
|
||||
float atten = 1.0-probe.attenuation;
|
||||
float baseVal = 0.25;
|
||||
float dist = getDistBoxToPoint(surfPosLS,float3(baseVal,baseVal,baseVal));
|
||||
return saturate(smoothstep(baseVal+0.0001,atten*baseVal,dist));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue