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https://github.com/TorqueGameEngines/Torque3D.git
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parent
e9b0e966a3
commit
07cf85143b
2 changed files with 9 additions and 4 deletions
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@ -1252,7 +1252,7 @@ ConsoleValueRef _internalExecute(SimObject *object, S32 argc, ConsoleValueRef ar
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if(object->getNamespace())
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{
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U32 ident = object->getId();
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ConsoleValueRef oldIdent = argv[1];
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ConsoleValueRef oldIdent(argv[1]);
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StringTableEntry funcName = StringTable->insert(argv[0]);
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Namespace::Entry *ent = object->getNamespace()->lookup(funcName);
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@ -1266,7 +1266,9 @@ ConsoleValueRef _internalExecute(SimObject *object, S32 argc, ConsoleValueRef ar
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}
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// Twiddle %this argument
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argv[1] = (S32)ident;
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ConsoleValue func_ident;
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func_ident.setIntValue((S32)ident);
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argv[1] = ConsoleValueRef::fromValue(&func_ident);
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SimObject *save = gEvalState.thisObject;
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gEvalState.thisObject = object;
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