Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.

This commit is contained in:
thecelloman 2013-03-25 16:49:08 -04:00
parent 8b997da575
commit 07c16a2f38
43 changed files with 81 additions and 81 deletions

View file

@ -0,0 +1,48 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Particle datablocks created in the
// Particle Editor (this script is executed from onServerCreated())
datablock ParticleData(TeleporterFlash : DefaultParticle)
{
dragCoefficient = "30";
inheritedVelFactor = "0";
constantAcceleration = "0";
lifetimeMS = "500";
spinRandomMin = "-90";
spinRandomMax = "90";
textureName = "art/shapes/particles/flare.png";
animTexName = "art/shapes/particles/flare.png";
colors[0] = "0.678431 0.686275 0.913726 0.207";
colors[1] = "0 0.543307 1 0.759";
colors[2] = "0.0472441 0.181102 0.92126 0.838";
colors[3] = "0.141732 0.0393701 0.944882 0";
sizes[0] = "0";
sizes[1] = "0";
sizes[2] = "4";
sizes[3] = "0.1";
times[1] = "0.166667";
times[2] = "0.666667";
lifetimeVarianceMS = "0";
gravityCoefficient = "-9";
};