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Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
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43 changed files with 81 additions and 81 deletions
48
Templates/Full/game/art/particles/managedParticleData.cs
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48
Templates/Full/game/art/particles/managedParticleData.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This is the default save location for any Particle datablocks created in the
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// Particle Editor (this script is executed from onServerCreated())
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datablock ParticleData(TeleporterFlash : DefaultParticle)
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{
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dragCoefficient = "30";
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inheritedVelFactor = "0";
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constantAcceleration = "0";
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lifetimeMS = "500";
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spinRandomMin = "-90";
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spinRandomMax = "90";
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textureName = "art/shapes/particles/flare.png";
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animTexName = "art/shapes/particles/flare.png";
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colors[0] = "0.678431 0.686275 0.913726 0.207";
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colors[1] = "0 0.543307 1 0.759";
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colors[2] = "0.0472441 0.181102 0.92126 0.838";
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colors[3] = "0.141732 0.0393701 0.944882 0";
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sizes[0] = "0";
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sizes[1] = "0";
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sizes[2] = "4";
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sizes[3] = "0.1";
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times[1] = "0.166667";
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times[2] = "0.666667";
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lifetimeVarianceMS = "0";
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gravityCoefficient = "-9";
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};
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