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Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
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8b997da575
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07c16a2f38
43 changed files with 81 additions and 81 deletions
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@ -29,7 +29,7 @@ datablock ParticleEmitterNodeData(DefaultEmitterNodeData)
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datablock ParticleData(Smoke)
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{
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textureName = "art/shapes/particles/smoke";
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textureName = "art/particles/smoke";
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dragCoefficient = 0.3;
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gravityCoefficient = -0.2; // rises slowly
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inheritedVelFactor = 0.00;
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@ -71,7 +71,7 @@ datablock ParticleEmitterNodeData(SmokeEmitterNode)
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datablock ParticleData(EmberParticle)
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{
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textureName = "art/shapes/particles/ember";
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textureName = "art/particles/ember";
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dragCoefficient = 0.0;
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windCoefficient = 0.0;
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gravityCoefficient = -0.05; // rises slowly
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@ -120,7 +120,7 @@ datablock ParticleEmitterNodeData(EmberNode)
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datablock ParticleData(FireParticle)
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{
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textureName = "art/shapes/particles/smoke";
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textureName = "art/particles/smoke";
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dragCoefficient = 0.0;
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windCoefficient = 0.0;
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gravityCoefficient = -0.05; // rises slowly
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@ -173,7 +173,7 @@ datablock ParticleEmitterNodeData(FireNode)
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datablock ParticleData(TorchFire1)
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{
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textureName = "art/shapes/particles/smoke";
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textureName = "art/particles/smoke";
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dragCoefficient = 0.0;
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gravityCoefficient = -0.3; // rises slowly
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inheritedVelFactor = 0.00;
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@ -199,7 +199,7 @@ datablock ParticleData(TorchFire1)
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datablock ParticleData(TorchFire2)
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{
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textureName = "art/shapes/particles/smoke";
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textureName = "art/particles/smoke";
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dragCoefficient = 0.0;
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gravityCoefficient = -0.5; // rises slowly
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inheritedVelFactor = 0.00;
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