Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.

This commit is contained in:
thecelloman 2013-03-25 16:49:08 -04:00
parent 8b997da575
commit 07c16a2f38
43 changed files with 81 additions and 81 deletions

View file

@ -29,7 +29,7 @@ datablock ParticleEmitterNodeData(DefaultEmitterNodeData)
datablock ParticleData(Smoke)
{
textureName = "art/shapes/particles/smoke";
textureName = "art/particles/smoke";
dragCoefficient = 0.3;
gravityCoefficient = -0.2; // rises slowly
inheritedVelFactor = 0.00;
@ -71,7 +71,7 @@ datablock ParticleEmitterNodeData(SmokeEmitterNode)
datablock ParticleData(EmberParticle)
{
textureName = "art/shapes/particles/ember";
textureName = "art/particles/ember";
dragCoefficient = 0.0;
windCoefficient = 0.0;
gravityCoefficient = -0.05; // rises slowly
@ -120,7 +120,7 @@ datablock ParticleEmitterNodeData(EmberNode)
datablock ParticleData(FireParticle)
{
textureName = "art/shapes/particles/smoke";
textureName = "art/particles/smoke";
dragCoefficient = 0.0;
windCoefficient = 0.0;
gravityCoefficient = -0.05; // rises slowly
@ -173,7 +173,7 @@ datablock ParticleEmitterNodeData(FireNode)
datablock ParticleData(TorchFire1)
{
textureName = "art/shapes/particles/smoke";
textureName = "art/particles/smoke";
dragCoefficient = 0.0;
gravityCoefficient = -0.3; // rises slowly
inheritedVelFactor = 0.00;
@ -199,7 +199,7 @@ datablock ParticleData(TorchFire1)
datablock ParticleData(TorchFire2)
{
textureName = "art/shapes/particles/smoke";
textureName = "art/particles/smoke";
dragCoefficient = 0.0;
gravityCoefficient = -0.5; // rises slowly
inheritedVelFactor = 0.00;