GFX card profile config file logging moved to debug only

WIP mode of guiSliderCtrl to be a filled rectangle instead of a textured UI
Fixed bug with guiTextEditCtrl losing focus updating history passing malformed strings
Updated WIP options menu
Editor/Project settings WIP
Updated editor theme to be consistent, and feed off the editor settings
Updated popup menus to reference renamed profiles
Added more in-progress modules for examples/stress testing
This commit is contained in:
Areloch 2019-06-17 02:30:45 -05:00
parent dd3422b5a2
commit 07b28cb29a
44 changed files with 972 additions and 415 deletions

View file

@ -22,19 +22,31 @@
function ESettingsWindow::startup( %this )
{
new ArrayObject(EditorSettingsPageList);
new ArrayObject(GameSettingsPageList);
%this.addEditorSettingsPage("Axis", "Axis Gizmo");
%this.addEditorSettingsPage("General", "General Settings");
%this.addEditorSettingsPage("Camera", "Camera Settings");
%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
%this.addEditorSettingsPage("Theme", "Theme");
%this.addGameSettingsPage("GameGeneral", "General");
%this.addGameSettingsPage("Gameplay", "Gameplay");
%this.addGameSettingsPage("Paths", "Paths");
%this.addGameSettingsPage("UI", "UI");
%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
%this.addGameSettingsPage("GameOptions", "Game Options");
%this.addGameSettingsPage("AssetManagement", "Asset Management");
%this.mode = "Editor";
}
function ESettingsWindow::onWake( %this )
{
new ArrayObject(SettingsPageList);
%this.addSettingsPage("Axis", "Axis Gizmo");
%this.addSettingsPage("General", "General Settings");
%this.addSettingsPage("Camera", "Camera Settings");
%this.addSettingsPage("SceneEditor", "Scene Editor");
%this.addSettingsPage("ShapeEditor", "Shape Editor");
%this.addSettingsPage("NavEditor", "Navigation Editor");
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::hideDialog( %this )
@ -47,7 +59,6 @@ function ESettingsWindow::ToggleVisibility()
if ( ESettingsWindow.visible )
{
ESettingsWindow.setVisible(false);
EditorSettings.write();
}
else
{
@ -59,19 +70,50 @@ function ESettingsWindow::ToggleVisibility()
ESettingsWindowList.setSelectedById( 1 );
}
/*function ESettingsWindow::addTabPage( %this, %page )
function ESettingsWindow::toggleProjectSettings(%this)
{
ESettingsWindowTabBook.add( %page );
ESettingsWindowList.addRow( ESettingsWindowTabBook.getSelectedPage(), %page.text );
ESettingsWindowList.sort(0);
}*/
function ESettingsWindow::addSettingsPage(%this, %settingsPageName, %settingsPageText)
{
SettingsPageList.add(%settingsPageName, %settingsPageText);
%this.ToggleVisibility();
ESettingsWindowList.addRow( SettingsPageList.count(), %settingsPageText );
%count = GameSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = GameSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
ESettingsWindowList.setSelectedById( 1 );
%this.mode = "Project";
ESettingsWindow.text = "Game Project Settings";
}
function ESettingsWindow::toggleEditorSettings(%this)
{
%this.ToggleVisibility();
%count = EditorSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = EditorSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
ESettingsWindowList.setSelectedById( 1 );
%this.mode = "Editor";
ESettingsWindow.text = "Editor Settings";
}
function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
{
EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
}
function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
{
GameSettingsPageList.add(%settingsPageName, %settingsPageText);
}
//-----------------------------------------------------------------------------
@ -79,10 +121,49 @@ function ESettingsWindow::addSettingsPage(%this, %settingsPageName, %settingsPag
function ESettingsWindowList::onSelect( %this, %id, %text )
{
SettingsInspector.clearFields();
%pageName = SettingsPageList.getKey(SettingsPageList.getIndexFromValue(%text));
if(ESettingsWindow.mode $= "Editor")
%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
else
%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
eval("ESettingsWindow.get" @ %pageName @ "Settings();");
}
//Read/write field functions
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
{
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
if(ESettingsWindow.mode $= "Editor")
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
else
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
}
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
{
%varName = strreplace(%varName, "-", "/");
echo("Set " @ %varName @ " to be " @ %value);
if(ESettingsWindow.mode $= "Editor")
EditorSettings.setValue(%varName, %value);
else
ProjectSettings.setValue(%varName, %value);
//%id = ESettingsWindowList.getSelectedRow();
//ESettingsWindowList.setSelectedRow(%id);
if(ESettingsWindow.mode $= "Editor")
%success = EditorSettings.write();
else
%success = ProjectSettings.write();
}
//
// COMMON EDITOR SETTINGS
//
function ESettingsWindow::getAxisSettings(%this)
{
SettingsInspector.startGroup("Gizmo");
@ -182,21 +263,89 @@ function ESettingsWindow::getShapeEditorSettings(%this)
SettingsInspector.endGroup();
}
//Read/write field functions
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
function ESettingsWindow::getThemeSettings(%this)
{
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
}
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
SettingsInspector.endGroup();
}
//
// COMMON GAME SETTINGS
//
function ESettingsWindow::getGameGeneralSettings(%this)
{
SettingsInspector.startGroup("General");
SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
SettingsInspector.endGroup();
}
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
function ESettingsWindow::getPathsSettings(%this)
{
%varName = strreplace(%varName, "-", "/");
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getUISettings(%this)
{
SettingsInspector.startGroup("UI");
SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetManagementSettings(%this)
{
SettingsInspector.startGroup("Modules");
SettingsInspector.addSettingsField("AssetManagement/Modules/coreModulePath", "Core Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/gameDataModulePath", "Game Data Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
echo("Set " @ %varName @ " to be " @ %value);
EditorSettings.setValue(%varName, %value);
%id = ESettingsWindowList.getSelectedRow();
ESettingsWindowList.setSelectedRow(%id);
}
SettingsInspector.startGroup("Assets");
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameplaySettings(%this)
{
SettingsInspector.startGroup("Game Modes");
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameOptionsSettings(%this)
{
SettingsInspector.startGroup("Game Modes");
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
SettingsInspector.endGroup();
}