Merge pull request #927 from BeamNG/setupgenericshader

Add GFXDevice::setupGenericShader for fix render on non FFP.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:22:13 +01:00
commit 07b0ea9ca6
4 changed files with 4 additions and 1 deletions

View file

@ -1471,7 +1471,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
}
GFX->setStateBlock(mSplineSB);
GFX->setupGenericShaders();
if (path->isLooping())
{