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Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
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commit
07b0ea9ca6
4 changed files with 4 additions and 1 deletions
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@ -1471,7 +1471,7 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
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}
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GFX->setStateBlock(mSplineSB);
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GFX->setupGenericShaders();
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if (path->isLooping())
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{
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