mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
This commit is contained in:
parent
c354f59b72
commit
0747a0efe9
2 changed files with 1 additions and 2 deletions
|
|
@ -238,6 +238,7 @@ protected:
|
||||||
// }
|
// }
|
||||||
|
|
||||||
virtual GFXShader* createShader();
|
virtual GFXShader* createShader();
|
||||||
|
void disableShaders();
|
||||||
|
|
||||||
/// Device helper function
|
/// Device helper function
|
||||||
virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const = 0;
|
virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const = 0;
|
||||||
|
|
@ -271,7 +272,6 @@ public:
|
||||||
|
|
||||||
virtual F32 getPixelShaderVersion() const { return mPixVersion; }
|
virtual F32 getPixelShaderVersion() const { return mPixVersion; }
|
||||||
virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version; }
|
virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version; }
|
||||||
virtual void disableShaders();
|
|
||||||
virtual void setShader( GFXShader *shader );
|
virtual void setShader( GFXShader *shader );
|
||||||
virtual U32 getNumSamplers() const { return mNumSamplers; }
|
virtual U32 getNumSamplers() const { return mNumSamplers; }
|
||||||
virtual U32 getNumRenderTargets() const { return mNumRenderTargets; }
|
virtual U32 getNumRenderTargets() const { return mNumRenderTargets; }
|
||||||
|
|
|
||||||
|
|
@ -90,7 +90,6 @@ public:
|
||||||
virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
|
virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
|
||||||
|
|
||||||
virtual void setShader(GFXShader* shd);
|
virtual void setShader(GFXShader* shd);
|
||||||
virtual void disableShaders(); ///< Equivalent to setShader(NULL)
|
|
||||||
|
|
||||||
/// @attention GL cannot check if the given format supports blending or filtering!
|
/// @attention GL cannot check if the given format supports blending or filtering!
|
||||||
virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
|
virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue